The third in the Raiden Fighters series. This opus retains the same intensity and manic gameplay as its predecessors, while introducing several new mechanics. The game contains Normal, Special, and Expert game modes.
The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series.
DATI TECNICI Seibu SPI Hardware
CPU principale: I386 (@ 25 Mhz) CPU sonora: Zilog Z80 (@ 7,15909 Mhz) Chip sonori: YMF271 (@ 7,15909 Mhz)
CURIOSITÀ Raiden Fighters Jet è stato rilasciato nell'Agosto 1998.
In Greek mythology, Ixion was king of the Lapiths, the most ancient tribe of Thessaly, and a son of Ares or Antion or the notorious evildoer Phlegyas. Raiden Fighters Jet pays homage to a boss from "Raiden II" and recycles several bosses from previous games in the series. Level 01's boss is a machine that resembles the twin walkers bosses in Stage 1 of "Raiden II". The Raiden Fighters Jet machine has 4 legs as well, but are completely immobile and act as struts for swiveling treads that provide the machine locomotion. Level 10's boss is the flying boat in the Train Yard stage of the original "Raiden Fighters". Level 20's boss is similar to the forest stage giant tank boss from the first "Raiden fighters". Hummingbird XB-3, the boss of the Bomber Squadron stage in "Raiden Fighters 2", makes an appearance in Level 35 as a mid-boss. Level 35's final boss is the gigantic flying fortress from the end of Mission 2 in the original "Raiden Fighters". Level 50's first mid-boss in the giant hover tank from the second stage of "Raiden fighters 2". Level 50's second mid-boss is the giant tank boss from the Forest Stage of the first "Raiden Fighters". Level 50's final boss is Red Eye, the true final boss from "Raiden Fighters 2". However it says B-7 instead of XB-7, suggesting it is the production model of the Red Eye in "Raiden Fighters 2". Phase 1's boss is based on the helicopter boss from the first "Raiden Fighters" with a more difficult attack pattern.
AGGIORNAMENTI A '2000' version è stato rilasciato in 2000 and runs on cheaper hardware with inferior sound.
CONSIGLI E TRUCCHI
Secret Characters: In title screen after inserted a credit, hold BOMB button then press START Button. You can select 'Slave' or 'Fairy' in character selection screen.
Special Mode: In test mode, turn 'Special Mode' item ON. You can select Normal or Special game mode before character selection screen.
Hidden Miclus / Fairy locations: Scattered throughout the game are hidden 'Miclus' icons, which will dispense many medals when shot. In order to make a Miclus appear, hover over the following spots with minimal movement until the Miclus crawls out from under that spot, where it can then be shot.
Also, there are hidden Fairy objects, which will appear after certain conditions are met. Grab them for points, but beware as they can be killed if shot.
Miclus locations are as follows: Level 5: There are a total of 3 Micluses in this level. There are 3 large, circular cannon-turrets throughout the level. Hover over each turret. Level 15: Hover over the small, circular bush, which is about the size of your plane. It's on the left side of the screen after crossing the watery area.
Fairy locations are as follows: Level 5: Near the end of the level, there is a large, silver, metal object in the middle of the screen running vertically along the railroad tracks. The top of the object is a suspended metal bar that runs from left to right. Hover above the left side of the bar, then fly back and forth in a straight line from one end of the bar to the other. It should blow up, revealing many Fairies. Level 15: From the beginning of the level, get a 'Quick Shot!' bonus on every medium-sized plane that you see by destroying them before they have a chance to fire. A Fairy will appear. Level 15: Before the boss appears, do not shoot any small tanks. Two small tanks will drive into the boss's path, where they will be run over to reveal two Fairies.
Get over 30,000,000 points before the level 40 mission to reach the real last stages of the game.
STAFF Programma: T. Saito, M. Ishikawa, I .Doi Design: S. Sayo, T. Saito Object Art: T. Sasaki, K. Morino, T. Hatsuse, Y. Gouma, Y. Fukuyama, N. Ohzeki, N. Matsushita Music: Yasuhiro Hashimoto
CONVERSIONI
CONSOLE:
Microsoft XBOX360 (2008) "Raiden Fighters Aces"
ALTRE:
Google Play (dec.2012) "Raiden Legacy" Apple App Store (dec.2012) "Raiden Legacy"
CONTRIBUISCI Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=3695&o=2
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