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Ikari (Japan No Continues) - MAME machine

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ikarijp
Ikari (Japan No Continues)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
ikarijp Ikari (Japan No Continues)
Short name:
Ikari
Manufacturer:
Year:
Genre:
Shooter
Category:
Shooter / Walking
Serie:
Driver source:
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways, Positional
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
288x216@60 Hz, ruotato di 270°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Zilog Z80
Audio
Sound:
Audio chips:
Speaker, YM3526 OPL
Romset
First release:
Mame 0.35b2 released on jan-24 1999
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
ikari Ikari Warriors (US JAMMA)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 38 years ago:

    Ikari © 1986 SNK.

    Ikari is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

    Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers.

    The enemy soldiers utilize a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way.

    While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

    Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

    Unlike most arcade games, Ikari is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.

    TECHNICAL
    Main CPU: (2x) Zilog Z80 (@ 4 Mhz)
    Sound CPU: Zilog Z80 (@ 4 Mhz)
    Sound Chips: (2x) YM3526 (@ 4 Mhz)

    Players: 2
    Control: 8-way joystick (rotary).
    Buttons: 2

    TRIVIA
    Released in March 1986 in Japan.

    The title of this game translates from Japanese as 'Anger'.

    SNK's answer to Capcom's Commando. Unlike Commando, Ikari features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls.

    The two heroes of the Ikari series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel.

    Export releases:
    This game is known outside Japan as "Ikari Warriors".

    TIPS AND TRICKS
    • When driving a tank, try to avoid upgrading from cannonballs to missiles. Cannonballs explode as supergrenades, making it easier to hit gates and squadrons of men. Missiles, unfortunately, only take out one obstacle and will explode upon reaching their maximum range, which is rarely where you'd like the explosions to be.
    • There are times when incoming missile triggers are impossible to avoid in the tank. A bug in the machine maximizes the number of explosions that can be onscreen at one time. When you MUST run over a trigger, fire off three shots rapidly timed to explode when the missile lands. With luck, the computer will be unable to generate the explosion and you and your tank can continue.

    SERIES
    • Ikari (1986)
    • Dogosoken (1986)
    • Ikari III - The Rescue (1989)

    PORTS
    • CONSOLES:
    Nintendo Famicom (1986) "Ikari [Model KAC-IK]"

    • COMPUTERS:
    MSX 2 (1987) "Ikari [Model SFX-IK]"

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1176&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
ikarijp
Title:
Ikari
Text:
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