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Operation Wolf (World, rev 2, set 2) - MAME machine

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opwolfa
Operation Wolf (World, rev 2, set 2)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
opwolfa Operation Wolf (World, rev 2, set 2)
Short name:
Operation Wolf
Manufacturer:
Taito Corporation Japan
Year:
Genre:
Shooter
Category:
Shooter / Gun
Serie:
Operation Wolf
Driver source:
taito/opwolf.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Lightgun
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x240@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, NEC uPD78C11, Zilog Z80
Audio
Sound:
2 audio channel
Audio chips:
OKI MSM5205 ADPCM, Speaker, YM2151 OPM
Romset
First release:
Mame 0.119 released on sep-13 2007
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
opwolf Operation Wolf (World, rev 2, set 1)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Imperfect
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 37 years ago:

    Operation Wolf © 1987 Taito Corp.

    Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.

    In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.

    The hostages do not appear until the 'Concentration Camp' stage. Here, the player must protect them from harm as they run to safety. During the 'Airport' stage, the player must fend off enemy attacks as the hostages run toward the open hatch of an airplane as it taxis along a runway. A bonus is awarded based on the number of hostages that successfully board the plane.

    A damage bar is displayed to the right of the main play screen, this increases each time the player takes a hit. The damage bar also increases if a civilian or hostage is shot. Energy boost items randomly appear which, if shot, decrease damage by five points. In addition, the player recovers a large amount of damage after completing the Village stage, and a small amount after completing each of the others. If the damage bar fills completely or if the player runs out of ammunition and grenades, the game ends. Farm animals, in the form of chickens and pigs, will occasionally run across the screen; Shooting these will reveal bonus items such as health or ammunition.

    Once the game is completed, the player is returned to the first mission, but with an increased level of difficulty. The game's six stages are:
    • Communication Setup
    • Jungle
    • Village
    • Powder Magazine
    • Concentration Camp
    • Airport

    TECHNICAL
    Board Number: M4300189A
    Prom Stickers: B20

    Main CPU: Motorola 68000, Zilog Z80 (x2) (C-chip is a z80!)
    Sound Chips: Yamaha YM2151, OKI MSM5205 (x2)

    Players: 1
    Control: lightgun
    Buttons: 2

    TRIVIA
    Operation Wolf was released in November 1987.

    Mark Twitty holds the official record for this game with 212350 points.

    A bootleg of this game is known as "Operation Bear".

    Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors: G.S.M. Taito 1 - D28B0001) on June 21, 1988.

    TIPS AND TRICKS
    • Time your grenade shots to wipe out more than one enemy vehicle at a time. It is rarely smart to use a grenade on a single vehicle. Grenades are not plentiful enough to use in this fashion.
    • When the large, blond enemy soldiers (with toting large machine guns) appear in stage four (Ammo Dump), shooting them in the face will take them down quickly. Otherwise, a grenade or lots of bullets will be required. Also in stage four, keep a stream of fire going just to the right corner of the mortar behind the sandbags. You will plug the guy shooting at you early and you will not be distracted by incoming mortar fire.
    • Each round cleared heals three damage points and the village round heals twenty damage points. If you are playing on a generous machine (mucho power drinks) or an easy machine and you are a great shot, you may have less than three damage points near the end of the first stage (enemy radar) or less than twenty damage points near the end of the village scene. If so, leave one helicopter alive. When it flies on screen, pump it with nine bullets. This gives you points and you can finish it with one shot if you need to. The helicopters often take just one damage point and take a long time to deliver their damage. All the while they do this, power drinks, grenades, and ammunition may show up so you can stock up before the round has to end. Blow-up the helicopter when you have three or twenty damage points depending on the round.
    • On the fifth stage (Concentration Camp), you are likely to finish this round shooting foot soldiers. If you are a good shot, wait until they flash. Sometimes, the enemies do not flash or shoot. The longer you delay the end of the round, the more likely you are to have ammo, grenades, and power drinks drift into the scene.
    • If you play a game that allows you to select the scene in which you fight, choose the village when you have 15-20 damage points so you can make the most of the village's healing bonus where twenty damage points will be removed. Also, do not select the ammo dump. It uses more ammo than it gives, delivers inevitable damage to you, and the three helicopters the ammo dump sends to reinforce the final round are nothing compared to the onslaught you face at the ammo dump.

    SERIES
    • Operation Wolf (1987)
    • Operation Thunderbolt (1988)
    • Operation Wolf 3 (1994)
    • Operation Tiger (1998)
    • Operation Tiger - Second Mission (1999)

    STAFF
    Developed by East Technology.

    Cast: Eigo Okajima, Katuhiko Hirano, Satoru Komiya, Toshihiro Kimura, Masaru Tamura, Naoaki Wataya
    Direct of photography: Eigo Okajima
    Music by: Hiroshi Tuda
    Planned by: Eigo Okajima

    • Design:
    All characters: Masaru Tamura, Op & Ed, Saori Ohkura
    Title & Capture: Saori Ohkura
    1st scene: Masaru Tamura, Natuko Tanahara
    2nd scene: Masaru Tamura, Natuko Tanahara, Saori Ohkura
    Extra scene: Masaru Tamura
    3rd scene: Naoaki Wataya
    4th scene: Naoaki Wataya
    Final scene: Naoaki Wataya
    States: Natuko Tanahara, Saori Ohkura
    Effects: Masaru Tamura, Naoaki Wataya
    All mechanics: Naoaki Wataya

    • Program:
    Event: Katuhiko Hirano, Satoru Komiya
    1st scene: Katuhiko Hirano
    2nd scene: Satoru Komiya
    Extra scene: Toshihiro Kimura
    3rd scene: Katuhiko Hirano, Toshihiro Kimura
    4th scene: Satoru Komiya
    Final scene: Toshihiro Kimura
    System: Katuhiko Hirano

    PORTS
    • CONSOLES:
    [JP] Nintendo Famicom (mar.31, 1989) "Operation Wolf [Model TFC-OW]"
    [JP] NEC PC-Engine (aug.31, 1990) "Operation Wolf [Model NAPH-1010]"
    [EU] Sega Master System (1990) "Operation Wolf [Model 7039]"
    [EU] Nintendo NES (1992) "Operation Wolf - Take No Prisoners"
    [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends"
    [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]"
    [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"
    [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

    • COMPUTERS:
    [EU] Atari ST (1988)
    [EU] Sinclair ZX Spectrum (1988)
    [EU] Commodore C64 (1988)
    [EU] MSX (1988)
    [EU] Amstrad CPC (1988): Keyboard / Joystick version
    [EU] Amstrad CPC (1989): LightGun version
    [AU] Commodore Amiga (1989) "Amiga Champions"
    [JP] FM Towns PC (1990) "Operation Wolf [Model HMB-126]"
    [US] PC [MS DOS]
    [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1887&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
opwolfa
Title:
Operation Wolf
Text:
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