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Yakyuu Kakutou League-Man (Japan, set 1) - MAME machine

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leaguemn
Yakyuu Kakutou League-Man (Japan, set 1)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
leaguemn Yakyuu Kakutou League-Man (Japan, set 1)
Short name:
Yakyuu Kakutou League-Man
Manufacturer:
Year:
Genre:
Fighter
Category:
Fighter / 2.5D
Serie:
-
Driver source:
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 4 players (solo, 2-4 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
2 Players, 4 Players
Free-play:
Supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x240@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
NEC V33, NEC V35
Audio
Sound:
Audio chips:
Irem GA20, Speaker, YM2151 OPM
Romset
First release:
Mame 0.55 released on sep-17 2001
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
nbbatman Ninja Baseball Bat Man (World)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Imperfect
Color:
Good
Sound:
Good
Cocktail:
Preliminary
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 31 years ago:

    Yakyuu Kakutou League-Man © 1993 Irem.

    Yakyuu Kakutou League-Man is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game's many enemies.

    The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage.

    The game's enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player's health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health.

    Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food.

    The four characters of Yakyuu Kakutou League-Man and their traits are:

    • Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners.

    • Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four.

    • Beanball Roger - He is a powerful buster, but not as fast as others.

    • Stick Straw - A long-reach hitter, making him the best choice for long-range moves.

    TECHNICAL
    Irem M-92 system hardware

    Main CPU: V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

    Screen orientation: Horizontal
    Video resolution: 320 x 240 pixels
    Screen refresh: 60.00 Hz
    Palette colors: 2048

    Players: 4
    Control: 8-way joystick
    Buttons: 2

    TRIVIA
    The title of this game translates from Japanese as 'Baseball Hand-to-Hand Fighting League-Man'.

    This game is known in US as "Ninja Baseball BatMan".

    Irem America opened its U.S. office in 1988 in Redmond, Washington, headed up by Frank Ballouz (founder of FABTEK, a thriving video kit company and former North American publisher of several arcades by Seibu Kaihatsu and TAD Corp.) and National Sales Manager Drew Maniscalco. During this time, Drew created the Ninja Baseball Bat Man video game concept (including the English title, plot and characters) and licensed it to Irem America in 1991. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison.

    Drew's concept came up after he read the top grossing films during its time in a USA Today newspaper. One was Teenage Mutant Ninja Turtles, the other was one of the Batman films (possibly Batman Returns). After that, he started creating his own superhero influenced by what he saw in the USA Today newspaper. During the development of his concept, he liked the word NINJA, because of it sounding mysterious to him. He gave the protagonists baseball bats and baseballs as their main weapons, as well as dressing them in baseball uniforms, because both the sport baseball was quite popular nationally in Japan, and Drew is also a baseball fan. Drew thought the baseball bat idea was also probably an influence from the 1973 film Walking Tall. The word MAN in the title comes from Joe Don Baker who starred in the film, while he was a man. He later created the concept for the other characters such as enemies. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison.

    Drew's original gameplay ideas for the video game was for a 1-player, adventure-based, platform game similar to Nintendo's "Super Mario Bros.". However, due to the very successful game sales of several 4-player games (most of them being beat 'em ups), Drew added 3-players in an effort to compete with the 4-player games. While the title and characters were Drew's concept, Irem Japan programmed the arcade game, and modified the look of its prototype. Drew did not mind it being different, as he was thrilled about it being programmed by them.

    During the development of the 2-player platform version, the two main characters were named Willie and Mickey, named after Drew's two favorite baseball players of his childhood, Willie Mays and Mickey Mantle.

    During the development of the 4-player beat 'em up version, the prototype names of the four main characters were Captain Jeff (red), Nunchaks Sugar (green), Hammer' Eddy (yellow) and Naginata Jimmy (blue). Drew later came up with the final names of the four protagonists that are currently used in the finished version today, which the names are references to the four baseball stars during the arcade game's release: Jose Canseco (red), Ryne Sandberg (green), Roger Clemens (yellow) and Darryl Strawberry (blue). In Japan, they were named after their colors.

    A year after its concept was created and a year before it was released, despite it being interesting in his opinion, Drew left the company in 1992 and moved to Data East USA. Because of that, he was unable to market nor manage any other input related to the game.

    An ad for "Mahou Keibitai Ganhooki" appears on the first stage, another Irem game.

    STAFF
    Planner: Chinta
    Graphic designers: Kon. Kitakichine, Nob, Sefuhaso, Unyanya, Dama
    Programmers: Andrew Whiskey, Mc.Hama Amuse_Light, Hiro
    Sound effects: Aiai
    Sound programmers: Hayashi Sho, Jitta
    Game title, characters and concept: Drew Maniscalco

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=3224&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on march 26 2024


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Romset:
leaguemn
Title:
Yakyuu Kakutou League-Man
Text:
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