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Akumajou Dracula Mokushiroku - Real Action Adventure (Japan) - Software MAME

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Romset e nome:
akumajo Akumajou Dracula Mokushiroku - Real Action Adventure (Japan)
Titolo alternativo:
悪魔城ドラキュラ黙示録
Software list:
n64 Nintendo 64 cartridges
Distributore:
Konami
Anno:
1999
Seriale:
NUS-ND3J-JPN (RZ008-J1)
Versione:
19990311
Classifiche
Voto medio:
Romset
Prima release:
Mess 0.141 rilasciato il 09-gen-2011
Ultima release:
Mame 0.265 rilasciato il 24-apr-2024
Clone di:
cvania Castlevania (Europe)
Stato emulazione
Software:
NON SUPPORTATO
Dati aggiuntivi
  • History (en)
  • History (it)
  • XML
  • Nintendo 64 cart. published 25 years ago:

    悪魔城ドラキュラ黙示録 Real Action Adventure © 1999 Konami Company, Limited.
    (Akumajou Dracula Mokushiroku - Real Action Adventure)

    A dark shadow is spreading over the N64. Count Dracula has once again weakened the seals of his tomb, and the Belmont family is getting anxious.

    In the latest crusade against the forces of evil, players can choose between two brave vampire-slaying characters. Young Reinhardt Schneider, like his predecessors in the celebrated vampire-hunting Belmont family, will rely primarily on his whip. The other character is Carrie Fernandez, a young woman skilled in the ways of magic and spell-casting. Both are on the hunt for the dreaded Dracula and his devoted legions of vampires. You play a game all the way through with the character you've chosen, concluding with his or her own ending. Each character has an individual route to travel, and to see all of the areas you will have to complete the game using both characters.

    The passage of time and, especially, the fall of night, play a prominent role in the game. Players will have to search castles filled with dark corners, winding staircases and other gloomy places. Daytime is the right time for exploring, but be on the lookout for vampires lurking in the shadows.

    Once the sun goes down, though, you should exercise extreme caution. When night falls, more creatures come out to play, and they become more aggressive as well. Some tasks are impossible to perform unless it is the correct time of day. A clock will allow players to calculate the time and plan their explorations accordingly.

    Konami has planted many cinematic sequences throughout the game. These scenes are surprisingly creepy, and may make you decide not to pick up your controller at night. Enemy characters are designed to terrify, ranging from the traditional horde of skeletons to half-woman, half-spider mutants. There are some gruesome bosses lurking in the darkness, as well. You will have to defeat Dracula in three different time periods, but don't expect the passage of time to improve his disposition.

    Reinhardt and Carrie will both have analog control, with different animation sequences for walking, jogging and running. Reinhardt's whip works on a targeting system. When gruesome enemies are threatening, a green crosshair appears on the screen. If an enemy crawls, slithers, or slides within range of the whip, the target lets you know by turning red. The target automatically hovers over nearby enemies, so once it turns red you are guaranteed of a successful strike.

    Akumajou Dracula has 28 different areas to explore and four different special items at your disposal to fight the forces of evil. An eerie soundtrack tops off the package, creating a satisfying game that takes you on a unique adventure through spooky surroundings.

    TECHNICAL
    Game ID: NUS-ND3J-JPN
    Konami ID: RZ008-J1

    TRIVIA
    Akumajou Dracula Mokushiroku was released on March 11, 1999 in Japan.

    SERIES
    • Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
    • Akumajou Dracula [Model RC744] (1986, MSX 2)
    • Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
    • Akumajou Dracula [Model GX768] (1988, Arcade)
    • Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
    • Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
    • Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
    • Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
    • Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
    • Vampire Killer [Model T-95043] (1994, Mega Drive)
    • Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
    • Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
    • Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
    • Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
    • Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
    • Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
    • Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
    • Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
    • Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
    • Castlevania [Model SLPM-65444] (2003, PS2)
    • Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
    • Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
    • Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
    • Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
    • Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
    • Akumajou Dracula - The Arcade (2008, Arcade)

    STAFF
    Director: Yuji Shibata
    Planner: Takeo Yakushiji, Tomohiro Morisawa, Hiroshi Shibata, Ai Fukuyama, Takahiro Nakajima
    Program Director: Yuji Shibata

    Program Staff
    Chief Programmer: Hiroshi Shibata
    Tool Programmer: Hiroshi Shibata, Norio Saito, Shinji Nishimoto
    Camera Programmer: Shinji Nishimoto, Yuji Shibata, Masahiko Higashiyama, Kenji Yamamoto
    Player Character Programmer: Hiroshi Shibata, Kenji Yamamoto
    Enemy Character Programmer: Yuji Shibata, Naohisa Morota, Kazuhiro Yamada, Nobuhiro Kono, Ken Yokota, Masaki Morimoto
    Boss Character Programmer: Yuji Shibata, Naohisa Morota, Satoshi Ishikawa, Mizuhiro Sato, Kenji Yamamoto
    Field Programmer: Norio Saito, Takashi Kamio
    Trap Programmer: Norio Saito, Kazuhiro Yamada, Takashi Kamio
    Effect Programmer: Naohisa Morota, Kenji Yamamoto
    Menu Programmer: Yasuhito Otsuka, Satoshi Ishikawa, Kunihiko Noguchi
    Demonstration Programmer: Yasuhito Otsuka, Mizuhiro Sato, Kazuhiro Yamada, Satoshi Ishikawa, Nobuhiro Kono, Ken Yokota, Masaki Morimoto
    Program Support: Mitsuru Kawahara, Tappei Nakano, Yukio Toyama

    Design Staff
    Chief Designer: Tomohiro Morisawa
    Player Character Designer: Tomohiro Morisawa
    Enemy Character Designer: Tomohiro Morisawa, Kazuhiko Ninomiya
    Field Designer: Keiko Ohashi, Ai Fukuyama, Takahiro Nakajima
    Effect Programmer: Kenichi Harada, Kentaro Motomura
    Menu Designer: Keiko Ohashi
    Motion Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada, Kentaro Motomura
    CG: Tomohiro Morisawa, Takahiro Nakajima

    Sound Staff
    Sound Director: Tomoya Tomita
    Sound Effect: Tomoya Tomita
    Composer: Masahiko Kimura, Motoaki Furukawa, Mariko Egawa
    Violin: Tomokuni Katayama
    Voice Actor: Andrew Hankinson (as Reinhardt Schneider), Bianca Allen (as Carrie Fernandez), Harald Gjerd (as Malus)
    Narration: Scott McCulloch
    KME Staff: Takashi Tateishi, Sumiko Shindo, Video Sunmall Studio, Studio You

    Design Direction Staff
    Producer: Kazuhiro Namba, Etsunobu Ebisu
    Art Director: Takashi Kakuta
    Illustration Coordinator: Kiyoko Kanaji
    Graphic Designer: Satoko Naito
    Special Thanks: Ryoko Amou, Miyoko Ebi
    Illustrator: Yasuomi Umetsu
    Executive Producer: Shigeharu Umezaki

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=57576&o=2
    Informazioni fornite da © Alexis Bousiges
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