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Desert Patrol - MAME machine

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dpatrol
Desert Patrol
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
dpatrol Desert Patrol
Short name:
Desert Patrol
Manufacturer:
Project Support Engineering
Year:
Genre:
TTL * Shooter
Category:
TTL * Shooter / Gun
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Only one supported
Input:
Unavailable
Buttons / keys:
0
Coins:
0
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
455x262@60.053687 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
Monochromatic
CPU:
Netlist CPU Device
Audio
Sound:
-
Audio chips:
Romset
First release:
Mame 0.156 released on nov-26 2014
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
NO DUMP
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 47 years ago:

    Desert Patrol © 1977 Project Support Engineering.

    One of 3 shooting-type gun games produced by PSE using similar hardware.

    Desert Patrol is a timer based, single player game. Players shoot at various aircraft targets flying on screen from left to right or right to left with a mounted machine gun on the control panel. The objective is to successfully shoot down various aircraft targets consisting of planes, jets, and a helicopter within an allotted amount of time. The time setting is operator adjustable with a pot for speeding up or slowing down of how fast the time counts down to zero.

    If an aircraft is successfully hit, a figure then appears on the screen as a parachuting pilot. Players have to avoid hitting the pilot or else points are deducted from point total and also the ability to shoot gun is disabled for a few seconds. This is the penalty for shooting down a parachuting pilot.

    If player shoots down the parachuting pilot, the parachute disappears and the pilot then immediately plummets to the ground at a fast rate. When that happens, a scream sound effect is played as pilot plummets to the ground. The machine gun is then disabled for a few seconds as a form of a penalty for shooting at the parchuting pilot.

    TECHNICAL
    The machine gun has a recoil action when pressing the fire button and shakes around when firing.

    The game is non-cpu, but uses roms and proms to store game data, game screen images and a scream sound effect.

    The scream sound effect is stored in a ROM chip and is the only audio sound effect for Desert Patrol that is stored in a rom. The audio pcb uses discrete components to generate remaining sound effects and also to control how scream sound effect is played.

    Desert Patrol uses an amber plexiglass overlay to provide color to images and some status text to give meaning to the on-screen numbers. The overlay is seated inside the cab, near the bottom of cab and just above the monitor.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=4264&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Ports:
Devices refs:
Adjusters:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
dpatrol
Title:
Desert Patrol
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