Wave after wave of the most unlikely objects invade your celestial dreams. For you, sleep becomes a space nightmare. Outrageous enemies drop bombs and collide with your mobile blasters. One hit and your blaster disintegrates. Shoot as many of the violators as you can before your fleet is destroyed, and return to restful dreams.
TECHNICAL Model FZ-003
TRIVIA Back in the 80s, if you reached a score of 45,000 points or more, you were eligible to become an official MegaManiac. By sending to Activision a photo of your mega-mastery (TV Screen), along with your name and address. In return they send you a 'MegaManiac' emblem.
These point values apply to the first MegaCycle only. After that, each object in all successful waves is worth 90 points. At the end of each game, the highest score registers on-screen in black.
TIPS AND TRICKS Tips from Glyn Anderson and Steve Cartwright. Glyn Anderson enjoys playing wind and string instruments, with his specialty being keyboards. Steve Cartwright is an enthusiast of motorcycle touring and photography.
"Megamania is no slumber party. Here are some tips we use to battle the madness and ensure a good night's sleep.
"First off, keep your mobile blaster in the center of the screen as much as possible. This will enable you to more effectively guide your blaster when you need to. Plus, it minimizes your chances of getting caught in a corner."
"Also, don't try to 'catch-up' with any enemy objects that have flown past your blaster. Your blaster is quick, but the enemy objects are just a bit faster."
"Finally, don't let the steam from the Steaming Irons touch your blaster, or you'll get burned. And when you are battling the steam irons, be sure to knock out at least one iron from each of the three columns before they descend to the bottom of the screen. If you don't, you'll suffer the consequences."
"When you are wide awake, and you feel that you're safe, drop us a line. We'd love to find out which enemy wave gave you the most trouble, and if your dreams have returned to normal".
STAFF Programmer: Glyn Anderson Designer: Steve Cartwright
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=50061&o=2
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