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Sengoku 3 / Sengoku Densho 2001 (set 1) - Gioco MAME

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sengoku3
Sengoku 3 / Sengoku Densho 2001 (set 1)
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Dati principali
Romset e nome:
sengoku3 Sengoku 3 / Sengoku Densho 2001 (set 1)
Nome semplificato:
Sengoku 3 / Sengoku Densho 2001
Produttore:
Noise Factory / SNK
Anno:
Genere:
Picchiaduro
Categoria:
Picchiaduro / 2.5D
Serie:
Sorgente driver:
neogeo/neogeo.cpp
Lingua:
Inglese
Giochi simili:
Input / Controlli
Giocatori:
Fino a 2 giocatori (singolo, 2 contemporanei)
Controlli:
Joystick 8 direzioni
Pulsanti / tasti:
Coins:
Cabinet:
Normal, VS Mode
Free-play:
Supportato
Classifiche
Voto medio:
AntoPISA BestGame:
70-80 (Buono)
MASH All-Time:
-
Video
Schermo:
320x224@59,185606 Hz, CRT 15kHz
Orientamento:
Orizzontale
Scorrimento:
Non indicato
Colori:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Canali:
2 canali audio
Chips audio:
Speaker, YM2610 OPNB
Romset
Prima release:
Mame 0.63 rilasciato il 12-gen-2003
Ultima release:
Mame 0.271 rilasciato il 31-ott-2024
Clone di:
-
Cloni:
Bios:
neogeo Neo-Geo MV-6F
Usa rom di:
-
Sample:
-
Rom set vecchio:
Nessuno
Rom set nuovo:
Nessuno
Files
Dump:
GOOD
Stato emulazione
Complessivo:
BUONO
Emulazione:
Buono
Grafica:
Buono
Colore:
Buono
Suono:
Buono
Cocktail:
Buono
Protezione:
Buono
Salvataggio:
Supportato
Dati aggiuntivi
  • History
  • Info
  • Score
  • PCB
  • Comandi
  • Init
  • Driver
  • XML
  • Informazioni fornite da © Alexis Bousiges
    Cart. SNK Neo-Geo MVS pubblicata 23 anni fa:

    Sengoku 3 © 2001 SNK.

    Sengoku 3 is a horizontally-scrolling beat-em-up for one or two players that differs from other games in the genre due to the complexity of its chain-combo based combat system. Rather than being limited to that standard one attack button, one jump button and a life-draining special move, Sengoku's button set-up is more akin to a one-on-one fighting game, with a light attack, heavy attack and long-ranged attack button, all of which can be utilised to create combos.

    Rather than simply mashing the attack buttons to create combo attacks, each of the game's four playable characters has an arsenal of special moves using directional inputs. Each character also has a super bar and several super moves that use varying levels of energy from this bar.

    Sengoku 3 also introduces throwing weapons to the series but rather than just picking up dropped items and using them immediately, the game allows players to stash ranged weapons (but only one type at a time) including shuriken, bombs and kunai. As well as hitting enemies from distance, these weapons can also be integrated into players' attack combos.

    Each stage end with a boss fight and two of the game's end-of-level bosses, once defeated, can later be selected as playable characters for the final two stages. The game's four playable characters (and two bosses who can become playable) are:

    • Kegatsura
    A Ninja and the main character of Sengoku 3. He's slower and stronger than average. His first super move is a diagonal downward beam of energy from his sword. For his second super move, he energizes himself with electricity and dashes forwards, slicing anything in his path as he streaks across the screen. He can also use the classic ninja staple; the Izuna Drop. His ultimate move is a lightning spell.

    • Falcon
    A Spanish Ninja adept at very long combos. His first super move is a flame projectile shaped like a phoenix. His second is a dashing move. If he connects with an enemy during the dash, he performs a quick combo ending with a powerful flaming sword uppercut. His ultimate is a fire spell.

    • Kurenai
    A female Ninja, Kurenai is the fastest character but also the weakest. She has excellent combo potential and is good for keeping multiple enemies at bay. Her first special is a spinning tornado slash. Her second special involves her creating three duplicates and dashing in various directions, hitting anything in her vicinity. Her ultimate attack summons a bunch of kaede leaves that damage everything on screen.

    • Kongoh
    Kongoh is the strongest and slowest character. His first super move involves him stunning his enemy and then throwing them. His second is merely him tossing his rod forward. His ultimate attack creates a rain of falling iron rods.

    • Byakki
    Byakki is one of the bosses that joins the fight after the third mission. He summons a demon from the underworld during most of his attacks and his first super move makes the demon's claw rise from the ground, hitting any enemy near it multiple times. His second summons a demon who then slashes any enemies directly in front of it. In his ultimate attack, he summons the demon who then causes meteors to strike all the enemies on screen.

    • Okuni
    Okuni is the second boss who, when defeated, becomes playable, also after the third mission. She mainly focuses on long range attacks and her combos are somewhat lacking. Her first move is a simple projectile wind burst. Her second is an electric attack using her fan. Her ultimate attack is a tornado of flower petals.

    DATI TECNICI
    Gira sull'hardware SNK "Neo-Geo MVS".
    ID gioco: 0261

    Giocatori: 2
    Controllo: Joystick a 8 direzioni
    Pulsanti: 4
    → [A] Weapon attack/Special attack 1, [B] Barehanded blast/Special attack 2, [C] Salto, [D] Projectile toss

    CURIOSITÀ
    Rilasciato nell'Ottobre 2001.

    Sviluppato da Noise Factory (their first game) for the original SNK Corp. (SNK's last official title).

    Sony Music Entertainment / Scitron released a limited-edition soundtrack album for this game (Sengoku Densyo 2001 Original Soundtrack - SCDC-00102) on 18/07/2001.

    CONSIGLI E TRUCCHI
    • Play as Okuni and Byakki: Finish China (Easy), Italy (Hard), and Japan (Hard) - This tip was given on the original game flyer.

    Sengoku 3's greatest asset is the sheer number attacking options available to players. There are numerous ways to start a combo, the most obvious of which is to simply walk up to an enemy and start hitting the light attack button, but at any time during a light attack combo you can interrupt with a heavy attack - a slower, more powerful attack that usually brings a weapon into the picture - and depending on how many light attacks you've already executed, the heavy attack will be different.

    You can usually use two or three heavy attacks in succession, with the last one typically ending the combo, but in the same chain you can also go back to light attacks after a heavy attack. If your timing is good, it's possible to 'juggle' an enemy as they fly away from you using various techniques, like dashing by double-tapping the forward button.

    Dashing into an enemy damages them slightly, knocks them away from your character and sets up a juggle opportunity, even if the enemy you dash into is already airborne. By using these methods in combination with good timing, you can keep combos going for 20-30 hits.

    SERIE
    • Sengoku Densyo [Modello NGM-017] (1991)
    • Sengoku Densyo 2 [Modello NGM-040] (1993)
    • Sengoku 3 [Modello NGM-261] (2001)

    STAFF
    Producer, planner: Keiko Ijuu
    Sub planners: Masahiro Maeda, Hidenari Mamoto
    Programmatore principale: Hidenari Mamoto
    Sub programmer: Kazuaki Ezato
    Creatori personaggi: Masahiro Maeda, Yosikazu Nisikawa, Nana Isiguro
    Background designers: Masafumi Fuji, Miyuki Okazaki
    Sound producer -Studio Aqua-: Toshikazu Tanaka
    Voice artists -Character Land-: Koreya Nannda, Yukihiro Fujimoto, Syuusuke Sada, Takahiro Araki, Sayuri Koizumi, Runnna Wasio, Tika Iwami

    CONTRIBUISCI
    Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=2388&o=2
    Informazioni fornite da Contribuisci alla traduzione da
  • Informazioni fornite da
    Informazioni fornite da / © Copyright by Fujix
  • Informazioni fornite da
  • Informazioni fornite da
  • Informazioni fornite da Fabricio Coroquer, tratto dal lavoro di
    ATTENZIONE: La versione breve è stata dismessa nel novembre 2019
  • Informazioni fornite da Contruibisci da
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Dati aggiornati al 31 ottobre 2024


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Romset:
sengoku3
Titolo:
Sengoku 3 / Sengoku Densho 2001
Testo:
E-mail:
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Sengoku 3 / Sengoku Densho 2001 (set 1)
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