The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic".
Godzilla: Breaths fire to destroy the enemy. ZZZ: Enemy sleeping period. Hammer: A single strike digs and covers. Sand clock: Time limit extended. Steel ball: Digs blocks in one vertical line. Warp: To the next stage. Water: Flood due to rain, enemy washed away!! Footprints: Increase one extra clone. Bomb: Devastates the enemy. X2: Points double at that stage only.
STAFF Programmed by: Y. Saka, Tiny Tomo Graphic designed by: Atsuko Yasaki, Yuko Mabuchi, Ayako Funatsu, Keisuke Matsuoka Music & Effect sound by: Tatsuya Watanabe, Swara Pro Hardware designed by: Hayato Morinaga Produced by: Hiroshi Kaneko
PORTS Kaneko planned to release a Sega Mega Drive home conversion of this game, but it was never released.
CONSOLES:
Sega Game Gear (1991)
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=234&o=2
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The Berlin Wall
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