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Tekken 2 (World, TES2/VER.A) - Gioco MAME

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tekken2a
Tekken 2 (World, TES2/VER.A)
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Dati principali
Romset e nome:
tekken2a Tekken 2 (World, TES2/VER.A)
Nome semplificato:
Tekken 2
Produttore:
Namco
Anno:
Genere:
Picchiaduro
Categoria:
Picchiaduro / Scontro
Serie:
Sorgente driver:
namco/namcos11.cpp
Lingua:
Inglese
Giochi simili:
Input / Controlli
Giocatori:
Fino a 2 giocatori (singolo, 2 contemporanei)
Controlli:
Joystick 8 direzioni
Pulsanti / tasti:
Coins:
Cabinet:
-
Free-play:
Non supportato
Classifiche
Voto medio:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Schermo:
640x480@60 Hz, CRT 31kHz
Orientamento:
Orizzontale
Scorrimento:
Non indicato
Colori:
-
CPU:
Namco C76 (M37702), Sony CXD8530AQ
Audio
Canali:
2 canali audio
Chips audio:
Namco C352, Speaker
Romset
Prima release:
Mame 0.74u2 rilasciato il 06-ott-2003
Ultima release:
Mame 0.271 rilasciato il 31-ott-2024
Clone di:
tekken2 Tekken 2 Ver.B (World, TES2/VER.D)
Bios:
Non richiesto
Usa rom di:
-
Sample:
-
Rom set vecchio:
tekken2aa Tekken 2 (Asia, TES2/VER.A)
Rom set nuovo:
Nessuno
Files
Dump:
GOOD
Stato emulazione
Complessivo:
IMPERFETTO
Emulazione:
Buono
Grafica:
Imperfetto
Colore:
Buono
Suono:
Buono
Cocktail:
Buono
Protezione:
Buono
Salvataggio:
Non supportato
Dati aggiuntivi
  • History
  • Info
  • Score
  • PCB
  • Comandi
  • Init
  • Driver
  • XML
  • Informazioni fornite da © Alexis Bousiges
    Videogioco arcade pubblicato 29 anni fa:

    Tekken 2 © 1995 Namco.

    Two years after winning the original 'King of the Iron Fist' tournament, Kazuya Mishima decides to hold a second tournament in an attempt to finish off his father, Heihachi Mishima, in this sequel to 1994 original.

    The gameplay in Tekken 2 is identical to that of its predecessor, with one or two players fighting over a series of 3D-rendered backdrops. As before, the fighting system utilises four attack buttons: left punch, right punch, left kick and right kick. Certain button combinations will initiate both standard and special grab and throwing moves.

    DATI TECNICI
    Namco System 11 hardware
    ID gioco: TES

    CPU principale: Sony CXD8530AQ (@ 67.7376 MHz), Namco C76 (M37702) (@ 16.9344 MHz)
    Chip sonori: Namco C352 (@ 25.4016 MHz)

    Orientamento schermo: Orizzontale
    Risoluzione video: 512 x 240 pixel
    Aggiornamento schermo: 60,00 Hz
    Colori palette: 65536

    Note: The video hardware is capable of up to 640 x 480 pixel however Tekken 2 does not make use of this resolution in-game.

    Giocatori: 2
    Controllo: Joystick a 8 direzioni
    Pulsanti: 4

    CURIOSITÀ
    Rilasciato nell'Agosto 1995.

    Il titolo di questo gioco si traduce dal giapponese come 'Iron Fist 2'.

    Angel is still called Devil until the Sony PlayStation release.

    Jun Kazama and Kazuya Mishima aren't connected by any other way other than the fact that Kazuya is the son of Heihachi, who is the owner of the Mishima Zaibatsu and Jun is a worker at a world wildlife NGO. During the Tekken 2 Tournament, Jun Kazama and Kazuya Mishima marry (Namco never elaborated on the nature of their relationship, seeing as how they faced each other in Tekken 2 as opponents). After their marriage, Kazuya is killed by his own father who was jealous of him because Kazuya had the 'devil' inside him which Heihachi has been trying to capture for a long time. Jin is a born after a little time. He is trained by Heihachi... during this Jin's mother is killed by the God of fight (Toshin) or originally 'Ogre' (Ogre appears in the next sequel, "Tekken 3"). Jin keeps practicing until he is 18 and he then participates in Tekken3 to take the revenge of his mother and fathers death. The story continues...

    NEC Avenue released 2 limited-edition soundtrack albums for this game (Tekken 2 Strike Fighting Vol.1 - NACL-1225 & Tekken 2 Strike Fighting Vol.2 - NACL-1229) respectively on 29/06/1996 and 20/07/1996.

    Michael Jackson used to own this game (Serial number M450). È stato venduto all'asta ufficiale di Michael Jackson il 24 Apr. 2009.

    AGGIORNAMENTI
    REVISION 1:
    • Software version: TES2/VER.A
    • Build date: 19:01:47, AUG 3 1995
    • Green text for timer, round, insert coin etc.
    • Most throws do not have the opponent yell in pain when thrown (like "Tekken").

    REVISION 2:
    • Software versions: TES2/VER.B, TES3/VER.B
    • Build date: 10:39:16, SEP 29 1995
    • Yellow text for timer, round, insert coin etc.
    • AI is modified, opponents' sound effects were added to almost all throws.
    • Added some new moves, listed below.

    CONSIGLI E TRUCCHI
    • Basic throws can be escaped by pressing the same buttons as the corresponding throw. A LP+LK throw is escaped by pressing LP+LK, and a RP+RK throw is escaped by pressing RP+RK.
    • Special throws, as well as back throws, cannot be escaped - use these when in close quarters, but don't abuse them or people (and the CPU) will start ducking under them.
    • Ultimate Tackle (Paul, Kazuya) can be escaped with RP+RK. The running tackle cannot be escaped however.
    • Some chain throws (Nina, King, Anna, Bruce) can be escaped using certain combinations of LP+RP, LP+LK, LK+RK or RP+RK.
    • Non-grab throws also cannot be escaped:
    Body Press (Jack-2, P.Jack, Kuma)
    Frankensteiner (King, Armor King, Roger/Alex)
    Run Up To Drop (Law)
    Whirlwind Toss (Wang)
    Slow Power Punch Combo (Michelle, Wang)
    Machine Gun Cannon (Michelle)
    Running Tackle (all)
    Attack Reversal (Nina, Paul, Jun, Wang, Anna) - 'Chicken' move was added in Tekken 3 to counter throw

    • If Devil or Angel fly in the air to fire their laser (the move being called Devil Blaster aka Flying Killer Beam) and you are close to them, run under them, turn around and perform a back throw when they land. If you are too far away to do this, dash back and hold the stick U/B to perform a large backward jump to clear the laser. Note that timing the jump is important otherwise your character will still be hit by the laser. Note that larger characters like Jack-2 and Kuma will have more difficulty clearing the laser. If the laser is still unavoidable, jumping into the laser without attacking deals less damage than being hit while standing still and will allow you to recover much faster.
    • If Devil or Angel perform their Devil Blaster while you are on the ground, press LP to roll to the side just before the laser reaches the ground, this will make you roll out of the way of the laser and you can then retaliate. Note that this can only be done if your character is lying on their back. Some characters such as Kazuya may also be able to sidestep the laser but this is usually more difficult.
    • Tekken 2 also has a few bugs in its moves database:
    Hammer Punch (Paul, Heihachi, P.Jack). Can be done facing backwards. You can also continue to the Power Punch by following with RP.
    Geta Stomping (Heihachi). Can be done facing backwards, opponent must be on ground.
    Sledge Hammer (Bruce). Can be done facing backwards.
    Face Crushing Knee (Bruce). On Ver.A machines this causes a sound bug against the opponent, who will use another character's voice half way through.
    Inferno/Devil Blaster aka Killer Beam (Devil/Angel). Can be done facing backwards (both standing and flying versions).
    Special throws (all). Throws like King's Tombstone Pile Driver can be performed backwards by reversing the directional input as though you're facing the opponent, causing the character to grab in the wrong direction.
    Dragon Uppercut to Twin Pistons (Kazuya). On Ver.A machines, a Dragon Uppercut can be canceled into a rising Twin Pistons by inputting RP before the uppercut connects. This move is not actually a bug, as it actually has its own animation data specifically for this, however in Ver.B and later games the move and its extra animation was removed.

    • Play As Hidden Characters (even if they aren't selectable yet):
    Wang: On the character select screen, highlight Jun/Baek (whoever's default), then press Start, Down, Right, Left, Up
    Anna: Highlight Nina, press Left, hold Start, press Right, Left(x2)
    Baek (or Jun, if Baek is default): Highlight Law, press Start, Down, Start(x2), Down, Up
    Lee: Highlight Heihachi, press Down, Start, Left, Start, hold Left and press Start
    Kazuya: Highlight Heihachi, press Down, Up, hold Up, press Start(x2), release Up, press Up again
    P.Fante (J): Highlight Jack-2, press Down(x2), hold Start and press Up(x2)
    Armor King: Highlight King, press Left, hold Start, press Left, Right, release Start, press Right
    Ganryu: Highlight Michelle, hold Start, press Down, Up
    Bruce: Highlight Lei, press Start(x4) and then Right

    For the following characters you have to hold an attack button before entering the character select...
    Kunimitsu: Hold LP, then press Start to enter character select, highlight Yoshimitsu, then press Right, Start
    Kuma: Hold RP, press Start, highlight Paul, press Down, Start, Down
    Alex: Hold RK, press Start, Up(x2)
    Roger: Hold LK, press Start, Up(x2)

    • Fight Roger or Alex on Stage 4: On the second/final round of Stage 3, defeat the opponent with less than 5% health (so the announcer says 'Great!'). Roger will appear if your character was selected with a punch button, Alex if selected with a kick button.
    • Fight Kuma on Stage 4: If you have Roger or Alex and do the same thing Kuma will appear instead.
    • Each character has a sub-boss (stage 8) depending on who started the game:
    If Jun (default) was chosen, Wang will be on stage 8. Baek is in place of Jun if the "New Character" setting is set to 'Baek & Lei'.
    If Yoshimitsu was chosen, Kunimitsu will be on stage 8.
    Nina: Anna.
    Law: Baek or Jun depending on the "New Character" setting.
    Heihachi: Lee.
    Paul: Kuma.
    Jack-2: P.Jack.
    King: Armor King.
    Michelle: Ganryu.
    Lei: Bruce.
    Roger: Alex.
    Kazuya: Roger, Heihachi on stage 9 (never Alex on stage 8).
    Devil: Heihachi, Jun on stage 9.
    If a sub-boss is selected the characters are reversed e.g. selecting Armor King will make King appear.

    • Tekken 2 Ver.B introduced some new moves into the game:
    Wang: Whirlwind Toss (throw) - d/f+LP+LK+RK
    Wang: Dragon Power Punch - b+LP+RP
    Armor King: Jump to Capital Punishment - u (or u/f), LP+RP
    Armor King: Jump to Burning Double Knuckle - u (or u/f), LP+RP,d (hold)
    Armor King: Jump to Moonsault Body Press - u (or u/f), LP+RK
    Lee: Silver Cyclone - (while crouching) d+LK+RK
    Lee: Blazing Kick - d,d/b+RK (launches opponent on counter hit)
    Ganryu: Sumo Popup - b,d/b,d,d/f+1
    Ganryu: Take Down - (while fully crouched) d+LP+RP
    Kuma: Salmon Hunting - b,f+RP+LK
    Kuma: Grizzly Claw - b+LP+RP
    Kuma: Rolling Bear - b+LP+RP, clockwise 360 x2
    King: 10-Hit Combo ender - Combos ending in LK can now end in LP for an elbow drop; combo ending with Power Bomb can also end with LP or LK

    • Some original moves were modified in Tekken 2 Ver.B:
    Kazuya: Rising Sun combo was given an extra low sweep and named Roundhouse to Triple Spin Kick - u/f+RK,RK,RK,RK
    Ganryu: Thunder Slap move notation was changed - Ver.A is d,d/f+RP, Ver.B is d/f+RP+LK

    • One move was completely missing from the arcade versions but exists in the PlayStation home port:
    Kuma: Head Butt - RP+RK,B

    SERIE
    • Tekken (1994, ARC)
    • Tekken 2 (1995, ARC)
    • Tekken 3 (1997, ARC)
    • Tekken Tag Tournament (1999, ARC)
    • Tekken Tag Tournament Turbo (1999, ARC)
    • Tekken 4 (2001, ARC)
    • Tekken Advance [Modello AGB-ATKJ-JPN] (2001, GBA)
    • Tekken 5 (2004, ARC)
    • Tekken 5 Dark Resurrection (2005, ARC)
    • Tekken 6 (2007, ARC)
    • Tekken 6 - Bloodline Rebellion (2008, ARC)
    • Tekken Tag Tournament 2 (2011, ARC)
    • Tekken Tag Tournament 2 Unlimited (2012, ARC)
    • Tekken 7 (2015, ARC)

    STAFF
    Director & Main designer: Seiichi Ishii
    Coordinatore: Masamichi Abe
    Game coordinator: Yutaka Kounoe
    Motion manager: Masahiro Kimoto
    Motion works: hiroaki Yotoriyama, Masataka Ishiguro
    Creatori personaggi: Kenichi Isozaki, Yuichirou Komoruya, Miki Maemori, Daisuke Tsushima, Hitomi Kusano
    Designer movimenti: Hitoshi Matsuda, Fuminori Tsuchiya, Hanae Karasawa
    Visual designers: Hiroko Ohnishi, Yoshinari Mizushima, Kazuaki Fujimoto, Hideto Yamada
    Logo & Grafici: Hideaki Ito
    Opening CG: Yasushi Nidaira, Isao M Nakayama
    Visual system support: Tetsuya Okamoto
    Technical animation support: Nobuyasu Asano, Yoshihito Ibe
    Design supervisor: Junichi Kawamura, Satoru Yamada
    Program supervisor: Katsuo Nakamura
    Programmatore principale: Masanori Yamada
    Game programmer: Maoki Ito
    System programmer: Yoshihito Saito
    Movie & Enemy programmer: Kiyomi Moriya
    Stage & Effect programmer: Toshihiro Itou
    Test mode programmer: Kazuyuki Nikaido
    Tool support: Norimasa Matsuura
    Optimize program: Shizuka Matsuda
    Sound creators: Yoshie Takayanagi, Yoshie Arakawa
    Supporto hardware: Tohru Ogawa, Hideto Yamazaki, Nobuhiro Tanaka, Hiromichi Kawaguchi
    Coordinate support: Toshiya Hara, Shinichi Tsuruya, Atsushi Koyama, Kazuo Takahashi, Mitshuaki Ishii, Tsuyoshi Kiuchi, Akiya Ikeda, Kazuhisa Takahashi, Kow Yasuda, Ryo Sakamoto, Takashi Satsukawa
    Producer: Hajime Nakatani

    Progettazione grafica cabinato: Don Marshall

    CONVERSIONI
    • CONSOLE:
    Sony PlayStation (1996)
    Sony PlayStation (2003, "Tekken 2 / Soul Blade"): PAL release only. Possibly the same as the 1996 PSX port.
    Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition")
    Sony Playstation 2 (2005, "Tekken 5"): available in the arcade history mode.
    Tectoy S.A. Zeebo (2009): Possibly Playstation port.

    • ALTRE:
    Telefoni cellulari (2008)

    CONTRIBUISCI
    Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=2860&o=2
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    ATTENZIONE: La versione breve è stata dismessa nel novembre 2019
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Dati aggiornati al 31 ottobre 2024


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tekken2a
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Tekken 2
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