[img]http://adb.arcadeitalia.net/?mess=marioten&type=ingame&list=vboy[/img] [url=http://adb.arcadeitalia.net/?mess=marioten&list=vboy]Mario's Tennis (Japan, USA) (romset marioten) on Arcade Database[/url]
Smashing tennis action with incredible depth on a realistic 3-D court! Experience the ultimate Virtual Boy sports game in either singles or doubles mode.
Characters in the game:
MARIO He is an average player whose court speed and leg strength are solid. His racquet contact area is average, and he relies on his skillful groundstrokes though he will approach the net occasionally.
LUIGI His skill level and court strategy are similar to Mario's. He has better court coverage, though, due to being faster than Mario.
PRINCESS TOADSTOOL The princess is slow, but her racquet contact area is large. She doesn't like to approach the net, preferring to instead rally from the baseline.
YOSHI He is the fastest of all the players, but his racquet contact area is small. He plays an aggressive type of game by rushing the net at every opportunity.
TOAD Toad is quite quick on the court, but his racquet contact area is not very large. Like Yoshi, he tries to approach the net often. Though he is strong, he has great court coverage because he can lunge at tough shots.
KOOPA Being a turtle, basically, his court speed suffers. He has a large racquet contact area, though. He likes to rally from the baseline, and he also can lunge at tough shots like Toad.
DONKEY KONG Jr. He is slower than all the other players, and also has a smaller racquet contact area. He is, however, understandably the most powerful of all the players. His strong groundstrokes allow him to win many points from the baseline.
TECHNICAL Model VUE-VMTJ-JPN
TRIVIA Mario's Tennis was released on July 21, 1995 in Japan.
Birdo (Kyasarin) was originally planned to be in the game.
1. Service: When serving, check your opponent's location on court. Use this to select the placement and depth of your serve. For the easiest serve, use the B Button without the L + Control Pad.
Return of serve: Watch where the opponent stands during service, and try to effectively place a solid return of serve. If an opponent rushes the net just after serving, make sure that you use your lob.
Groundstrokes, volleys, and smashes: Timing is very important on these shots. If you press the L + Control Pad too early, your player character will move and you may miss the shot.
HARD mode: To access a harder mode, press L, L, R, L, R, Select on the title screen. You'll hear a PING sound if you did it correctly.
STAFF Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi Director: Masao Yamamoto, Hitoshi Yamagami Program Director: Yasu Shimokawa Main Program: Toshifumi Hiroo, Takanubo Nakashima, Takeshi Nagareda, Mitsunari Tani Graphic Design: Ryuji Kuwaki Sound Composition: Hitoshi Fukushima, Morihito Iwamoto Product Debug & Testing Unit: Super Mario Club
Special Thanks: Toru Osawa, Hirokazu Tanaka, Takehiro Izushi
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=82370&o=2
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