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Thief - MAME machine

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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
thief Thief
Short name:
Thief
Manufacturer:
Pacific Novelty
Year:
Genre:
Category:
Maze / Collect
Serie:
-
Driver source:
pacific/thief.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 4 ways
Buttons / keys:
0
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
Video
Display:
256x256@57.444853 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Zilog Z80
Audio
Sound:
Audio chips:
AY-3-8910A PSG, Samples, Speaker
Romset
First release:
Mame 0.37b7 (0.43) released on sep-05 2000
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
thief Thief
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 43 years ago:

    Thief © 1981 Pacific Novelty.

    This title plays a lot like "Pac-Man", except the maze is more detailed. You drive you car around the maze, picking up the money that is laying around everywhere (just like the dots in "Pac-Man"). Now to avoid being any more like" Pac-Man", the designer decided to give you four enemies, who each move around the maze with a distinct personality (but they are cars, not ghosts). In a final attempt to make this game different from "Pac-man", the designer then added dollar signs in each corner of the screen, running over these allows you to chase after your foes, and run over them (not at all like "Pac-Man"). In later levels these dollar signs may be in places other than the corners (finally, something that actually is different than "Pac-Man"). Each level is finished by clearing all the dollars bills from the board (the game will also rate you with a new 'Crime Level' every time you complete a screen).

    TECHNICAL
    Upright model

    Main CPU: Zilog Z80 (@ 4 Mhz)
    Sound Chips: (2x) General Instrument AY8910 (@ 1 Mhz), Samples (@ 1 Mhz)

    Screen orientation: Horizontal
    Video resolution: 256 x 256 pixels
    Screen refresh: 60.00 Hz
    Palette Colors: 16

    Players: 2
    Control: 4-way joystick

    TRIVIA
    Thief was released in December 1981.

    Thief was not a new idea, it was a simple automotive maze game, but is memorable for having some truly horrible graphics. The kind of graphics that are so bad that you can tell a lot of effort was put into them. This was actually a common problem with a lot of lesser known early 80s arcade titles. The programmers would try and push the limits of their hardware, and end up with a true monstrosity.

    The game is still fun, despite the "crashed Nintendo" look of the background scenes and explosions.

    Thief machines are of an interesting design. They are bright red, and have a very 'top heavy' look to them, this is due to the laid back monitor, and oversized marquee. These machines have a simple 'Thief' logo as sideart (it is a sticker), and use chrome t-molding. The oversized marquee is yellow, and has an image of a 1920s paddy wagon, and a prisoner wearing a classic black and white striped prison suit. The control panel overlay and monitor bezel are yellow as well, and are covered in similar images to the one on the marquee. The control panel itself has only a 4-Way joystick with a red ball on top, and Start buttons for each player located on the right side of the panel.

    The machine also has a cassette player mounted inside that plays an eight minute loop tape of actual police radio announcements from many years ago. If you last long enough, you will hear a voice break through the announcements to tell you 'Hey, good play!'. Last even longer, and the voice breaks through with a couple more comments about your play, each one less and less nice.

    SCORING
    Each 'Bill' collected: 10 points.
    Hitting first car: 100 points.
    Hitting second car: 500 points.
    Hitting third car: 1000 points.
    Hitting fourth car: 2000 points.

    STAFF
    Executive producer: Brian D. Senler
    Screenplay by: Philip Lieberman
    Directed by: Bernie Stolar
    Stunts performed by: Bill Cravens
    Cinematography by: Robert Meacher

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2880&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on october 31 2024


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thief
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Thief
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