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Time Pilot - Gioco MAME

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timeplt
Time Pilot
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Dati principali
Romset e nome:
timeplt Time Pilot
Nome semplificato:
Time Pilot
Produttore:
Konami
Anno:
Genere:
Sparatutto
Categoria:
Sparatutto / Campo
Serie:
Sorgente driver:
konami/timeplt.cpp
Lingua:
Inglese
Giochi simili:
Input / Controlli
Giocatori:
Fino a 2 giocatori (singolo, 2 alternati)
Controlli:
Joystick 8 direzioni
Pulsanti / tasti:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Supportato
Classifiche
Voto medio:
AntoPISA BestGame:
90-100 (I giochi migliori)
MASH All-Time:
Video
Schermo:
256x224@60 Hz, ruotato di 90°, CRT 15kHz
Orientamento:
Verticale
Scorrimento:
Non indicato
Colori:
-
CPU:
Zilog Z80
Audio
Canali:
Chips audio:
AY-3-8910A PSG, RC Filter, Speaker
Romset
Prima release:
Mame 0.12 rilasciato il 23-mar-1997
Ultima release:
Mame 0.264 rilasciato il 26-mar-2024
Clone di:
-
Cloni:
Bios:
Non richiesto
Usa rom di:
-
Sample:
-
Rom set vecchio:
Nessuno
Rom set nuovo:
Nessuno
Files
Dump:
GOOD
Stato emulazione
Complessivo:
BUONO
Emulazione:
Buono
Grafica:
Buono
Colore:
Buono
Suono:
Buono
Cocktail:
Buono
Protezione:
Buono
Salvataggio:
Supportato
Dati aggiuntivi
  • History
  • Info
  • Score
  • PCB
  • Comandi
  • Init
  • Driver
  • XML
  • Informazioni fornite da © Alexis Bousiges
    Videogioco arcade pubblicato 41 anni fa:

    Time Pilot © 1982 Konami Industry Company, Limited.

    Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period.

    As well as waves of attacking aircraft, each stage also features a large 'mother-ship' boss that must be destroyed to progress to the next stage. The game's five eras, common enemies and the mother-ships are as follows:

    • 1910 The age of Biplane: Common enemies are biplanes, the mother-ship is a blimp

    • 1940 The age of Monoplane: Common enemies are WWII monoplanes, the mother-ship is a B-25 Bomber.

    • 1970 The age of Helicopter: Common enemies are helicopters, the mother-ship is a large, blue CH-46 Sea Knight

    • 1982 The age of Jet plane: Common enemies are fighter jets, the mother-ship is a B-52 Bomber

    • 2001 The age of U.F.O.: Common enemies are UFOs, the mother-ship is a large alien space craft

    In the 1910 stage, the biplanes can fire bombs as well as slow-moving yellow bullets. The bombs are initially fired vertically but are affected by gravity, meaning that they will move faster as they fall to the bottom of the screen.

    In the 1940 stage, red-and-yellow supply planes sometimes fly horizontally across the screen. These require multiple hits to take down (much like the mother-ship) and reward the player 1,500 points upon their destruction. They cannot fire at the player and pose no real threat as long as the player does not crash into them.

    In the 1970 stage, the helicopters fire homing missiles as well as yellow bullets. The missiles travel slightly faster than the player but cannot make sharp turns. The player can destroy missiles by shooting them or can avoid them by turning sharply.

    In the 1982 stage, the jets can fire homing missiles as well as yellow bullets and are aggressive.

    In the 2001 stage, the UFOs fire fast-moving circular bullets that blend in with the background. The asteroids on screen will not hurt the player but will serve to camouflage the enemies and their missiles.

    All stages except the 2001 stage have parachutes that can be collected (these are the aforementioned trapped pilots). The mother-ships are destroyed with seven direct hits and once all five eras have been completed, the stages start over again with an increased level of difficulty.

    DATI TECNICI
    ID gioco: GX393

    CPU principale: Zilog Z80 (@ 3,072 Mhz)
    CPU sonora: Zilog Z80 (@ 1,789772 Mhz)
    Chip sonori: (2x) General Instrument AY8910 (@ 1,789772 Mhz), (6x) RC (@ 1,789772 Mhz)

    Giocatori: 2
    Controllo: Joystick a 8 direzioni
    Pulsanti: 1 (FIRE)

    CURIOSITÀ
    Time Pilot è stato rilasciato in Giappone nel Novembre 1982.

    Yoshiki Okamoto was told to design a driving game. When he learned of the game's concept, he balked at making it and started on Time Pilot. As development continued, Okamoto showed his boss design docs for the driving game, all the while working on Time Pilot. Although his boss told him to do the driving game instead, he tried to take the credit for Time Pilot. Okamoto decided not to disgrace his boss and let the episode go!!

    The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.

    The 1910 and 2001 stages are never played in the attract mode.

    AGGIORNAMENTI
    Centuri and Atari versions:
    • The jet plane stage is 1983 instead of 1982.
    • The 2001 stage IS played in the attract mode.

    PUNTEGGIO
    Biplane/Fighter/Helicopter/Jet/UFO: 100 points.
    Bomb/Missile: 100 points.
    Mother Ship: 3,000 points.
    Bomber (1940 stage only): 1,500 points.
    Formation Bonus: 2,000 points.
    Parachute: 1,000, 2,000, 3,000, 4,000, 5,000 points.

    CONSIGLI E TRUCCHI
    • GAME INSTRUCTIONS:
    l. Control your plane with joystick. Avoid being hit by bullets, bombs and missiles. Do not crash into enemy planes.
    • Advance to next stage by destroying 56 enemies and 7 hits on Mother Ship.
    • Dock with parachutes for bonus points.
    • Bonus plane after 10,000 points, 60,000 points and each additional 50,000 points.
    • Game over when all of your planes are destroyed.
    • The enemy planes/ships find it hardest to shoot you when you are moving in a diagonal direction, so move this way the majority of the time. Just remember to watch your back!
    • Since your ship is very maneuverable you can turn through 180 degrees very quickly to pick off an enemy directly behind you. Simply move the joystick or use the keys to face in the opposite direction and you will flip round.
    • Homing missiles - keep firing to destroy them. Alternatively, move your fighter so that the missiles move off screen, and they do not return.
    • The Mother Ships always move horizontally across the screen. Wait until they pass you, and then move directly behind them. You can then shoot them at will to destroy them. Again, it takes seven hits to destroy a Mother Ship.
    • Concentrate on collecting the parachutists where possible, as these represent your biggest potential points haul. On Stage 2 (A.D. 1940), you can leave a few planes remaining and collect parachutists for as long as possible, as this stage has no homing missiles and also more parachutists than Stage 1.
    • If you are killed by colliding with an enemy ship, you are registered with the points as if you had shot it. This means extra lives are still awarded and also if you collide with the Mother Ship, you will advance to the next stage, providing you have at least one life remaining.
    • A Way To Get A Great Score: Finish the 1910 stage as soon as possible. On the 1940 stage, don't shoot anything!! Eventually, parachutes will start to appear. Collect the parachutes while avoiding the planes. Each parachute (after #4) will give you 5,000 points. It's possible to roll the machine over (999,999+ points) while remaining on Stage 2 using this strategy. By the way, while using this cheat you can also shoot the 1,500-point bombers without causing the time bar to be shortened.

    SERIE
    • Time Pilot (1982)
    • Time Pilot '84 - Further Into Unknown World (1984)

    STAFF
    Programmato da: Toshio Arima
    Progettato da: Yoshiki Okamoto
    Character by: Hideki Ooyama
    Suono di: Mashahiro Inoue

    CONVERSIONI
    • CONSOLE:
    [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Modello SLPM-86228]"
    [JP] Sony PS2 (jul.21, 2005) "Time Pilot [Oretachi Geasen Zoku] [Modello SLPM-62644]"
    Microsoft XBOX 360 [XBLA] [JP] (30 ago. 2006)

    • PALMARI:
    [JP] Nintendo GBA (2 mag. 2002) "Konami Arcade Game Collection [Modello AGB-AKCJ-JPN]"
    [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Modello NTR-A5KJ-JPN]"

    • COMPUTER:
    [JP] MSX (1983)

    • ALTRE:
    i-mode Telefoni cellulari [JP] (2004)

    CONTRIBUISCI
    Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=2906&o=2
    Informazioni fornite da Contribuisci alla traduzione da
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    Informazioni fornite da / © Copyright by Fujix
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  • Informazioni fornite da Fabricio Coroquer, tratto dal lavoro di
    ATTENZIONE: La versione breve è stata dismessa nel novembre 2019
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Dati aggiornati al 26 marzo 2024


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timeplt
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Time Pilot
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