As Abe you can whistle, laugh, hiss and fart. In a lush world of diabolical danger where everyone wants to eat you, you're the skinny guy with no weapons. Run, jump, hide, scramble and talk your way past the ugliest bunch of carnivorous crustaceans ever created. Unlock Abe's special powers then figure out your foes, and you might save your race. Don't, and you're dinner! Enter Oddworld's surreal, sensory overload of pure gaming and claim your destiny. Saviour. Or salami.
Oddworld is big (very big) and Abe's Oddysee is just the first glimpse of the strange and exciting depths of THE ODD!
Stunning cinematic world of characters and environments combine seamlessly with amazing gameplay Totally unique and innovative GameSpeak allows characters to communicate The tale of a remarkable quest guaranteed to capture the imagination of games players young and old Don't expect to finish this game in a couple hours, even with limitless lives this game is going to take some time to complete. Compulsive gameplay, an unassuming and endearing hero, strange enemies and even stranger friends, this game makes you sad, makes you laugh, makes you think.
TECHNICAL Game ID: SLUS-00190
TRIVIA Released in September 1997 in the USA.
Working title: SoulStorm
Export releases: [EU] "Oddworld - Abe's Oddysee [Model SLES-00664]" [JP] "Abe a Go Go [Model SLPS-01118]"
STAFF Oddworld Inhabitants Inc. Executive Producer: Sherry McKenna Director: Lorne Lanning Creator: Lorne Lanning Production Design: Steven Olds, Farzad Varahramyan Producer: Frank Simon Art Coordinator: Gerilyn Wilhelm Associate Producer: Gerilyn Wilhelm Game Design: Paul O'Connor, Jeffrey Nicholas Brown Lead Technical Director: Christophe Chaverou Technical Directors: Scott Easley, Eric Antanavich, Jane Mullaney Lead Programmer: Eric Yiskis Programming: Craig Ewert, Todd Johnson, Tim Z. Andersen, Mike Waltman Audio Producer: Josh Gabriel Sound Design: Ellen Meijers-Gabriel Music: Ellen Meijers-Gabriel Digital Artists: Cathy Johnson, Leonardo Palang Associate Art Director: Robert D. Brown Character Voices: Lorne Lanning Character Sculptures: The Shiflett Studio Sculptors: Brandon Shiflett, Jarod Shiflett Character Modeling: Viewpoint Datalabs Chief Operating Officer: Maurice Konkle Director of Technology: Andrew Fruin Director of Human Resources: Ava Arsaga Support Staff: Jenny Shaheen, Jim Fajardo, Michelle Davis, David Rothman, David A. Vergara, Teresa Tam, Ainslee Lange Assistant Producer: Heidi Ewert
GT New York Chairman of the Board: Joe Cayre President: Ron Chaimowitz CEO: Ron Chaimowitz Exec. VP: Harry Rubin GM Intl. Div: Harry Rubin Business Affairs: Harry Rubin Sr. Vice President: Chris Garske Product Manager: Shari Bernstein Producer: Kurt Busch VP of Marketing: Holly Newman VP of Corporate Communications: Allyne Mills Sr. Communications Manager: Dan Harnett Manager of Investor Relations: Dawn Berrie Creative Director: Leslie Mills-DeMarco VP Enterprise Group: Murray Froikin Art Traffic Coordinator: Liz Fierro Asst. Communications Mgr: Christina Kerzner Assistant to the President: Lynn Dammers-Lupo
Sony Sr. Account Executive: Tina Kowalewski Sr. Development Support Engineer: Mike Fulton Development Support Engineer: Peter Alau President of Interactive Studios: Kelly Flock Developer Support Mgr: Christina Severson Special Thanks: Bug Company [for their technical support]
Special Thanks Special Thanks: David Wexler, Bill Skrzyniarz, Katie from Kinkos, Brian from Audio Ecstasy, Café Roma, Bevenuti, Big Sky, Entreé Express, Mother's Tavern, Marion at Casablanca Travel, Leslie at Open Air, Bug Police, Cal Poly Abatoir, Custom Meat Cutting by Vince, Joan Parreant, Sparks Exhibits, Vera Stoeber (at SVS Graphic Design), Scott Adair, San Luis Obispo, Wyndham Hannaway (& Associates), Tommy Tallarico, Alana at Random, RDA International Inc., Raymond Swanland
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=97810&o=2
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