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Akka Arrh (prototype) - MAME machine

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akkaarrh
Akka Arrh (prototype)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
akkaarrh Akka Arrh (prototype)
Short name:
Akka Arrh
Manufacturer:
Atari
Year:
Genre:
Shooter
Category:
Shooter / Field
Serie:
-
Driver source:
atari/akkaarrh.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo, 2 alternates)
Input:
Trackball
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
-
Video
Display:
256x240@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Atari C012294 POKEY, MOS Technology 6502
Audio
Sound:
Audio chips:
Atari C012294 POKEY, Speaker
Romset
First release:
Mame 0.209 released on apr-24 2019
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 42 years ago:

    Akka Arrh © 1982 Atari.

    The game itself is a spaceship game controlled with a trackball. Your spaceship sits in the center of the screen and you control a cursor which represents the ships weapon systems. The most interesting thing about this game was the fact that it has a zoom button which allows you to zoom in on the area closest to the ship.

    TECHNICAL
    Atari went all out designing the dedicated cabinet for this title. Most prototypes just use leftover cabinets from other games, and tend to have hand drawn artwork. But Akka Arrh was not like most games. Akka Arrh used a totally unique cabinet that had a strange tubular marquee, and a bunch of chase lights ringing the monitor area. The game's sideart, marquee and other artwork were of the same high quality as Atari's normal production games. But, since it didn't do well in location testing, so all that work went to waste, and the game never went into wide production.

    TRIVIA
    The name Akka Arrh is an an pseudo acronym for: Also Known As Another Ralston Hally production. It was named after the programmers Dave Ralston and Mike Hally.

    Only 2 units are known to exist.

    Akka Arrh was originally called "Target Outpost". It was market tested in 1982, but was deemed too complicated for the average player.

    The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including 'AKKAARRH'.

    STAFF
    Designed and programmed by: Mike Hally (MLH), John Salwitz (JFS)
    Art by: Dave Ralston (DAR)
    Software support: Dennis Harper (D H), Max Behensky (MRB), Mark Cerny
    Hardware support: Dave Sherman (D S), Brian Balistreri (B B)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=3649&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
akkaarrh
Title:
Akka Arrh
Text:
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