It took 20 years to develop, but The Override Mainframe Supercomputer goes on-line exactly on schedule. Buried deep below a polar ice cap to keep its megaframe brain cool, its processing capability goes beyond any technology ever imagined. Before long, society begins to depend completely on The Override to handle the world information network, nicknamed The I-Way.
Override works for years without a glitch. Then, the problems start. Delays. Information transfer slows to a crawl, then stops. Viruses clog the I-Way, blocking information. Mutated databases create more viruses. Programs can't be written fast enough to stop The Override from what seems like inevitable self-destruction. A quick, powerful anti-virus craft must enter the circuits of the I-Way to destroy the mutant databases and information-clogging viruses.
You've been chosen to command the anti-virus tank through the I-Way. Eliminate the problems and pick up special tools and weapons to help you collect the viruses. Destroying the mutant databases and collecting data pods will allow you to destroy their core and stop the viruses from spreading. But, your enemies won't go away easily. They're programmed to attack anything that could impede their growth.
So, choose your tank, strap on your seatbelt and merge onto the I-Way. You are mankind's only hope.
TECHNICAL Model J9043E
STAFF Atari Executive Producer: John Skruch Producer: Ted Tahquechi Lead Tester: Eric D. Riley Testers: Bill Woods, Eric Johnson, Morgan Weiss, Tal Funke-Bilu, Hank Cappa Marketing Product Manager: Jeanne Winding Creative Services: Greg LaBrec, Trish Ward, Beeline Group
I-War Imagitec Design, 1995 Programmed by: Karl Vest, Andrew Seed Graphics by: Andy Noble, Karl Vest, Andrew Seed Designed by: Emerson Best Levels by: Emerson Best, Karl Vest, Andrew Seed Produced by: Bill Newsham Music by Imagitec.
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=76425&o=2
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