CRONOLOGIA
Ricerca rapida
Tipo:
 
Romset:

Zaxxon (set 1, rev D) - Gioco MAME

59
zaxxon
Zaxxon (set 1, rev D)
0
1
Gioco
current
11
0
  Torna alla ricerca
  Condividi la pagina usando questo link:
CONDIVIDI QUESTA PAGINA

GIOCO SISTEMA CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Dati principali
Romset e nome:
zaxxon Zaxxon (set 1, rev D)
Nome semplificato:
Zaxxon
Produttore:
Anno:
Genere:
Sparatutto
Categoria:
Sparatutto / Volo Diagonale
Serie:
Sorgente driver:
sega/zaxxon.cpp
Lingua:
Inglese
Giochi simili:
Input / Controlli
Giocatori:
Fino a 2 giocatori (singolo, 2 alternati)
Controlli:
Joystick 8 direzioni
Pulsanti / tasti:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Supportato
Classifiche
Voto medio:
AntoPISA BestGame:
90-100 (I giochi migliori)
MASH All-Time:
Video
Schermo:
256x224@59,999408 Hz, ruotato di 90°, CRT 15kHz
Orientamento:
Verticale
Scorrimento:
Non indicato
Colori:
-
CPU:
Zilog Z80
Audio
Canali:
Chips audio:
Samples, Speaker
Romset
Prima release:
Mame 0.8 rilasciato il 04-mar-1997
Ultima release:
Mame 0.264 rilasciato il 26-mar-2024
Clone di:
-
Cloni:
Bios:
Non richiesto
Usa rom di:
-
Sample:
zaxxon Zaxxon (set 1, rev D)
Rom set vecchio:
Nessuno
Rom set nuovo:
Nessuno
Files
Dump:
GOOD
Stato emulazione
Complessivo:
IMPERFETTO
Emulazione:
Buono
Grafica:
Buono
Colore:
Buono
Suono:
Imperfetto
Cocktail:
Buono
Protezione:
Buono
Salvataggio:
Supportato
Dati aggiuntivi
  • History
  • Info
  • Score
  • PCB
  • Comandi
  • Init
  • Driver
  • XML
  • Informazioni fornite da © Alexis Bousiges
    Videogioco arcade pubblicato 41 anni fa:

    Zaxxon © 1982 Sega.

    Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with the game's titular character, a giant armored robot.

    The game consists of three different waves:

    • Floating Fortress: Players must penetrate the fortress's defenses, destroying fuel tanks, gun emplacements, missiles and fighters. An altimeter constantly monitors the player ship's height, necessary to navigate through the walls and electronic barriers that form part of fortress's defenses. The player's ship carries a limited amount of fuel that is constantly depleting and can only be replenished by shooting ground-based enemy fuel tanks. If the ship's fuel runs out, it crashes to the ground and a life is lost.
    • Fighter Fleet: This takes place in outer space with the player attacked by waves of enemy fighter planes and rogue satellites. The player ship's fuel does not deplete during this wave.
    • Enemy Headquarters: This is similar to the 'Floating Fortress' wave (with fuel depletion once again being an issue), but with the player facing much tougher defenses. Upon completion of this wave, the player enters into battle with Zaxxon himself. The robot fires a fast-moving homing missile that needs to be hit six times before it's destroyed. Upon completion of the third wave, the game starts over with a higher level of difficulty.

    DATI TECNICI
    BOARD # 834-0211

    There were 2 different dedicated cabinets available for Zaxxon, an upright and a cocktail:

    • The upright version came in a nice woodgrain cabinet with black and blue sticker-style side art. The marquee is a blue 'Zaxxon' logo with a star filled background. The control panel has a nice 8-Way flight stick with fire buttons on either side, and graphics explaining how to play the game. Finally the upright uses two sets of coin mechs that are of an odd 'skinny' style.
    • The cocktail version came in the standard Sega/Gremlin cocktail table (this same table was also used for "Frogger", "Carnival", and several other titles). This was a relatively unadorned machine, the only decorations were a set of instruction cards underneath the glass. This machine had a control panel on either side and used Wico balltop joysticks instead of flight sticks. The coin mechs and start buttons were on the player 1 side only.

    All versions used a vertical open frame monitor, and ran the same set of game boards. This game is fully compatible with "Congo Bongo", "Super Zaxxon", and "Future Spy" (those boards will plug right in without modification).

    CPU principale: Zilog Z80 (@ 3.04125 Mhz)
    Chip sonori: Circuteria discreta

    Orientamento schermo: Verticale
    Risoluzione video: 224 x 256 pixel
    Aggiornamento schermo: 59.999408 Hz
    Colori palette: 256

    Giocatori: 2
    Controllo: Joystick a 8 direzioni
    Pulsanti: 1 (FIRE)

    CURIOSITÀ
    Zaxxon è stato rilasciato in Giappone nel Gennaio 1982 e due mesi dopo, nel Marzo 1982, negli USA.

    At the time of its release, Zaxxon was unique as it was the first game to employ isometric projection, something of a three-quarters viewing perspective. This effect simulated three dimensions (albeit from the viewpoint of a second person).

    In the game, Zaxxon is the name of the enemy robot who you must destroy. Milton Bradley turned this and other Sega titles into board games. 'Can You Complete Your Mission Before Zaxxon Zaps You?'.

    Vernon Kalanikaus holds the official official record for this game with 4,680,740 points on March 15, 1982.

    A Zaxxon unit appears nel film del 1983 'WarGames'.

    A bootleg of this game is known as "Jackson".

    AGGIORNAMENTI
    Zaxxon è stato rilasciato in at least 2 versions:
    The latest version (set 1 in MAME (zaxxon)) corrects a minor error in the way the original Zaxxon ROM set (set 2 in MAME (zaxxon2)) managed fractions of a credit, seen only when a player earned credit through game play when the game dipswitch settings provided only a fraction of a full credit for each token inserted.

    PUNTEGGIO
    Gun Implacements (Green and Gray): 200 or 500 points (random)
    Fuel Tank: 300 points
    Radar Tower: 1,000 points
    Missile (Ground-to-Air): 150 points
    Missile (Air-to-Air): 200 points
    Fighters (on runway): 50 points
    Fighters (in air): 100 points + (50 points/level after level 2)
    Zaxxon (destroyed with missile in launcher): 1,000 points
    Zaxxon (destroying launched missile): 200 points
    Destroying all planes in space: 1,000 points
    Satellite: 300 points

    CONSIGLI E TRUCCHI
    • To kill Zaxxon, fly at 2 1/2 units (in other words, with two blocks of your altimeter filled in and one at halfway). Shoot 6 shots at Zaxxon's missile, and you will kill it quickly. If you miss, either dodge the missile, or keep firing and you can still blow up the missile. However, you get less points for hitting the missile while it's in the air.
    • Flying at an altitude of 1 1/2 will allow you to hit ground targets while making their shots go harmlessly under you.
    • Shoot airplanes on the platform: it will reduce the number you need to kill in the space scene. If you shoot all the airplanes in space you will get a bonus.
    • On the levels in outer space, start up the highest point on the upper left and start shooting immediately. You should be able to hit the satellite right away. If you miss, keep moving to the left and keep firing. This works for the second satellite also.
    • This is important in later levels because it is possible to run out of fuel in space: if you hit the satellite, you will get some back.
    • There are only two levels that repeat. The first air fortress level never gets much harder: use the same pattern for it. On the other levels, only the gaps become narrower.
    • Always keep firing! This way you can see if you will make it through the gaps, and you can adjust your height as needed.
    • The white canopy only indicates that the enemy plane is at the highest altitude. At any altitude, when an enemy is in your line of fire you will hear a tone and a white X appears in front of your plane. This makes it much easier to grab the 1,000 point bonus for destroying 20 enemy planes, as well as to avoid their shots.
    • On later levels you will lose fuel quickly. Make sure you hit as many fuel tanks as possible. If you run out of fuel you will lose a ship.

    SERIE
    • Zaxxon (1982, Arcade)
    • Super Zaxxon (1982, Arcade)
    • Zaxxon 3-D (1987, Master System)
    • Zaxxon Motherbase 2000 (1995, Sega 32X)
    • Zaxxon Escape (2012, Google Play)

    CONVERSIONI
    • CONSOLE:
    [US] Colecovision (1982) "Zaxxon [Modello 2435]"
    [US] Atari 2600 (1982) "Zaxxon [Modello 2454]"
    [US] Mattel Intellivision (1983) "Zaxxon [Modello 2487]"
    [US] Atari 5200 (1984) "Zaxxon [Modello 008-02]"
    Atari XEGS
    [JP] Sega SG-1000 (1985) "Zaxxon [Modello G-1038]"
    [BR] DynaVision (198?) "Zaxxon"
    [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Modello SLUS-21542]": come extra sbloccabile
    [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Modello SLES-54333]": come extra sbloccabile
    [AU] Sony PlayStation 2 (feb.8, 2007) "Sega Mega Drive Collection": come extra sbloccabile
    [US] Microsoft XBOX 360 (10 feb. 2009) "Sonic's Ultimate Genesis Collection [Modello 68034]": come extra sbloccabile
    [KO] Sony PlayStation 3 (10 feb. 2009) "Sonic's Ultimate Genesis Collection": come extra sbloccabile - di SCEI
    [US] Sony PlayStation 3 (10 feb. 2009) "Sonic's Ultimate Genesis Collection [Modello BLUS-30259]": come extra sbloccabile
    [EU] Microsoft XBOX 360 (20 feb. 2009) "SEGA Mega Drive Ultimate Collection [Modello 384-40210]": come extra sbloccabile
    [EU] [AU] Sony PlayStation 3 (20 feb. 2009) "SEGA Mega Drive Ultimate Collection [Modello BLES-00475]": come extra sbloccabile
    [AU] Microsoft XBOX 360 (26 feb. 2009) "Sega Mega Drive Ultimate Collection": come extra sbloccabile
    [JP] Nintendo Wii [Virtual Console Arcade] (dec.15, 2009)
    [EU] [AU] Nintendo Wii [Virtual Console Arcade] (mar.10, 2010)
    [US] Nintendo Wii [Virtual Console Arcade] (apr.12, 2010)

    • COMPUTER:
    [US] Tandy Color Computer (1983)
    [US] Apple II (1983)
    [US] Atari 800 (1984) "Zaxxon [Modello 008-03]"
    PC [Booter] (1984)
    [EU] Commodore C64 (1984)
    [US] Commodore C64 (1984) "Zaxxon [Modello 008-05]"
    [EU] [JP] MSX (1985)
    [EU] Sinclair ZX Spectrum (1985)
    [US] PC [MS-DOS] (1985)
    [EU] Amstrad CPC (1986) "Zaxx"

    • ALTRE:
    [US] VFD handheld game (1981): released by Coleco.
    [US] LCD handheld game (1982): released by Bandai.
    [US] VFD handheld game (1983): released by Bandai.
    [US] BlackBerry (21 dic. 2009) "Zaxxon [Modello 5341]"

    CONTRIBUISCI
    Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=3239&o=2
    Informazioni fornite da Contribuisci alla traduzione da
  • Informazioni fornite da
    Informazioni fornite da / © Copyright by Fujix
  • Informazioni fornite da
  • Informazioni fornite da
  • Informazioni fornite da Fabricio Coroquer, tratto dal lavoro di
    ATTENZIONE: La versione breve è stata dismessa nel novembre 2019
  • Informazioni fornite da Contruibisci da
  • Informazioni fornite da
  • Informazioni fornite da
Dip switch:
Cheats:
Porte:
Dispositivi (rif):
VideoSnaps:

Se noti qualche errore o inesattezza, segnalalo tramite

Dati aggiornati al 26 marzo 2024


Rimozione immagine
Stai proponendo di rimuovere questa immagine dal sito.
Indica di seguito il motivo della richiesta e verrà valutata
appena possibile.

Motivo:
E-mail:
(facoltativo)
Segnalazione risorsa
E' possibile segnalare link di approfondimento, immagini, video o altri url relativi a questo gioco.
Compilare attentamente i campi sotto in modo tale da ridurre al minimo il tempo necessario per l'integrazione di queste informazioni nella pagina.
Link:
Tipo risorsa:
Titolo:
Note:
E-mail:
(facoltativo)
Informazioni inizializzazione gioco (gameinit)
Questi dati servono per risolvere eventuali problemi di avvio del gioco in Mame. Il testo indicato verrà spedito al sito ProgettoSnaps per essere controllato ed integrato con quello esistente.
Gli aggiornamenti sono schedulati su base mensile quindi salvo casi particolari potresti non vedere subito i cambiamenti.
Romset:
zaxxon
Titolo:
Zaxxon
Testo:
E-mail:
(facoltativo)
Invia segnalazione
Segnala questo gioco ad un amico, eventualmente corredato da una nota aggiuntiva.
Gioco:
Zaxxon (set 1, rev D)
Destinatario:
Note:
Mittente:
Crea una nuova lista
Puoi creare una nuova lista personale, visibile solo a te, che consentirà di raggruppare, visualizzare o fare altre operazioni sui tuoi giochi preferiti.
Titolo:
Note:
 

Puoi creare una lista usando un file già presente. In questo caso indicalo qui sotto.

Importa da:
Trascina qui un file
XXXXXXXX
Formato:
Esporta su file
E' possibile esportare la lista dei giochi su file in modo da poter essere utilizzata da programmi esterni

Titolo:
Formato:
Emulatore:
Path giochi:
Path immagini:
Versione:
 
Questa opzione aggiunge i bios e i device necessari per ottenere un set funzionante
Altre opzioni
 

 

 

 

 

 

 

NOTA: Se il file non viene scaricato, assicurati di disattivare il blocco popup per questo sito nelle impostazioni del browser