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Sengoku 3 / Sengoku Densho 2001 (set 1) - MAME machine

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sengoku3
Sengoku 3 / Sengoku Densho 2001 (set 1)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
sengoku3 Sengoku 3 / Sengoku Densho 2001 (set 1)
Short name:
Sengoku 3 / Sengoku Densho 2001
Manufacturer:
Noise Factory / SNK
Year:
Genre:
Fighter
Category:
Fighter / 2.5D
Serie:
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
Normal, VS Mode
Free-play:
Supported
Rankings
Avarage user rating:
AntoPISA BestGame:
70 to 80 (Good)
MASH All-Time:
-
Video
Display:
320x224@59.185606 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
2 channels
Audio chips:
Speaker, YM2610 OPNB
Romset
First release:
Mame 0.63 released on jan-12 2003
Last release:
Mame 0.227 released on dec-31 2020
Clone of:
-
Clones:
Bios:
neogeo Neo-Geo MV-6F
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • SNK Neo-Geo MVS cart. published 19 years ago:

    Sengoku 3 © 2001 SNK.

    Sengoku 3 is a horizontally-scrolling beat-em-up for one or two players that differs from other games in the genre due to the complexity of its chain-combo based combat system. Rather than being limited to that standard one attack button, one jump button and a life-draining special move, Sengoku's button set-up is more akin to a one-on-one fighting game, with a light attack, heavy attack and long-ranged attack button, all of which can be utilised to create combos.

    Rather than simply mashing the attack buttons to create combo attacks, each of the game's four playable characters has an arsenal of special moves using directional inputs. Each character also has a super bar and several super moves that use varying levels of energy from this bar.

    "Sengoku 3" also introduces throwing weapons to the series but rather than just picking up dropped items and using them immediately, the game allows players to stash ranged weapons (but only one type at a time) including shuriken, bombs and kunai. As well as hitting enemies from distance, these weapons can also be integrated into players' attack combos.

    Each stage end with a boss fight and two of the game's end-of-level bosses, once defeated, can later be selected as playable characters for the final two stages. The game's four playable characters (and two bosses who can become playable) are:

    • Kegatsura

    A Ninja and the main character of Sengoku 3. He's slower and stronger than average. His first super move is a diagonal downward beam of energy from his sword. For his second super move, he energizes himself with electricity and dashes forwards, slicing anything in his path as he streaks across the screen. He can also use the classic ninja staple; the Izuna Drop. His ultimate move is a lightning spell.

    • Falcon

    A Spanish Ninja adept at very long combos. His first super move is a flame projectile shaped like a phoenix. His second is a dashing move. If he connects with an enemy during the dash, he performs a quick combo ending with a powerful flaming sword uppercut. His ultimate is a fire spell.

    • Kurenai

    A female Ninja, Kurenai is the fastest character but also the weakest. She has excellent combo potential and is good for keeping multiple enemies at bay. Her first special is a spinning tornado slash. Her second special involves her creating three duplicates and dashing in various directions, hitting anything in her vicinity. Her ultimate attack summons a bunch of kaede leaves that damage everything on screen.

    • Kongoh

    Kongoh is the strongest and slowest character. His first super move involves him stunning his enemy and then throwing them. His second is merely him tossing his rod forward. His ultimate attack creates a rain of falling iron rods.

    • Byakki

    Byakki is one of the bosses that joins the fight after the third mission. He summons a demon from the underworld during most of his attacks and his first super move makes the demon's claw rise from the ground, hitting any enemy near it multiple times. His second summons a demon who then slashes any enemies directly in front of it. In his ultimate attack, he summons the demon who then causes meteors to strike all the enemies on screen.

    • Okuni

    Okuni is the second boss who, when defeated, becomes playable, also after the third mission. She mainly focuses on long range attacks and her combos are somewhat lacking. Her first move is a simple projectile wind burst. Her second is an electric attack using her fan. Her ultimate attack is a tornado of flower petals.

    TECHNICAL
    Runs on the SNK "Neo-Geo MVS" hardware.
    Game ID: 0261

    Players: 2
    Control: 8-way joystick
    Buttons: 4
    → [A] Weapon attack/Special attack 1, [B] Barehanded blast/Special attack 2, [C] Jump, [D] Projectile toss

    TRIVIA
    Released in October 2001.

    Developed by Noise Factory (their first game) for the original SNK Corp. (SNK's last official title).

    Sony Music Entertainment / Scitron released a limited-edition soundtrack album for this game (Sengoku Densyo 2001 Original Soundtrack - SCDC-00102) on 18/07/2001.

    TIPS AND TRICKS
    • Play as Okuni and Byakki: Finish China (Easy), Italy (Hard), and Japan (Hard) - This tip was given on the original game flyer.

    Sengoku 3's greatest asset is the sheer number attacking options available to players. There are numerous ways to start a combo, the most obvious of which is to simply walk up to an enemy and start hitting the light attack button, but at any time during a light attack combo you can interrupt with a heavy attack - a slower, more powerful attack that usually brings a weapon into the picture - and depending on how many light attacks you've already executed, the heavy attack will be different.

    You can usually use two or three heavy attacks in succession, with the last one typically ending the combo, but in the same chain you can also go back to light attacks after a heavy attack. If your timing is good, it's possible to 'juggle' an enemy as they fly away from you using various techniques, like dashing by double-tapping the forward button.

    Dashing into an enemy damages them slightly, knocks them away from your character and sets up a juggle opportunity, even if the enemy you dash into is already airborne. By using these methods in combination with good timing, you can keep combos going for 20-30 hits.

    SERIES
    • Sengoku Densyo [Model NGM-017] (1991)
    • Sengoku Densyo 2 [Model NGM-040] (1993)
    • Sengoku 3 (2001)

    STAFF
    Producer, planner: Keiko Ijuu
    Sub planners: Masahiro Maeda, Hidenari Mamoto
    Main programmer: Hidenari Mamoto
    Sub programmer: Kazuaki Ezato
    Character designers: Masahiro Maeda, Yosikazu Nisikawa, Nana Isiguro
    Background designers: Masafumi Fuji, Miyuki Okazaki
    Sound producer -Studio Aqua-: Toshikazu Tanaka
    Voice artists -Character Land-: Koreya Nannda, Yukihiro Fujimoto, Syuusuke Sada, Takahiro Araki, Sayuri Koizumi, Runnna Wasio, Tika Iwami

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2388&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
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  • Informations provided by
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Data updated on december 31 2020


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sengoku3
Title:
Sengoku 3 / Sengoku Densho 2001
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