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The King of Fighters '96 (NGM-214) - Gioco MAME

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kof96
The King of Fighters '96 (NGM-214)
kof96h
The King of Fighters '96 (NGH-214)
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Dati principali
Romset e nome:
kof96 The King of Fighters '96 (NGM-214)
Nome semplificato:
The King of Fighters '96
Produttore:
Anno:
Genere:
Picchiaduro
Categoria:
Picchiaduro / Scontro
Serie:
King of Fighters
Sorgente driver:
neogeo/neogeo.cpp
Lingua:
Inglese
Giochi simili:
Input / Controlli
Giocatori:
Fino a 2 giocatori (singolo, 2 contemporanei)
Controlli:
Joystick 8 direzioni
Pulsanti / tasti:
Coins:
Cabinet:
Normal, VS Mode
Free-play:
Supportato
Classifiche
Voto medio:
AntoPISA BestGame:
90-100 (I giochi migliori)
MASH All-Time:
-
Video
Schermo:
320x224@59,185606 Hz, CRT 15kHz
Orientamento:
Orizzontale
Scorrimento:
Non indicato
Colori:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Canali:
2 canali audio
Chips audio:
Speaker, YM2610 OPNB
Romset
Prima release:
Mame 0.34b6 rilasciato il 28-ott-1998
Ultima release:
Mame 0.265 rilasciato il 24-apr-2024
Clone di:
-
Cloni:
Bios:
neogeo Neo-Geo MV-6F
Usa rom di:
-
Sample:
-
Rom set vecchio:
kof96m kof96m
Rom set nuovo:
Nessuno
Files
Dump:
GOOD
Stato emulazione
Complessivo:
BUONO
Emulazione:
Buono
Grafica:
Buono
Colore:
Buono
Suono:
Buono
Cocktail:
Buono
Protezione:
Buono
Salvataggio:
Supportato
Dati aggiuntivi
  • History
  • Info
  • Score
  • PCB
  • Comandi
  • Init
  • Driver
  • XML
  • Informazioni fornite da © Alexis Bousiges
    Cart. SNK Neo-Geo MVS pubblicata 28 anni fa:

    The King of Fighters '96 © 1996 SNK.

    The 3rd chapter in this groundbreaking series brings 27 classic SNK characters together against Goenitz, the final boss.

    DATI TECNICI
    Gira sull'hardware SNK "Neo-Geo MVS".
    ID gioco: NGM-214

    [Controlli SNK MVS Neo-Geo]
    2 giocatori - 4 pulsanti per giocatore.
    → [Joystick] 8 direzioni, [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick

    CURIOSITÀ
    Rilasciato nel Luglio 1996.

    This is the first game to include special phrases and poses when two characters in particular fight. In this game, it happens only with Kyo Vs. Iori, Terry Vs. Geese and Ralf Jones vs Clark Steel.

    Ryo Sakazaki's fighting stance changed from the regular 'dukes up' to try and distance him from being thought of as a Ryu ripoff. His basic moves, however, remained unchanged.

    Yuri's Yuri Chou Mawashi Geri is a knock-off of Ryu's Tatsumaki Senpuu Kyaku.

    If you look at the game code for this game, you would have seen more moves that were originally planned for this game, but never made the cut (for some characters, these moves debuted in later games).
    Among those moves that were cut were Kyo's Saishuu Kessen Ougi 'Mu Shiki', Daimon's Arashi no Yama, Robert's Muei Senpuu Juudan Kyaku, Ralf's Umanori Vulcan Punch, Clark's Running Three, Geese's Deadly Rave and Choi's Hou'ou Kyaku.

    Geese's music (Geese ni Katakori) is a remixed version of his Fatal Fury 1 theme music (Geese ni Kiss).
    A remixed version of Big Shot! (originally Terry's theme music in "Fatal Fury 3 - Road to the Final Victory") was used as the Fatal Fury Team's music.

    About Leona: Along with the extensive overhaul to the team lineup of KOF '96, Leona entered the series as a replacement for Heidern, leader of the Ikari Team. Introducing the plot element of Heidern's adopted daughter had been dreamed up by the game designers before the production of KOF '96, and the details surrounding her origins gradually came to include a crucial role as a descendant of the Orochi tribe. Designed with the ardent love of her designers, Leona's special moves are markedly unique compared to the other characters, and reveal the particular tastes of her designers.

    About Mature: She used to be Rugal's secretary. For the chief game planner at the time, it seems that both she and Vice were given the image of the 'ruthless woman' and the 'cruel woman' respectively, but when they became actual characters things got a little hectic, and someone came up with, 'Rugal had a secretary, didn't he. Make it two and run with that'. So these two characters came into being (Talk about slacking off). Consequently, they received additional characteristics: they were actually spies sent to observe Rugal and the descendants of the Orochi 8ketsu Clan.

    About Vice: If Mature was the 'ruthless woman', Vice was to be the 'cruel woman'. The official illustrations for Vice and Mature remain extremely popular, and we're glad we could supply our fans with these images that cannot be reduced to pixels. The period of development for KOF '96 dragged on right up to the time of its scheduled release. At the location test for this title, Mature and Vice were still not included in the game. It's not that they were hidden, but there wasn't enough time to insert them into this initial version (we can talk about this calmly now, but at the time...forget about it!).

    About Goenitz: In spite of the fact of Goenitz's sole official appearance in '96, he continues to have a considerable following of fans to this day, making him one of KOF's most popular characters. With strength that surpasses Rugal, the boss character of '94 and '95, the episode of the young Goenitz taking out the eye of Rugal was added to the game's story. Rugal, in turn, relieved Heidern of one of his eyes, which makes us think that SNK sure seems to have a lot of one-eyed characters, witness Gilbert, Jubei Yagyu, and Ramon. If you look carefully at the Goenitz the designer drew at the time (with a little help), you'll notice the shiver-inducing moment in which Goenitz appears to have six fingers.

    About Geese Howard: The dream event for SNK's most recognizable characters! ...and what dream event would be complete without the appearance of Geese? Naturally, he's the character who people hope appears in the game each year, and there were plans to have him appear in KOF '95 long before. Various considerations at the time, however, led developers to abandon this plan. Then, with the time being ripe, Geese reappeared in KOF '96. Even throughout the game, this boss team received special treatment: things like leitmotif music were prepared for each member and at the time of this title's release, enthusiasm for this game reached a feverish pitch. Numerous special moves were prepared for Geese, but in view of the memory capacity and time required for adjustments, a good number of Super Special Moves had to be left out. A waste, really...

    About Wolfgang Krauser: In KOF '96 the Boss Team was formed! And with that, Krauser entered the tournament, teaming up with his half brother Geese... but at the time, in terms of memory limitations and the KOF system of that time, it was a tough environment to faithfully depict the Krauser of Fatal Fury. Developers still cringe remembering the numerous criticisms, big and small, regarding the Fatal Fury Team's treatment. KOF '96 saw the debut of Krauser as a player character, but in the ending sequence he did make a cameo in KOF '94.

    About Mr. BIG: For a variety of reasons, the Krauser of KOF got a bad rap, but BIG received favorable reviews from the fans. BIG is an austere villain brimming over with adult appeal-that's the character of Mr. BIG. The behavior of the women who hang with him also is based on a certain video the designers of the time often watched. The woman mutters, "He's bad", but just what does that actually mean? The truth remains a deep mystery. During the development stage, a positive slide for his Super Special Moves included one labeled "Spinning Stick Thrust, Kind of Like an Anti-Air Assault". We'd like to think that the move wasn't scrapped because of the vagueness of its name, but it's too bad the general public never got to see it. It rocks!

    Leona, Ralph and Clark are playable characters in the Foma 90x Series Telefoni cellulari game 'Metal Slug Survivors'.

    Pony Canyon / Scitron hanno pubblicato un album della colonna sonora in edizione limitata di questo gioco il 21/08/1996 (The King of Fighters '96 - PCCB-00223).

    CONSIGLI E TRUCCHI
    • Alternate costume colors: press D when selecting a fighter on the character selection screen.
    • Select victory pose: press a Punch or Kick button immediately after winning a match.
    • Finish the game using one of these combinations to see the special endings:
    1) Chizuru, Kyo, Iori
    2) Goenitz, and 2 more characters except Chizuru

    SERIE
    • The King of Fighters '94 [Modello NGM-055] (1994, Arcade)
    • The King of Fighters '95 [Modello NGM-084] (1995, Arcade)
    • The King of Fighters '96 [Modello NGM-214] (1996, Arcade)
    • The King of Fighters '97 [Modello NGM-232] (1997, Arcade)
    • The King of Fighters '98 - The Slugfest [Modello NGM-242] (1998, Arcade)
    • The King of Fighters '99 - Millennium Battle [Modello NGM-251] (1999, Arcade)
    • The King of Fighters 2000 [Modello NGM-257] (2000, Arcade)
    • The King of Fighters 2001 [Modello NGM-262] (2001, Arcade)
    • The King of Fighters 2002 - Challenge to Ultimate Battle [Modello NGM-265] (2002, Arcade)
    • The King of Fighters 2003 [Modello NGM-271] (2003, Arcade)
    • The King of Fighters NeoWave (2004, Arcade)
    • The King of Fighters Maximum Impact (2004, PS2)
    • The King of Fighters XI (2005, Arcade)
    • The King of Fighters Maximum Impact 2 [Modello SLPS-25638] (2006, PS2)
    • The King of Fighters Maximum Impact - Regulation A (2007, Arcade)
    • The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade)
    • The King of Fighters '98 - Ultimate Match (2008, Arcade)
    • The King of Fighters XII (2009, Arcade)
    • The King of Fighters XIII (2010, Arcade)
    • The King of Fighters XIII Climax (2012, Arcade)

    STAFF
    Producer: Takashi Nishiyama
    Chief Director: Kuwayan
    System Director: Toyochan
    Sub Director: Toyochan, Haruo Tomita, Namaan-Hiroto, T. Hosokawa
    System Editor: Khozoh Nagashima (as K. -Mac- Nagashima)
    Front Designers: Tatsuru Murakemi (as Tatsuru-Man), C.A.C. Yamasaki, Goro Hamada, Akihiko Nasu, Yuichirow Hiraki, Hagihara Shagiko, Naisyo...., Miki Asakura, Joe-Terry Sato, Kazuhiro Toba (as 'Toba'), ....., Miho Uematsu, Akiko Yukawa, Shinsuke Yamamoto, Kalkin Mizuno (as Kal Mizuno), Mitsuru Kawasaki, Kohrin, Nishida Mika, T. I-NO-U-E, 44Oka, Aska Tahara
    Back Designers: Sahori Etoh (as 'Etosan'), Manoru, Bibidebabidebu, Tsugumi A., Eri Kohjitani, Kaori Kusunoki (as '214 Kusu'), Souzi Takamori, M. Yokoyama, Muneki Raishi
    Programmers: Shinchan (as 'Shinchan-R32'), S. Fujinuki, Cyber Kondo
    Suoni: SHA-V, Konny, Masahiko Hataya (Papaya), Toshio Shimizm (as 'Shimizm'), Yamapy-1, Tate Norio, Brother Hige, Ackey, Miwa

    • Doppiatori:
    Kyo Kusanagi: Masahiro Nonaka
    Benimaru Nikaido, Ralf Jones, Choi Bounce: Monster Maetsuka
    Goro Daimon, Ryo Sakazaki: Masaki Usui
    Mai Shiranui: Akoya Sogi
    King: Harumi Ikoma
    Kasumi Todoh, Vice, Leona: Masae Yumi
    Iori Yagami: Kunihiko Yasui
    Mature: Hiroko Tsuji
    Terry Bogard, Kim Kaphwan: Satoshi Hashimoto
    Andy Bogard: Keiichi Nanba
    Joe Higashi: Nobuyuki Hiyama
    Robert Garcia: Mantaro Koichi
    Yuri Sakazaki: Kaori Horie
    Athena Asamiya: Tamao Satou
    Sie Kensou: Eiji Yano
    Chin Gentsai: Toshikazu Nishimura
    Clark Steel, Goenitz: Yoshinori Shima
    Chang Koehan: Hiroyuki Arita
    Geese Howard: Kong Kuwata
    Mr. Big: Masaru Naka
    Wolfgang Krauser: B. J. Love
    Chizuru Kagura: Akiko Saitou

    Ringraziamenti speciali a: Y. Inui, Team POW, Team Syunsuke '96, M. Yasuda, Kazu. Takinaka

    CONVERSIONI
    • CONSOLE:
    [JP] SNK Neo-Geo AES (Sep. 27, 1996; "The King of Fighters '96 [Modello NGH-214]")
    [JP] SNK Neo-Geo CD (Oct. 25, 1996; "The King of Fighters '96 [Modello NGCD-214]")
    [JP] Sega Saturn (Dec. 31, 1996; "The King of Fighters '96 [Modello T-3108G]")
    [JP] Sega Saturn (Dec. 31, 1996; "The King of Fighters '96 [Modello T-3109G]")
    Sega Saturn [JP] (Dec. 31, 1996; "Gentei KOF Double Pack [Modello T-3110G]")
    [JP] SNK Neo-Geo CD (Feb. 14, 1997; "The King of Fighters '96 [NeoGeo Collection] [Modello NGCD-229]")
    [JP] Sony PlayStation (jul.04, 1997; "The King of Fighters '96 [Modello SLPS-00834]")
    [JP] Nintendo Game Boy (Aug. 08, 1997; "Nettou The King of Fighters '96 [Modello DMG-AK6J-JPN]")
    [JP] Sony PlayStation (jul.23, 1998; "The King of Fighters '96 [The Best] [Modello SLPM-86110]")
    [JP] Sega Saturn (Oct. 01, 1998; "The King of Fighters Best Collection [Modello T-3125G]")
    [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Limited Edition] [Modello SLPS-25535]")
    [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Modello SLPS-25605]")
    [JP] Sony PS2 (21 giu. 2007, "The King of Fighters - Orochi Hen [NeoGeo Online Collection The Best] [Modello SLPS-25791]")

    CONTRIBUISCI
    Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=1287&o=2
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    ATTENZIONE: La versione breve è stata dismessa nel novembre 2019
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kof96
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The King of Fighters '96
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