[img]http://adb.arcadeitalia.net/?mame=seawolf2&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=seawolf2]Sea Wolf II (romset seawolf2) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mame=seawolf2'><img alt='' src='http://adb.arcadeitalia.net/?mame=seawolf2&type=ingame'><br/>Sea Wolf II (romset seawolf2) on Arcade Database</a>
The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). There are several different types of enemy ships, from slow moving destroyers, to fast moving PT boats. An 'explosion' light will flash inside your periscope each time you score a hit. Your submarine can shoot five shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable).
This game has one cool looking cabinet. It is in an upright format and is dark blue. The sideart is painted on, but is much more subdued than the art on the original "Sea Wolf". Two metal periscopes come down from the marquee area and attach down by the control panel area (or where the control panel would have been, if this game had one). The players look through their periscopes and move them to control the game. They have a fire button mounted on their right handle. The periscopes also have several transparencies inside which provide a cross hair, a display of remaining torpedoes, a reload light, and cause the explosion effect.
TRIVIA Released in June 1978, Sea Wolf II is the first-ever sequel! It was basically the exact same game as its predecessor with a few cosmetic improvements.
Still, at least one of the cosmetic tweaks in "Sea Wolf"'s case was a ground-breaker in its own right - though there's some argument over the fact, Sea Wolf II is generally thought to have been the first coin-op to use genuine colour, but was definitely not the first! Real color had been used as early as 1974 (in "Pace Car Pro") and possibly in 1973 (in "Wimbledon" and the "Color Gotcha"). These games, however, made very limited use of color (as did others, like Atari's "Sprint 8") and most of them didn't sell very well. Sea Wolf II, on the other hand, sold fairly well and may have been the first game to make extensive use of color. Sea Wolf II probably represents the very first 'modern' video game.
About 4,000 units were produced.
SERIES
Sea Wolf [No. 596] (1976)
Sea Wolf II [No. 625] (1978)
STAFF Designed & programmed by: Tom McHugh, Dave Nutting, Alan McNeil
PORTS
COMPUTERS:
Atari 800 (1983) Commodore C64
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=2340&o=2
You're proposing to remove this image from the web site. Please indicate below the reason for the request and will be evaluated as soon as possible.
Reason:
E-mail:
(optional)
Resource reporting
You can report links for further information, images, video or other url about this game. Carefully fill out the fields below in such a way as to minimize the time required for the integration of this information in the page.
Link:
Resource type:
Title:
Notes:
E-mail:
(optional)
Game initialization (gameinit)
These data are used to solve any problems starting the game in Mame. The specified text will be sent to the site ProgettoSnaps by AntoPISA and integrated with the existing one. Updates are scheduled on a monthly basis so except in special cases you may not immediately see the changes.
Romset:
seawolf2
Title:
Sea Wolf II
Text:
E-mail:
(optional)
Share page
Report this game to a friend, with optional additional message.
Game:
Sea Wolf II
Recipient:
Message:
From:
Create e new list
You can create a new private list, visible only to you, that will allow you to group, view or do other operations on your favorite games.
Title:
Notes:
You can create a list using an existing file. In this case, please indicate below.
Import from:
Trascina qui un file
XXXXXXXX
Format:
Export to a file
You can export this list of games on a file so that it can be used by external programs
Title:
Format:
Emulator:
Games path:
Images path:
Release:
This option will add all bioses and devices to obtain a working set (no missing files)
NOTE: You will be prompted to download the file. If this don't occurs, check the popup blocker options of your browser and add this site to the exception list