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Pac-Mania (Japan) - Gioco MAME

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pacmaniaj
Pac-Mania (Japan)
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Dati principali
Romset e nome:
pacmaniaj Pac-Mania (Japan)
Nome semplificato:
Pac-Mania
Produttore:
Namco
Anno:
Genere:
Labirinto
Categoria:
Labirinto / Colleziona
Serie:
Sorgente driver:
namco/namcos1.cpp
Lingua:
Giapponese
Giochi simili:
Input / Controlli
Giocatori:
Fino a 2 giocatori (singolo, 2 alternati)
Controlli:
Joystick 8 direzioni
Pulsanti / tasti:
Coins:
Cabinet:
-
Free-play:
Non supportato
Classifiche
Voto medio:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Schermo:
288x224@60,606061 Hz, ruotato di 90°, CRT 15kHz
Orientamento:
Verticale
Scorrimento:
Non indicato
Colori:
-
CPU:
Hitachi HD63701V0, Motorola MC6809E
Audio
Canali:
2 canali audio
Chips audio:
8-Bit R-2R DAC, Namco CUS30, Speaker, YM2151 OPM
Romset
Prima release:
Mame 0.133u1 rilasciato il 02-ago-2009
Ultima release:
Mame 0.271 rilasciato il 31-ott-2024
Clone di:
pacmania Pac-Mania
Bios:
Non richiesto
Usa rom di:
-
Sample:
-
Rom set vecchio:
pacmanij Pac-Mania (Japan)
Rom set nuovo:
Nessuno
Files
Dump:
GOOD
Stato emulazione
Complessivo:
BUONO
Emulazione:
Buono
Grafica:
Buono
Colore:
Buono
Suono:
Buono
Cocktail:
Buono
Protezione:
Buono
Salvataggio:
Supportato
Dati aggiuntivi
  • History
  • Info
  • Score
  • PCB
  • Comandi
  • Init
  • Driver
  • XML
  • Informazioni fornite da © Alexis Bousiges
    Videogioco arcade pubblicato 37 anni fa:

    Pac-Mania © 1987 Namco, Limited.

    Pac-Mania is a maze-based game in which players maneuver Pac-Man through a world of isometric 3-D mazes. As with previous games in the series, the objective is to eat all of the pellets and power pills in the mazes while avoiding the pursuing ghosts. Pac-Man can now bounce, allowing him to jump over ghosts to avoid being caught.

    At the start of a game players are given the opportunity to choose which of three worlds they wish to tackle first: Block Town, Pac-Man's Park or Sandbox Land. Block Town is the easiest of the three and Sandbox Land is the hardest, with more points earned for completing a harder world.

    Each maze contains four power-pills that make Pac-Man temporarily invincible, during this time the ghosts turn blue and can be eaten. These 'Skinned' ghosts, now visible as a pair of eyes only, will then return to their den in the middle of the maze, regenerate into their former selves, and return to the maze to continue their pursuit.

    During play, bonus food items or a red or green power-pill regularly appears in the middle of the maze (accompanied by a sound alerting players to its presence), these items only appear for a few seconds. The green pill gives Pac-Man extra speed while the red pill awards double points. The green pill lasts until either a life is lost, another power-pill is eaten, or until the end of the round. The red pill lasts until either a life is lost or until the end of the round

    The ghosts include the returning Blinky, Pinky, Inky and Clyde from the original Pac-Man, as well as Sue (from "Ms. Pac-Man" and "Pac-Land") who has changed colour from orange to purple. She now homes in on Pac-Man's location and will follow him around. There is also a new ghost called Funky who, like Pac-Man, can also bounce.

    An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. Bonus points are awarded once certain points thresholds have been reached and are adjustable in the game's dip settings.

    DATI TECNICI
    Hardware Namco System 1
    ID gioco: PN

    CPU principale: 6809 (@ 1,536 Mhz)
    CPU secondaria: 6809 (@ 1,536 Mhz)
    CPU sonora: 6809 (@ 1,536 Mhz)
    MCU: HD63701 (@ 1,536 Mhz)
    Chip sonori: Yamaha YM2151 (@ 3,57958 Mhz), WSG stereo avanzato Namco a 8 canali, DAC stereo

    Orientamento schermo: Verticale
    Risoluzione video: 224 x 288 pixel
    Aggiornamento schermo: 60,61 Hz
    Colori palette: Palette RGB a 24 bit

    Giocatori: 2
    Controllo: Joystick a 4 direzioni
    Pulsanti: 1 (BOUNCE)

    CURIOSITÀ
    Pac-Mania è stato rilasciato in Giappone nel Novembre 1987.

    After the superb platform action of the series' previous game, "Pac-Land", Namco chose to return the series to its roots with the re-introduction of the 'eat all of the pills in the maze' gameplay of the earlier classics. Pac-Mania feels somewhat different to its illustrious predecessors, however, due to Pac-Man's newly-acquired 'jump' ability. The mazes are now rendered with an isometric, pseudo 3-D viewpoint, allowing the player to jump over the chasing ghosts and make an escape.

    The 'Pac-Man's Park' maze is basically the original "Pac-Man" maze in an isometric 3-D perspective.

    Another new feature in this game is the appearance of several 'special items' (in addition to the traditional fruit bonuses - cherries, strawberries, oranges, apples, bananas, apricots, bells, and keys). These items include candy, hamburgers, ice cream cones, coffee, and two special kinds of power pills. The pills, which appear in addition to the traditional power pills, give Pac-Man more points for eating ghosts and also give him extra speed, both of which come in very handy during gameplay.

    After Pac-Mania, Pac-Man's next two arcade outings would both come in 1996 with "Pac-Man Arrangement" (part of "Namco Classics Collection Vol.2") and the extrmemely rare "Pac-Man VR". After that, he would have one more arcade outing in 2010 with "Pac-Man Battle Royale".

    Donn Nauert detiene il record ufficiale di questo gioco con 385,570 points.

    Victor Entertainment ha pubblicato un album della colonna sonora in edizione limitata di questo gioco (Namco Video Game Graffiti Vol.4 - VDR-5282) on March 8, 1989.

    The theme music for Pac-Man's Park was remixed for the animated series 'Pac-Man and The Ghostly Adventures' ('Pac-World' in Japan).

    PUNTEGGIO
    Dot: 60 points
    Power pill (energizer): 300 points
    Red pill (special energizer): 7,650 points (doubles ghost values up to 7,650)
    Green pill (speed up): 1,000 points
    Ghosts: 200, 400, 800, 1,600, 3,200, and 7,650 points

    Cherry: 1,000 points
    Strawberry: 2,000 points
    Peach: 3,000 points
    Apple: 4,000 points
    Banana: 5,000 points
    Flower: 6,000 points
    Bell: 7,000 points
    Key: 8,000 points

    Candy: 4,000 points
    Green apple: 6,000 points
    Coffee cup: 5,000 points
    Small ice cream cone: 6,000 points
    Large ice cream cone: 8,000 points
    Silver bell: 9,000 points
    Galaxian: 7,650 points
    Silver key: 10,000 points
    Hamburger: 7,000 points
    Silver Galaxian: 7,650 points

    CONSIGLI E TRUCCHI
    • On the first couple of stages where power pills last long, try to get three or four ghosts near a power pill. Once they are there, it is possible to eat all of the ghost on the board. You'll also rack up lots of points this way after eating the pink pill.
    • On later stages, try clearing the pellets on top of the maze first. Not all of the ghost will come out at once, once the level starts.
    • On later stages, power pills won't last long. Use those to distract the ghost as you clear the board.
    • Jumping is very important. You can jump at least three ghost lengths.
    • When a ghost is on your tail, a good way to lose him is to turn around and jump over the ghost.

    SERIE
    • Pac-Man (1980, ARC)
    • Ms. Pac-Man (1981, ARC)
    • Super Pac-Man (1982, ARC)
    • Pac-Man Plus (1982, ARC)
    • Jr. Pac-Man (1983, ARC)
    • Professor Pac-Man (1983, ARC)
    • Pac-Land (1984, ARC)
    • Pac-Mania (1987, ARC)
    • Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
    • Pac-Man 2 - The New Adventures [Modello SNS-25-USA] (1994, SNES, Genesis)
    • Pac-In-Time [Modello SNS-APTE-USA] (1994, SNES, PC)
    • Pac-Man Arrangement (1996, ARC): part of "Namco Classics Collection Vol.2"
    • Pac-Man VR (1996, ARC)
    • Pac-Man World [Modello SLUS-00439] (1999, PS)
    • Pac-Man - Adventures in Time (2000, PC)
    • Ms. Pac-Man - Maze Madness [Modello SLUS-01018] (2000, PS)
    • Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
    • Pac-Man All-Stars (2002, PC)
    • Pac-Man Fever [Modello SLUS-20197] (2002, PS)
    • Pac-Man World 2 [Modello SLUS-20224] (2002, PS2, GC, XBOX)
    • Pac-Man Vs. [Modello DOL-PRJE-USA] (2003, GC)
    • Pac-Pix [Modello NTR-APCE-USA] (2005, DS)
    • Pac-Man Pinball Advance [Modello AGB-BP8E-USA] (2005, GBA)
    • Pac-Man Arrangement (2005, PSP): part of "Namco Museum Battle Collection [Modello ULUS-10035]"
    • Pac'n Roll [Modello NTR-APNE-USA] (2005, DS)
    • Pac-Man World 3 [Modello SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
    • Pac-Man World Rally [Modello SLUS-21328] (2006, GameCube, PS2, PSP, PC)
    • Pac-Man Championship Edition (2007, XBLA)
    • Pac-Man Championship Edition DX (2010, XBLA, PSN)
    • Pac-Man Party [Modello RVL-SP7E-USA] (2010, Wii)
    • Pac-Man Battle Royale (2011, ARC)
    • Pac-Man Tilt (2011, 3DS): part of "Pac-Man & Galaga Dimensions [Modello CTR-APGE-USA]"
    • Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
    • Pac-Man Dash! (2013, Android/iOS)
    • Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
    • Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

    STAFF
    Progettazione gioco: St. Daimyojin
    Creazione personaggi: T. Yamashita
    Progettazione grafica: A. Usukusa
    Visual Design: Satoshi S., Babe. Teshima, Yukari M., Kazuya G., Tomoyuki S.
    Musica e suono: Junko Ozawa, Yuri., Y. Tomuro
    Game Program: Taro. Shimizu
    System Program: Taro. Shimizu, Kosei M., Dr. Tam., H. Yamazaki
    System Design: T. Ogawa, T. Okada, Makoto Inoue, Dr. Tam.
    Director: St. Daimyojin, T. Iwatani
    Presenter: Fun First Pro., Namco Limited

    CONVERSIONI
    NOTE: For ports released in North America, please see the Atari version entry.

    • CONSOLE:
    [EU] Sega Master System (1991) "Pac-Mania [Modello 25010]"
    [EU] Sega Mega Drive (1991) by Tengen
    [JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Modello SLPS-00705]"
    [AU] Sony PlayStation (1998) "Namco Museum Vol.5"
    [EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Modello SCES-00702]"
    [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Modello SLPS-25590]"
    [EU] Microsoft XBOX (24 mar. 2006) "Namco Museum - 50th Anniversary"
    [EU] Sony PS2 (31 mar. 2006) "Namco Museum - 50th Anniversary [Modello SLES-53957]"
    [EU] Nintendo GameCube (may.5, 2006) "Namco Museum 50th Anniversary [Modello DOL-G5NP-EUR]"
    [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Modello RVL-RNWJ-JPN]"
    [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Modello RVL-RN2P]"
    [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix"
    [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Modello RVL-RN2P]"
    [EU] Microsoft XBOX 360 (15 mag. 2009) "Namco Museum - Virtual Arcade"
    [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade"
    [BR] Zeebo (june.16, 2009)
    Nintendo Wii [Virtual Console Arcade] [JP] (4 ago. 2009)
    [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Modello 2RD-00001]"
    [MX] Zeebo (4 nov. 2010)

    • PALMARI:
    [EU] Nintendo GBA (7 dic. 2001) "Pac-Man Collection [Modello AGB-P-APCP]"
    [JP] Nintendo GBA (11 gen. 2002) "Pac-Man Collection [Modello AGB-P-APCJ]"

    • COMPUTER:
    [EU] Sinclair ZX Spectrum (1988) by Grandslam
    [EU] Atari ST (1988) by Grandslam
    [EU] Amstrad CPC (1988) by Grandslam
    [EU] Commodore C64 (1988) by Grandslam
    [JP] MSX (1989)
    [JP] Sharp X68000 (18 mar. 1989)
    [EU] Acorn Archimedes (1991)
    [EU] Commodore Amiga (1992)
    [AU] PC [MS Windows, CD-ROM] (27 mar. 2006) "Namco Museum - 50th Anniversary"
    [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

    CONTRIBUISCI
    Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=1917&o=2
    Informazioni fornite da Contribuisci alla traduzione da
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  • Informazioni fornite da Fabricio Coroquer, tratto dal lavoro di
    ATTENZIONE: La versione breve è stata dismessa nel novembre 2019
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Dati aggiornati al 31 ottobre 2024


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Romset:
pacmaniaj
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Pac-Mania
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