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Black Knight 2000 (LG-1) - Gioco MAME

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bk2k_lg1
Black Knight 2000 (LG-1)
1
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Dati principali
Romset e nome:
bk2k_lg1 Black Knight 2000 (LG-1)
Nome semplificato:
Black Knight 2000
Produttore:
Williams
Anno:
Genere:
Elettromeccanico
Categoria:
Elettromeccanico / Flipper
Serie:
-
Sorgente driver:
pinball/s11b.cpp
Lingua:
Inglese
Giochi simili:
Input / Controlli
Giocatori:
Un solo giocatore per volta
Controlli:
Tastierino
Pulsanti / tasti:
Coins:
Cabinet:
-
Free-play:
Non supportato
Classifiche
Voto medio:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Schermo:
Non gestito
Orientamento:
Scorrimento:
Non indicato
Colori:
-
CPU:
Motorola MC6802, Motorola MC6808, Motorola MC6809E
Audio
Canali:
2 canali audio
Chips audio:
Biquad Filter, HC-55516, MC1408 DAC, Samples, Speaker, Williams System 11 Background Audio Board, YM2151 OPM
Romset
Prima release:
Mame 0.141u1 rilasciato il 24-gen-2011
Ultima release:
Mame 0.265 rilasciato il 24-apr-2024
Clone di:
bk2k_l4 Black Knight 2000 (L-4)
Bios:
Non richiesto
Usa rom di:
-
Sample:
Rom set vecchio:
Nessuno
Rom set nuovo:
Nessuno
Files
Dump:
GOOD
Stato emulazione
Complessivo:
PRELIMINARE
Emulazione:
Preliminare
Grafica:
Buono
Colore:
Buono
Suono:
Preliminare
Cocktail:
Buono
Protezione:
Buono
Salvataggio:
Supportato
Dati aggiuntivi
  • History
  • Info
  • Score
  • PCB
  • Comandi
  • Init
  • Driver
  • XML
  • Informazioni fornite da © Alexis Bousiges
    Flipper pubblicato 34 anni fa:

    Black Knight 2000 © 1989 Williams Electronics Games, Incorporated.

    He rides again!

    DATI TECNICI
    Williams System 11B
    Numero modello: 563

    CPU principale: M6808 (@ 1 MHz)
    CPU sonora: Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
    Chip sonori: Yamaha YM2151 (@ 3,579545 MHz), (2x) DAC, (2x) HC55516

    CURIOSITÀ
    Rilasciato nell'Aprile 1989. This game was the first game to implement two features that would become common in modern pinballs: the 'Hurry Up' mode, and the 'Wizard Mode' (a special high scoring mode).

    Approximately 5,700 units were produced.

    Game has two different plastic artwork versions for the upper play-field: 'futuristic-style' and 'stone castle-style'. These differing plastics appear around the lock assembly, near the 'W.A.R' lanes, as the upper ramp cover, and as the 'Magna-save ready' sign. Reportedly, the futuristic artwork may be the earlier design.

    PUNTEGGIO
    UPPER PLAYFIELD

    • W-I-N Lanes: Increases the bonus multiplier and lights 'Ransom' at the drawbridge.
    • W-A-R Lanes: Starts 'Hurry Up' (countdown timer) when completed; shoot the ball up the Skyway ramp to collect it. Also, during Double Knights Challenge, scores a million points if completed.
    • Drawbridge: Hit the three-bank stand-ups to lower the drawbridge, and then shoot the ball up the bridge to lock a ball. If the 'Ransom' light is lit, shoot the ball up the bridge to spot a letter for 'RANSOM' (shown on the backglass). Also collects the Jackpot during multiball.
    • Upper Loop: Shoot the ball around the loop to increase the loop bonus; consecutive shots earn different awards (extra ball, hold bonus, etc.).


    LOWER PLAYFIELD

    • Skyway Ramp: Scores the 'Hurry Up' and the Skyway Bonus, as well as an Extra Ball, if any of them is lit.
    • K-N-I-G-H-T Targets: If all the targets are hit within a set amount of time, a letter in B-L-A-C-K is spotted and the kickback and the Magna-Save is re-lit. Lighting all the letters in B-L-A-C-K lights the 1 million-point Skyway Bonus (which is collected at the ramp).
    • U-Turn Loop: Scores 25,000 points for the first loop, and increases for each consecutive loop, maxing out at 250,000 points. Also lights the Challenge Lane for 'Double Knights Challenge'.
    • Lightning Lane: Spins the Lightning Wheel for a random award (when lit); the ball is kicked to the upper playfield.
    • Challenge Lane: When lit, it starts the two-ball 'Double Knights Challenge', in which completing the W-A-R Lanes score 1 million points, and lasts until you lose one ball.
    • Magna-Save: Prevents right outlane drains; activated with a separate button.


    SPECIAL SCORING MODES

    • Multiball: After locking the third ball in the Drawbridge, Multiball starts. During this mode, hitting the K-N-I-G-H-T targets increases the Jackpot. Shooting a ball in the Drawbridge awards the Jackpot. If you lose two balls, a countdown begins to lock the remaining ball in the Drawbridge to collect the Jackpot.
    • The King's Ransom: The game's 'Wizard Mode'. It starts after all six letters of R-A-N-S-O-M is collected (as shown on the backglass). In this mode, EVERYTHING is lit for a limited amount of time: Unlimited balls, 3-ball Multiball, the Bonus Multiplier is maxed out and held, Jackpot is lit at the drawbridge, 'Double Knights Challenge' is lit, Extra Ball and Skyway Bonus are lit at the ramp, and the U-Turn Loops are maxed out at 250,000 points!

    CONSIGLI E TRUCCHI
    The simplest strategy for BK2K can be summed up in 4 words: avoid the lower playfield. Most of the big points are on the upper playfield, and while the ball is on the upper playfield, you can't lose it!

    The most important shot to learn is the Skyway. You should practice it to the point where you can nearly always one-touch a ball draining off the upper playfield right back up into the Skyway off the right flipper, preferably without trapping it first. This one shot will make your score skyrocket, since it prevents draining and sets you up for big points from Hurry-Up and extra balls galore from the Loop.

    On the upper playfield, learn to make Loop shots; they're the key to extra balls, and with practice you can also learn to drop the ball into the WIN lanes to light Ransom. When Hurry-Up or Extra Ball lights on the Skyway, don't be afraid to let the ball drain to the lower playfield to collect it; once you've practiced the Skyway shot sufficiently, the reward is well worth the minor risk. Also, it's vital to learn the art of nudging the ball around the WAR lanes; a good player can nearly always make the ball dribble its way across the tops of the lanes to the upper flipper, keeping it on the upper playfield, and probably getting credit for at least one of the lanes in the process, even on a machine with pretty tight tilt settings.

    During Multiballs, you pretty well have no choice but to learn to deal with the lower playfield. The Challenge Lane will hold onto a ball going into it for about ten seconds before letting it go, which is a good way of getting a ball out of the way. Also, don't forget the Lightning Lane; even if it's not lit, it still gets the ball back to the upper playfield. Multiballs are also a good time to shoot for the KNIGHT targets, if you need to relight the Kickback or Magna-Save; with all the balls bouncing around, you'll hit your share of drop targets anyway. It's recommended to NOT shooting at the drop targets unless you need to relight something; every time you clear them, the timer accelerates, so it gets that much harder to clear them when you actually need them. And the
    bonus for completing BLACK is pretty paltry; you can get much greater rewards by concentrating on the upper playfield and making your Hurry-Ups.

    During King's Ransom, concentrate on making the Skyway and Drawbridge shots at least once each, since that's where the big points are. Don't mess up your shots with the balls already on the playfield just to plunge a new ball in (unless you're going to use the new ball to shoot for the Jackpot); in particular, if a ball pops into the plunger lane with less than 5 seconds left in King's Ransom, and you're confident that you're not going to lose one of the balls in play in the next few seconds, leave it there! It's effectively an extra ball; when King's Ransom ends, just leave the other ball in the plunger lane, and plunge it out when you finally lose the last ball in play.

    SERIE
    • Black Knight (1980)
    • Black Knight 2000 (1989)

    STAFF
    Design, Concept, & Direction: Steve Ritchie (SSR)
    Software, Effects, & Magic: Ed Boon (EJB)
    Mechanical Excellence: Joe Joos (JJJ)
    Artiste Extraordinaire: Doug Watson (DTW)
    Music, Speech, & Sounds: Brian Schmidt (BLS), Dan Forden, Steve Ritchie
    Supertechs: Butch Ortega, Zofia Bil, Jose Delgado, Tony Kraemer, Dick Valosek, Mark Johnson, Elaine Johnson, Paul Johnson, Al Cardenas, Manu Jayswal, Greg Freres, Art Clafford

    VOICES:
    Black Knight: Steve Ritchie
    Chori of Angels: Stephanie Rogers, Glo Van Vlack

    CONTRIBUISCI
    Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=5227&o=2
    Informazioni fornite da Contribuisci alla traduzione da
  • Informazioni fornite da
    Informazioni fornite da / © Copyright by Fujix
  • Informazioni fornite da
  • Informazioni fornite da
  • Informazioni fornite da Fabricio Coroquer, tratto dal lavoro di
    ATTENZIONE: La versione breve è stata dismessa nel novembre 2019
  • Informazioni fornite da Contruibisci da
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Dati aggiornati al 25 aprile 2024


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Romset:
bk2k_lg1
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Black Knight 2000
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