[img]http://adb.arcadeitalia.net/?mame=kof95a&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=kof95a]The King of Fighters '95 (NGM-084, alt board) (romset kof95a) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mame=kof95a'><img alt='' src='http://adb.arcadeitalia.net/?mame=kof95a&type=ingame'><br/>The King of Fighters '95 (NGM-084, alt board) (romset kof95a) on Arcade Database</a>
The background for the Japan Team is, in fact, a real place.
Yuri's Chou Upper is very similar to Sakura's own Shou'ou Ken.
Iori Yagami: Since the KOF '95 project began with the concept of introducing Iori as Kyo's rival, he became known as a character who was a member of a rival school of martial arts that had a connection to the Ancient Arts of the Kusanagi. He was also given the ability to use a different color of flames other than Kyo's (red flames), along with various other characteristics. When you think of Iori Yagami, his intense personality most likely comes to mind. His moves are unique, and his singular choice of hairstyle, wardrobe, and manner of speaking was certainly a personality that broke the mold for characters in fighting games at that time. During the initial location tests to determine the popularity of the game, Iori was the character who stood out most. His hair and his lines to provoke his opponents ('You think Ìm scary, do you?') excited his fans to no end. What set him apart are his memorable lines: 'You cry! You scream! Then you die!', 'Think of me when you gaze at the moon', and a whole catalog of others too numerous to list here.
Billy Kane: Along with Eiji, Billy appears as Iori's 'teammate' (ha, ha) in KOF'95. With the three rivals to the heroes coincidentally appearing on a single team, the name of the 'Rival Team' was decided upon as an afterthought. But since we couldn't wait for the rest of the world to get used to that concept and given the insanity of Iori, the team had to disband after their single appearance in KOF'95. As memory serves, the designers for this team were so motivated to create this team that their finished product was quite impressive. As a matter of fact, the voice actors worked like busy beavers to give the characters their lines. These characters were portrayed by Mr. Namase in '95, Mr. Yamanishi in '97, '98 and '02 and Seijiro in '03.
Omega Rugal: After apparently dying in KOF '94, Rugal's resurrection in KOF '95 turned him, convincingly enough, into a cyborg (prosthetic arms) armed (pardon the pun) with the power of the Orochi. In the subsequent titles of KOF '98 and KOF 2002, Rugal was brought back not once but twice to conclude story-lines. Why? "He's the only character who truly represents the ultimate KOF boss". Among these, Omega Rugal from KOF '98 was the most powerful and had the flashiest moves, so he's one of our personal favorite boss characters of the series.
Saisyu Kusanagi: His first appearance was, of course, in KOF '94, but his presence in KOF '95 was never planned (because he was supposed to have died in '94). During the final stages of KOF '95, he suddenly was inserted as a mid-level boss. That's who Saisyu Kusanagi is. Given that spur of the moment appearance, it's quite unexpected that he's still a very popular character? no offense to him, mind you. During location tests for the game, not one of his fans read the Chinese characters for his name as 'Saisyu', and he came to be known as 'Shibafune'.
Ralph and Clark are playable characters in the Foma 90x Series Telefoni cellulari game 'Metal Slug Survivors'.
Pony Canyon / Scitron hanno pubblicato un album della colonna sonora in edizione limitata di questo gioco il 19/08/1995 (The King of Fighters '95 - PCCB-00187).
CONSIGLI E TRUCCHI
Play as Rugal and Saisyu Kusanagi: At the team edit screen, the 15 second counter, press and hold Start. While holding start, push Up+B, Right+C, Left+A and Down+D. The two bosses should then appear on either side of the counter and the counter should reset back to 15.
Select Victory Pose: Press a Punch or Kick button immediately after winning a match.
Beat the game on Hard or MVS mode without continuing to see a collage of all the teams after the credits.
SERIE
The King of Fighters '94 [Modello NGM-055] (1994, Arcade)
The King of Fighters '95 [Modello NGM-084] (1995, Arcade)
The King of Fighters '96 [Modello NGM-214] (1996, Arcade)
The King of Fighters '97 [Modello NGM-232] (1997, Arcade)
The King of Fighters '98 - The Slugfest [Modello NGM-242] (1998, Arcade)
The King of Fighters '99 - Millennium Battle [Modello NGM-251] (1999, Arcade)
The King of Fighters 2000 [Modello NGM-257] (2000, Arcade)
The King of Fighters 2001 [Modello NGM-262] (2001, Arcade)
The King of Fighters 2002 - Challenge to Ultimate Battle [Modello NGM-265] (2002, Arcade)
The King of Fighters 2003 [Modello NGM-271] (2003, Arcade)
The King of Fighters NeoWave (2004, Arcade)
The King of Fighters Maximum Impact (2004, PS2)
The King of Fighters XI (2005, Arcade)
The King of Fighters Maximum Impact 2 [Modello SLPS-25638] (2006, PS2)
The King of Fighters Maximum Impact - Regulation A (2007, Arcade)
The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade)
The King of Fighters '98 - Ultimate Match (2008, Arcade)
The King of Fighters XII (2009, Arcade)
The King of Fighters XIII (2010, Arcade)
The King of Fighters XIII Climax (2012, Arcade)
The King of Fighters XIV (2016, Arcade)
The King of Fighters XV (2022, PS4)
STAFF Produttore esecutivo: Eikichi Kawasaki Producer: Takashi Nishiyama Chief director: M. Kuwasashi Sub director: Toyochan, Haruo Tomita, Namaan-Hiroto System director: Toyochan System editor: Khozoh Nagashima (as 'K. -Mac- Nagashima') Front designers: Tatsuya Shinkai, Tatsuru Murakemi (as 'Ru!Murakemi'), C.A.C. Yamasaki, Goro Hamada, Akihiko Nasu, Yuichirow Hiraki, Ha Gi Ha Ra, H. Otani, Miki Asakura, Yoshiko Ogata, Jacky Sato, Kazuhiro Toba (as 'Toba'), Hayamiponbashi, Miho Uematsu, Akiko Yukawa, Shinsuke Yamamoto, Kalkin Mizuno, K. Isomura, Hiroto Kittaka, Kohrin, Meguronomikan, Red Hawk Back designers: Jetta, Hayashi K-34, Tsugumi, Sahori Etoh (as 'Sahori-E24'), Eri Kohjitani, Kaori Kusunoki (as 'Kusunoki-084'), Souzi Takamori Programmers: Shinchan (as 'Shinchan-R32'), S. Fujinuki, Cyber Kondo Sound-music: Masahiko Hataya (Papaya), Tate Norio, Brother Hige, Pearl Sibakiti, Ackey Effetti sonori: Yamapy-1, Macky, Mitsuo, Sha-V, Kyo-Chan
[JP] SNK Neo-Geo AES (Sep. 01, 1995; "The King of Fighters '95 [Modello NGH-084]") [JP] SNK Neo-Geo CD (Sep. 29, 1995; "The King of Fighters '95 [Modello NGCD-084]") [JP] Sega Saturn (Mar. 28, 1996; "The King of Fighters '95 [Modello T-3101G]") [JP] Nintendo Game Boy (Apr. 26, 1996; "Nettou The King of Fighters '95 [Modello DMG-AKFJ-JPN]") [JP] Sony PlayStation (june.28, 1996; "The King of Fighters '95 [Modello SLPS-00351]") [JP] Sega Saturn (Dec. 31, 1996; "Gentei KOF Double Pack [Modello T-3110G]") [JP] Sony PlayStation (Mar. 28, 1997; "The King of Fighters '95 [The Best] [Modello SLPS-91026]") [JP] Sega Saturn (Oct. 01, 1998; "The King of Fighters Best Collection [Modello T-3125G]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Limited Edition] [Modello SLPS-25535]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Modello SLPS-25605]") [JP] Sony PS2 (21 giu. 2007, "The King of Fighters - Orochi Hen [NeoGeo Online Collection The Best] [Modello SLPS-25791]") [US] Nintendo Wii (Oct.2008, "The King of Fighters Collection: The Orochi Saga") [US] Sony PS2 (Oct.2008, "The King of Fighters Collection: The Orochi Saga") [US] Sony PSP (Oct.2008, "The King of Fighters Collection: The Orochi Saga") Nintendo Wii [Virtual Console] [US] (apr.26, 2010)
CONTRIBUISCI Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=1286&o=2
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