Another game in spired by "Space Invaders", this one includes some innovation on the aliens: One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.
TECHNICAL Game ID: 310-318
Main CPU: Zilog Z80 (@ 1.93356 Mhz) Sound Chips: Samples
Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.00 Hz Palette colors: 64
Players: 2 Control: 2-way joystick Buttons: 1
TRIVIA Released during November 1979.
SCORING Bottom Blue aliens: 100 points White aliens: 200 points Yellow aliens: 300 points Light Blue Aliens: 400 ponts Top Blue Aliens: 800 points UFOs: 1,000 - 2,000 points
TIPS AND TRICKS Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=1197&o=2
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