[img]http://adb.arcadeitalia.net/?mame=scontraj&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=scontraj]Super Contra - Alien no Gyakushuu (Japan) (romset scontraj) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mame=scontraj'><img alt='' src='http://adb.arcadeitalia.net/?mame=scontraj&type=ingame'><br/>Super Contra - Alien no Gyakushuu (Japan) (romset scontraj) on Arcade Database</a>
The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.
The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.
Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.
Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.
The available weapons are as follows:
Machine Gun - Fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed.
Bomb Launcher - Fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions.
Laser Rifle - Fires a powerful laser beam once per shot. The upgraded version fires a larger beam.
Spread Shot - Fires a three-way shot. Increases to a five-way spread after the upgrade.
Mega Shell - Available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies.
Super Contra's five stages are:
Area 1 - Outer Base (side-view) - A military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area.
Area 2 - Inner Base (top-view) - A tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the Hyper Electric Magnetic Tank Magnus, which is manned by three gunners.
Area 3 - Jungle (side-view) - Enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull.
Area 4 - 1st Alien Lair (side-view) - This takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien.
Area 5 - 2nd Alien Lair (top-view) - The final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is Gaver, a giant alien head with snake-like arms.
TRIVIA Super Contra was released in January 1988 in Japan
The subtitle of this game, Alien no Gyakushuu, translates from Japanese as 'Alien's Counterattack'.
Export releases: "Super Contra [Model GX775]".
Note: The kanji on the title screen actually reads 'Kon To Ra', meaning 'Soul Big Dipper Gauze'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.
King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988.
SERIES
Contra [Model GX633] (1987, Arcade)
Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
Shin Contra (2002, PlayStation 2)
Neo Contra (2004, PlayStation 2)
Contra 4 [Model NTR-YCTE-USA] (2007, DS)
Contra ReBirth (2009, WiiWare)
STAFF Written & Directed By: Hideyuki Tsujimoto (H. Tsujimoto) Assistant Director: K. Wada Associate To Directors: S. Fujiwara, T. Koudo Production Sound Mixer: Yousuke Uno Music Editors: Kazuki Muraoka, Motoaki Furukawa Art Director: Kengo Nakamura Set Director: N. Sugita Titles: H. Takatani, N. Ishii Makeup Supervisor: M. Moriyama Conceptual Artist: T. Jinbo Electronics Designer: K. Hashima Publicity Supervisor: F. Shibuya Still Photographer: J. Tanaka Translator: K. Hayashi Produced By: Koji Hiroshita
PORTS
CONSOLES:
[JP] Nintendo Famicom (feb.2, 1990) [Model KDS-UE] [JP] Microsoft XBOX 360 [XBLA] (jul.25, 2007) [JP] Nintendo Wii [Virtual Console] (feb.12, 2008): FamiCom version. [JP] Nintendo DS (mar.13, 2008) "Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J1]": as unlockable bonus content. [JP] Nintendo DS (mar.12, 2009) "Konami the Best: Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J2)]": as unlockable bonus content.
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