The player takes on the role of Sir Arthur the knight, who sees his sweetheart, Princess Guinevere, kidnapped by the Goblin King.
Arthur must run and jump through six horizontal and 8-way scrolling levels in his bid to rescue the kidnapped princess. Arthur is initially armed with throwable lances, but a variety of other throwing weapons, such as axes, flaming torches, swords etc. are dropped by defeated enemies and can be picked up and used to fend off the zombies, bats, demons and other assorted satanic minions that Sir Arthur has to face.
Each of the six end-of-level gates is guarded by one of Satan's generals; huge, end-of-level guardians who must be defeated before the player can finally reach the Goblin King and rescue the princess.
DATI TECNICI CPU principale: Motorola M6809 (@ 1,5 Mhz) CPU sonora: Zilog Z80 (@ 3 Mhz) Chip sonori: (2x) Yamaha YM2203 (@ 1,5 Mhz)
CURIOSITÀ Makaimura was originally released in September 1985 in Giappone. È noto fuori dal Giappone come "Ghosts'n Goblins".
Il titolo di questo gioco si traduce dal giapponese come 'Demon World Village'.
The princess was officially called 'Prin Prin' (this is a onomatopoeia for the buttocks which make a pretty movement).
The main character, Arthur, appears as a striker character in "Marvel vs. Capcom - Clash of Super Heroes".
The red flying gargoyle enemy that you come across in the first level is known as The Red Arremer, and he actually has his own game on the Nintendo Game Boy called "Reddo Arima Makaimura Gaiden", released in 1990, as well as two sequels: "Reddo Arima Tsu" for the Famicom in 1992 and "Demonzu Bureizon Makaimura Monsho-hen" for the Super Famicom in 1994. The first of these sequels was also ported to the Game Boy in 1993 under the title "Makaimura Gaiden: The Demon Darkness" with two new levels (a U.S. version of this Game Boy port was also planned, but was later cancelled). The Red Arremer has also been included as the last boss in the MSX game "Makaijima Higemaru" and a secret boss in the Neo-Geo's "SNK Vs. Capcom - SVC Chaos".
Default highscore table (BEST RANKING): TOP Yuk 1000 PTS 2ND Fum 1000 PTS 3RD Mik 1000 PTS 4TH Tom 1000 PTS 5TH Tan 1000 PTS 6TH Kei 1000 PTS 7TH Rum 1000 PTS 8TH May 1000 PTS 9TH Oot 1000 PTS 10TH Hor 1000 PTS
A hidden message is on the audio CPU, starting at 0x003E: THIS PROGRAME IS PROGRAMED BY TOSHIO ARIMA, IF YOU NEED SAME INFORMETION THEN FONE 0726-74-0943, OR 2-14,YAWATA MACHI, TAKATSUKI, 569 OSAKA JAPAN
Alfa Records ha pubblicato un album della colonna sonora in edizione limitata di questo gioco il 25 Agosto 1986 (Capcom Game Music - 28XA-94).
Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series.
Bandai released a board game based on this video game (in Japan only) in 1989: You play a knight trying to defeat the demon Loki. Roll the dice to move along the board, battle monsters as you proceed, and fulfil requirements to go from one section to the next.
Matt Gardner detiene il record ufficiale di questo gioco con 875,300 points on September 12, 2010.
Scores for items picked up: Key: 1,000 points Skull Coin: 200 points Wreath: 200 points Young Arthur Doll: 200 points Foot Soldier Doll: 400 points Knight Arthur Doll: 400 points Princess Doll: 400 points Ghost Doll: 400 points Devil Doll: 400 extra points King Arthur Doll: 10,000 points Money Bags: 500 points The Princess' Ring: 100 points The Princess' Shoe: 800 points The Princess' Dress: 1,000 points Arthur's Knickerbocker: 2,000 points Arthur's Crown: 5,000 points Capcom Symbol: 10,000 points (this item also appears in many other Capcom games of the time, e.g. "1942").
The first Japanese revision of the game has a debug mode of sorts. Flip Dip Switch 2A and Arthur will be invincible! This does not work on any other revision of the game.
There are 2 Capcom 10,000 points in the game.
The 1st one is in the forest (second part of level 1): Jump at the 4th tree 'before' the last plant. The 2nd one is at level 3: Enter a ditch, in the leftmost spot, after you have landed on the bottom of level 3; that is the place where you go to the dragon boss by simply running right.
Turn Into A Frog: As soon as you become a duck, shoot a tombstone 15 times in a row and an angel character will appear. This angel will fire a bolt at you. Let it hit you and you'll become a frog.
Frog Bug Trick: Wait until the timer reaches 0:01 and then have the magician turn you into a frog, if he turns you into a frog as the timer runs out, Arthur becomes distorted (sprite broken) and the timer becomes crazy. But you can continue the play like this.
Levitating Monsters: At level 6 (just after having beaten the big red guardian), kill the 5 skulls, then climb up the ladder to wake up the 2 doglike monsters. Go down again and walk right until you're blocked by the wall. Then wait for the monsters to stand just over you (possibly at the rightmost possible point), shoot at this very moment and it happens that they jump and remain in mid-air. It's not easy to do that, but you can manage to have both jumping and stuck. After that, you can safely climb up the ladder and walk while the monsters are moving above you without touching you. Don't shoot again, or they may jump up and go to the upper platform.
Boss Tricks:
1) Dragon Trick - You can pass the level four dragon by fleeing! Just walk until music changes to boss theme (if you can't hear that, the spot is where you have the last two flames on the left of the screen), then go to extreme left: if everything is ok, the music should stop and the flames freeze. Go to the door to collect the key. 2) Demon Trick - To make disappear the demon boss at end of level five, try running away from him as fast as you can! Reach the floor with the hole in it and jump through it. If you have correct timing, you will fall in the pit, avoiding the moving platforms, and eventually escape the boss. Ogre boss tricks - The ogre bosses tend to jump when you fire, even if not directly at them. This is very useful in level six, when you can avoid losing your armor by activating the ogres, then going down the ladder and firing while holding your man in the same position where he starts at the beginning of the level.
Other Tricks:
1) Weapon Trick - After having defeated a level boss(es), the knight can fire two or three "invisible shots"; if the man is facing the right border of the screen while doing so, the shots will reappear in the following stage. This can be exploited to kill some of the skulls at beginning of level 6 (soooo useful...). 2) Fire Bridge Trick - If the game difficulty level is not set to hard (you can check this by the zombies' speed), the fire bridge can be traversed by simply going right without stopping. 3) Weird Spots - In levels 5 and 6 there are spots where you can jump through the yellow rock background: usually getting blocked or killed. In level 6, the floor below the bosses' has an invisible hole in it at the extreme left: this can be used to the player's advantage. 4) Cemetery Glitch - Reach the last tomb before the devil, jump it and go right two or three steps. The knight should now be in front of a tree on the background. Don't go any further - go back, instead. Climb the first ladder you'll meet, then climb down the one on the left, which shouldn't be completely on the screen if you performed the trick correctly: surprise! 5) Warp Trick - This is very odd: by a strategy similar to the one to reveal the cemetery glitch (that is, fiddling with scroll), you can activate a 'level warp' in the platform section at the beginning of level 4. It involves going right, then trying to have some platform carry you beyond the 'scroll stops' line on the left. This should kill the knight and possibly make the next life start on the fire bridge or in level 5.
Armor:
1) The first armor is in the cemetery, between the red devil's starting position and last money bag: jump there to catch it. In the forest, there's the infamous unreachable armor: to collect it you should reach a spot just above the money bag right after the first plant. This cannot be done by jumping. 2) There are 2 armors in the ice palace. One can be gotten by walking left off the topmost platform; the other will fall right in front of the inferior plant by roaming around the other plant's location. 3) There are 2 armors in the blue cave. The first one is obtained by climbing the leftmost ladder and falling off the ledge. To get the second, perform a well-placed jump (you have to cross some precise point in mid-air while falling) before the fight with the last red devil. 4) The last armor is collected in level 6 by simply walking right on the first floor with hulk-like monsters on it (the programmers thought you couldn't avoid getting hit by the ogres and so they didn't hide that armor).
SERIE
Makaimura (1985, Arcade)
Daimakaimura [B-Board 88622B-2] (1988, Arcade)
Chou Makaimura [Modello SHVC-CM] (1991, Super Famicom)
Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
Maximo (2001, PS2)
Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
Goku Makaimura (2006, PSP)
STAFF Progettato da: Tokuro Fujiwara Capo programmazione: Toshio Arima Musica ed effetti sonori: Ayako Mori
CONVERSIONI Here is a list of Japanese ports. To see outside-Japan ports, please see the non-Japanese version entry; "Ghosts'n Goblins".
CONSOLE:
[JP] Nintendo Famicom (june.13, 1986) "Makaimura [Modello CAP-MK]" [JP] Sega Saturn (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Modello T-1233G]" [JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Modello SLPS-01585]" [JP] Bandai WonderSwan (1999) [JP] Sony PS2 (2 mar. 2006) "Capcom Classics Collection [Modello SLPM-66317]" Nintendo Wii [Virtual Console Arcade] [JP] (16 nov. 2010) Sony PlayStation 3 [PSN] [JP] (19 feb. 2013) "Capcom Arcade Cabinet [Modello NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (20 feb. 2013) "Capcom Arcade Cabinet"
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