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Arkanoid (Japan, newer w/level select) - MAME machine

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arkanoidja
Arkanoid (Japan, newer w/level select)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
arkanoidja Arkanoid (Japan, newer w/level select)
Short name:
Arkanoid
Manufacturer:
Taito Corporation
Year:
Genre:
Ball & Paddle
Category:
Ball & Paddle / Breakout
Serie:
Driver source:
taito/arkanoid.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Dial
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
256x224@59.185606 Hz, ruotato di 90°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68705P5, Zilog Z80
Audio
Sound:
Audio chips:
Speaker, YM2149 SSG
Romset
First release:
Mame 0.155 released on oct-15 2014
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
arkanoid Arkanoid (World, older)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
arkanoidj Arkanoid (Japan, newer)
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 38 years ago:

    Arkanoid © 1986 Taito Corp.

    After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

    Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.

    As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.

    TECHNICAL
    Prom Stickers: A75

    Main CPU: Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 500 Khz)
    Sound Chips: General Instrument AY8910 (@ 1.5 Mhz)

    Players: 2 (alternative)
    Control: Spinner
    Buttons: 1
    → Fire - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the vaus when the C (Catch) pill is in effect, and to fire lasers when the L (Laser) pill is in effect.

    TRIVIA
    Arkanoid was released in July 1986 in Japan.

    Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in arcades.

    Arkanoid's popularity led to it being featured in "Rainbow Islands - The Story of Bubble Bobble 2", which has a whole level (four stages in all) dedicated to the game, including DOH as the level boss.

    Nick Mollison holds the official record for this game on extremely hard settings with 1,156,930 points on September 7, 2008.
    Zack Hample holds the official record for this game on normal settings with 1,658,110 points on March 13, 2000.

    An Arkanoid unit appears on the sitcom 'Married... With Children'; Season 6, Episode 4 (Cheese, Cues and Blood).

    Official releases:
    Taito's Arkanoid
    Taito America's Arkanoid
    Taito's Tournament Arkanoid

    Bootleg/Hack releases:
    Tayto's Arkanoid
    Game Corporation's Arkanoid
    Game Corporation's Block
    Beta's Arkanoid
    Two-Bits Score's Arkanoid Plus
    SPA Co.'s Block II
    Paddle 2

    UPDATES
    The Japanese version supports cocktail mode whereas the others don't.

    SCORING
    Points are scored for destroying bricks and killings aliens.

    Bricks:
    White brick: 50 points.
    Orange brick: 60 points.
    Cyan brick: 70 points.
    Green brick: 90 points.
    Red brick: 100 points.
    Blue brick: 110 points.
    Violet brick: 120 points.
    Yellow brick: 50 points.
    Silver brick: Worth 50X the stage number you are on.

    TIPS AND TRICKS
    • Pill descriptions:
    S - Slow: slows down the energy ball.
    L - Laser: enables the Vaus to fire laser beams.
    C - Catch: catches the energy ball and shoots it when you want it.
    B - Break: allow player to move to next playfield.
    E - Expand: expands the Vaus.
    P - Player: gains an additional Vaus.
    D - Disrupt: splits the energy ball into three particles.

    • Bricks:
    White brick: One shot to destroy.
    Orange brick: One shot to destroy.
    Cyan brick: One shot to destroy.
    Green brick: One shot to destroy.
    Red brick: One shot to destroy.
    Blue brick: One shot to destroy.
    Violet brick: One shot to destroy.
    Yellow brick: One shot to destroy.
    Silver brick: The number of hits it takes to destroy them increases by one every eight stages.
    Gold brick: Cannot be destroyed.

    • Power-up Rarity:
    The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per Vaus. If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed.

    • Ball Speed:
    On each level, the ball will not speed up completely until it hits the back wall, so:
    1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills).
    2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup.
    3) Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example).

    • Multiple Balls:
    As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1,000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with six or seven ships.

    • DOH:
    In the final level, where you face DOH himself, you should get 15 hits (1,000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game.

    SERIES
    • Arkanoid (1986, Arcade)
    • Arkanoid - Revenge of DOH (1987, Arcade)
    • Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom)
    • Arkanoid Returns (1997, Arcade)
    • Arkanoid DS (2007, Nintendo DS)

    STAFF
    Game designed by: Akira Fujita (AKR)
    Programmed by: Yasumasa Sasabe (SSB)
    Director of hardware & co-programme: Toshiyuki Sanada (SND)
    Assistant programmer: Toru T. (TOR)
    Graphic designer: Onijust H. (ONJ)
    Sound composer: Hisayoshi Ogura
    Sound effects: Tadashi Kimijima
    Pattern designer: Akira Iwai (A. Iwai)
    Software analyzer: Hidegons
    Mechanical Engineer: H. Yamaguchi
    Publicity Supervisor: Varis. I

    PORTS
    • CONSOLES:
    [JP] Nintendo BS "BS Arkanoid": Might be a prototype
    [JP] Nintendo Famicom (dec.26, 1986) "Arkanoid [Model TFC-AN-5400]"

    • COMPUTERS:
    [JP] NEC PC-8801: by Cary Lab
    [JP] NEC PC-9801 (1986) "Arkanoid"
    [EU] Atari ST (1986)
    [EU] PC [MS-DOS] (1986)
    [JP] MSX (1987)
    [EU] MSX (1988) by Hit Squad
    [EU] BBC B (1987) by Imagine
    [EU] Thomson TO7 (1987)
    [EU] Commodore C64 (1987)
    [EU] Sinclair ZX Spectrum (1987)
    [EU] Atari 800 (1987)
    [EU] Amstrad CPC (1987) by Imagine
    [EU] Amstrad CPC (1988) by Ocean
    [EU] Amstrad CPC (1988) "Les Défis de Taito"
    [EU] Amstrad CPC (1988) "Taito Coin-Op Hits"
    [EU] Thomson M05
    [EU] Thomson TO8
    [EU] BK11M
    [EU] Acorn Archimedes

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=106&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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arkanoidja
Title:
Arkanoid
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