Welcome to the proving ground. This is the place where you can really feel the difference between good cars and the world's finest cars; where 55 isn't the limit, it's just getting started; where every driver wants a cherry, and lemons don't even get to play. And it's no place for a driver who's too timid to get it up to 100 MPH on the loop, afraid to take the pipe upside-down, or scared of a little friendly competition.
The Stunts proving ground has two features that make it like no other in the world. It can be built almost any way you want it. And each track can be filled with fun, exciting and destructive stunts that can smash your car to pieces in a matter of seconds. So if you want to take a car around the track, you have to have the guts to get up to speed and the restraint to keep from going over the edge. Don't forget to buckle up.
TECHNICAL COMMAND SUMMARY (from the official manual):
TO DRIVE
-- KEYBOARD --- LEFT ARROW: TURN LEFT --- RIGHT ARROW: TURN RIGHT --- UP ARROW: ACCELERATE --- DOWN ARROW: BRAKE --- A: SHIFT UP --- Z: SHIFT DOWN
-- MOUSE --- LMB: BRAKE --- RMB: ACCELERATE --- A: SHIFT UP --- Z: SHIFT DOWN
KEYBOARD OPTIONS
-- CTRL-J: JOYSTICK MODE -- CTRL-K: KEYBOARD MODE -- CTRL-Q: QUIT TO DOS -- CTRL-M: MUSIC ON/OFF -- CTRL-S: SOUND EFFECTS ON/OFF -- ESC: RETURN TO PREVIOUS MENU OR STOP CALCULATING OPPONENT TIME -- P: PAUSE -- C: (IN TRACK EDIT) CHECK FOR ERRORS
WHILE DRIVING
-- D: SHOW/HIDE DASHBOARD -- R: SHOW/HIDE REPLAY PANEL -- CTRL-G: SET GRAPHICS LEVEL -- T: SHOW PLAYER/OPPONENT CAR -- C: CHANGE CAMERA VIEW -- M: DRIVE USING MOUSE
TIPS AND TRICKS TIPS FOR A FASTER TIME (from the official manual):
The amount of penalty time you accrue will depend on several factors. Missing a jump or corkscrew will cost you more penalty time than missing three pieces of regular track.
If you stray off the track, you'll see arrows directing you back onto the track in the proper direction. If you get on the track going in the wrong direction, you'll be told that you're driving the wrong way.
You'll only be assigned penalty time when you begin driving on the track again. You may stray off the track and inadvertently cross other pieces without penalty.
Become familiar with the handling of your car. Each vehicle has a different ability to grip the road, and a different point in turning at which it will spin out. Know that line.
Don't be seduced by the faster cars. Speed counts, but some courses make you pay for your speed in off-road time and crashes.
Don't be afraid to try different cars. While all the vehicles behave differently, they can all be mastered. Some track designs will call for different kinds of cars, so go ahead and try them out.
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=73340&o=2
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4D Sports Driving (Europe, v1.2 19920110)
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