This game is an enhancement hack of "Missile Command".
Differences from Missile Command are:
A new look to the game: different colors, different attract mode, etc.
A new play to the game: more missiles, faster missiles and clouds that get smaller as the game goes on add challenge (and profit) to your Missile Command box. Plus a Totally New Attack Object, the 'UFO', which moves faster and more randomly than ordinary planes and satellites and fires a deadly new Laser weapon.
A new sound to the game: each attack object now has its own brand-new sound that lets everyone know that this is no ordinary Missile Command.
TECHNICAL Main CPU: MOS Technology M6502 (@ 1.25 Mhz) Sound Chips: POKEY (@ 1.25 Mhz)
Screen orientation: Horizontal Video resolution: 256 x 231 pixels Screen refresh: 60.00 Hz Palette colors: 8
Players: 2 Control: trackball Buttons: 3 - for firing the missiles → [A] from Alpha Base, [B] from Delta Base, [C] from Omega Base
TRIVIA Released in May 1981.
GCC [General Computer Corp.] was founded in 1981 during the onset of the video game craze. C.E.O. Kevin Curran and MIT classmates Doug Macrae and John Tylko began by developing an enhancement for Atari's "Missile Command" and went on to create "Ms. Pac-Man", still one of the top-selling coin-operated video games in history. Between 1982 and 1984, GCC developed a total of 58 consumer electronics products that generated over $800 million in revenue for Atari and Bally Manufacturing.
STAFF Programmed by: Doug Macare (DBM) Additional engineering: John Tylko (JT), Kevin Curran (KGC) Hardware designer: Steve Golson (SEG) Technician: Larry Dennison (LRD) UFO sound creation and other engineering: Chris Rode (CSR) Original version by: Dave Theurer, Rich Adam
Others from high score table: (XMI), (GCC)
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=2732&o=2
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suprmatk
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Super Missile Attack
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Super Missile Attack (for rev 1)
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