Blood Gear is a futuristic mecha action/RPG by Westone/Red, and published by Hudson Soft. The Deguna empire is taking over the world and sends its troops across the galaxy. This epic science-fiction adventure features large battle mechs called PGs (Powered Gears) and Aref, a young pilot whose destiny is to affront the emerging menace. The really elaborate story starts within the walls of a laboratory where two scientists contemplate a new and powerful Powered Gear. But things quickly turn bad an other human driven robots break into the facility. One of the scientist, deadly wounded, manages to escape and saves a control device that he hands over to Aref. This curious device allows him to pilot Powered Gears an he now embarks on a journey to unlock the secrets of the Empire. Most of Blood Gear is played as a typical overhead Role Playing Game where the player explores futuristic cities or travel around the country and, later in the game, through the Solar System. During this phase, the player can upgrade his mech or purchase new weapons, ammo or protection. This is also where the game's progress can be saved or our hero's precious life bar refilled. Once outside, the player can only move along predefined paths. However, when specific locations are reached the game switches to side-scrolling action phases where our hero in his PG fights his way through waves of various enemy robots and war machines. Experience points are earned by defeating such enemies and can be later spent to upgrade and customize parts of the mech. The first mech the player happen to control is rather slow but new and more powerful PGs are available throughout the game. Different kind of weaponry can also be equipped at once which provides a balance of strategy and head-on action.
TECHNICAL Game ID: HCD4048
TRIVIA Blood Gear was released on October 28, 1994 in Japan for 6800 Yen.
STAFF Developed by Westone/Red Entertainment.
AURAIL 2 - SCENARION BLOOD GEAR
Unit Production Director: K. Kikuchi Main Programmer: T. Watanabe Sub Programmer: K. Tozaku Art Director: H. Nakazima SP Designers: H. Nakazima, S. Sakurai, R. Sumi Map Designers: H. Nakazima, R. Sumi Map Decorator: Y. Hirata Action Scene Designers: H. Nakazime, R. Sumi, S. Ssakurai Action Scene Decorator: Y. Hirata Sound Designer: Jin. W. Acting Coachers: T. Watanabe, Y. Hirata, H. Nakazima
SECOND UNIT
Visual Effects Coordinators: T. Watanabe, Y. Hirata Visual Effects Designer: K. Tozaki Storyboard Artists: M. Ohzora, Y. Hirata Original: Mora Okamora, Boku Kubo, M. Ohzora Music Composer: Jin W., S. Sakamoto Sound Effects: Jin W. Guiter: S. Suzuki Visual Scenes Supervisor: T. Watanabe Visual Scenes Graphics: M. Ohzora, H. Nakazima, K. Saito Title Designer: S. Sakurai
CAST
Naration: I. Nagai Aref Rolen Gray: M. Ohkura Rakuh E. Bower: K. Shiozawa Bey Eurct Degner: B. Ginga J.G. Carniham: I. Nagai Shato Rolen Gray: K. Tanaka May Eurct Far: R. Kasahara Yan Myroad: H. Ishikawa Shell Vianne: W. Yamazaki Cash Randy: T. Kobayashi Shege Senpha: H. Sato Marru Gartnet: E. Ogata Marl Bgatty: T. Kobayashi Ill Marshal: K. Tanaka Khiese Bray: H. Sato
SPECIAL THANKS
Adviser: E. Aoyama, Yuzawa Kappa, R. Nishizawa, M. Kadowaki Supervisor: T. Matsunaga, A. Yamazaki, M. Ishizuka, Y. Jurihara Design Supporters: M. Yoshihara, M. Morioka, K. Saito Catering: Shumei, Mukuni, Maruka
The Producers With to thank: CSP Tokyo
PORTS
CONSOLES:
Nintendo Wii (jul.29, 2008) (Virtual Console)
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