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Mars Matrix: Hyper Solid Shooting (Japan 000412) - MAME machine

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mmatrixj
Mars Matrix: Hyper Solid Shooting (Japan 000412)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
mmatrixj Mars Matrix: Hyper Solid Shooting (Japan 000412)
Short name:
Mars Matrix: Hyper Solid Shooting
Manufacturer:
Takumi (Capcom license)
Year:
Genre:
Shooter
Category:
Shooter / Flying Vertical
Serie:
-
Driver source:
capcom/cps2.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
384x224@59.637405 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
2 audio channel
Audio chips:
QSound (HLE), Speaker
Romset
First release:
Mame 0.65 released on feb-10 2003
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
mmatrix Mars Matrix: Hyper Solid Shooting (USA 000412)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Capcom CPS-II cart. published 24 years ago:

    Mars Matrix - Hyper Solid Shooting © 2000 Capcom Company, Limited.

    In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...

    TECHNICAL
    Runs on the "CP System II" hardware.
    Green Board [Japan]

    Players: Up to 2.
    Control: 8-way joystick per player.
    Buttons: 1 per player.

    TRIVIA
    Developed by Takumi (see Staff section for more info), Mars Matrix was released in April 2000 by Capcom. It was known as the 32th video game released for the CPS-II hardware.

    The original arcade version could actually be maxed out, score wise: this means that you could get 999999999990 points (that's twelve digits), if you played in a flawless way. Note: This feature has been removed in the Dreamcast version, since that port added two extra digits in the score.

    Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on January 11, 2001.

    TIPS AND TRICKS
    • Mars Matrix weapons:
    1) Normal rapid-fire: light-damage shooting is carried out by tapping the button.
    2) Load (or beam): By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
    3) Barrier: the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.

    • Experience system: in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.

    STAFF
    Developed by Takumi.
    Programmers: Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada
    Object designers: Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou
    Scroll designers: Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka
    Music composer: Yasushi Kaminishi
    Sound programmer: Masahiro Yuge
    Concept mechanic designers: Choco, Shorp, Nadialove Kitty, Norihiro Takikawa
    Planner: Ikuwo Satoh
    Producer: Yukikazu ozaki
    Executive producer: Tomoaki Fujimoto

    Produced by Capcom.
    Producer: Tatuya Minami
    Support from R&Dept. #3: Tomoshi Sadamoto

    PORTS
    • CONSOLES:
    Sega Dreamcast [JP] (nov.9, 2000) [Model T-1238M]

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1567&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
mmatrixj
Title:
Mars Matrix: Hyper Solid Shooting
Text:
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