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Bigfoot Bonkers - MAME machine

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Bigfoot Bonkers
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
bbonk Bigfoot Bonkers
Short name:
Bigfoot Bonkers
Manufacturer:
Meadows Games, Inc.
Year:
Genre:
Category:
Maze / Surround
Serie:
-
Driver source:
meadows/lazercmd.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
0
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
10 to 20 (Horrible)
MASH All-Time:
-
Video
Display:
256x230@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
Monochromatic
CPU:
Signetics 2650
Audio
Sound:
Audio chips:
1-Bit DAC, Speaker
Romset
First release:
Mame 0.37b14 (0.50) released on apr-07 2001
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 48 years ago:

    Bigfoot Bonkers © 1976 Meadows Games.

    This game was 2-player only, you must have a live human opponent to play against, or else the other players mouse (the games promotional material said the character was a mouse), will go straight into a wall, making for a very quick and boring game. Each player moves their mouse around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. Scattered around the gameboard are several 'fee' that you must avoid, as hitting a foot is just like smashing into a wall or a line. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost.

    TECHNICAL
    Main CPU: S2650 (@ 672 Khz)
    Sound Chips: DAC (@ 672 Khz)

    Screen orientation: Horizontal
    Video resolution: 256 x 230 pixels
    Screen refresh: 60.00 Hz
    Palette colors: 3

    Players: 2
    Control: 4-way joystick

    The machine came in an upright format, used a black and white open frame monitor, and a single speaker. The control panel only had a pair of 4-Way joysticks on it. There were not any other buttons on the whole machine. Inserting a coin started the game at once. Both players got to play for a single coin. The game ended after one player chalked up two wins, but this was operator adjustable up to as high as five. One particularly annoying thing about this title is the demo sounds, the machine would emit a series of bleeps almost constantly. You could not turn this off at all.

    TRIVIA
    Released in October 1976.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=246&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
bbonk
Title:
Bigfoot Bonkers
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