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Dragon's Lair (US Rev. F2) - Gioco MAME

4740
dlair
Dragon's Lair (US Rev. F2)
dlaire
Dragon's Lair (US Rev. E)
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GIOCO SISTEMA CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Dati principali
Romset e nome:
dlair Dragon's Lair (US Rev. F2)
Nome semplificato:
Dragon's Lair
Produttore:
Cinematronics
Anno:
Genere:
Platform
Categoria:
Platform / Corri & Salta
Serie:
Dragon's Lair
Sorgente driver:
cinematronics/dlair.cpp
Lingua:
Inglese
Giochi simili:
Input / Controlli
Giocatori:
Un solo giocatore per volta (singolo, 2 alternati)
Controlli:
Joystick 8 direzioni
Pulsanti / tasti:
Coins:
Cabinet:
-
Free-play:
Supportato
Classifiche
Voto medio:
AntoPISA BestGame:
90-100 (I giochi migliori)
MASH All-Time:
-
Video
Schermo:
704x480@59,940057 Hz, CRT 31kHz
Orientamento:
Orizzontale
Scorrimento:
Non indicato
Colori:
-
CPU:
Zilog Z80
Audio
Canali:
2 canali audio
Chips audio:
AY-3-8910A PSG, Pioneer LDV-1000 HLE, Speaker
Romset
Prima release:
Mame 0.74u2 rilasciato il 06-ott-2003
Ultima release:
Mame 0.272 rilasciato il 30-nov-2024
Clone di:
-
Cloni:
Bios:
Non richiesto
Usa rom di:
-
Sample:
-
Rom set vecchio:
Nessuno
Rom set nuovo:
Nessuno
Files
Dump:
GOOD
Stato emulazione
Complessivo:
BUONO
Emulazione:
Buono
Grafica:
Buono
Colore:
Buono
Suono:
Buono
Cocktail:
Buono
Protezione:
Buono
Salvataggio:
Supportato
Dati aggiuntivi
  • History
  • Info
  • Score
  • PCB
  • Comandi
  • Init
  • Driver
  • XML
  • Informazioni fornite da © Alexis Bousiges
    Videogioco arcade pubblicato 41 anni fa:

    Dragon's Lair © 1983 Cinematronics.

    Dragon's Lair is THE original laser disc video game, the video and sound sequences for the game are stored on a LASER DISC. This unprecedented game lets a player participate in an animated AND INTERACTIVE motion-picture experience.

    Dragon's Lair is the first game born to the new generation of video games. This unprecedented game is the first motion-picture type fairy tale you interact with.

    As Dirk the Daring, a player's goal is to rescue the princess. The adventures along the way are horrible and terrifying, but, a skilled and brave knight, like honor and truth, can prevail.

    A player has a choice of 5 moves at any given time. A complete game of Dragon's Lair requires more than 200 correct moves. Timing is critical! Dirk can be too hesitant or too eager to make a move. Only experience and a good memory enable Dirk to complete his mission.

    The game opens with the dark visage of a foreboding castle looming in the distance. The next thing you know, you are Dirk, running across the castle drawbridge. The gate clangs shut behind you, and your quest to kill the dragon and save Princess Daphne has begun!

    More than 40 possible episodes will be presented to you. Some require many fast repeated moves; others will require fewer, more calculated moves.

    Dragon's Lair can be a 1-or 2-player game. If 2 play, 2 twin knights engage in mortal combat with the same demons until they both die (use up their lives), or until one rescues the fair princess from the dragon's lair.

    At the beginning of the game, if the player makes a wrong move and loses a life, a new scene will appear at random. Later in the game, a scene that is not completed properly is repeated until it is mastered. Also, when a player loses a life, the scene stops, the screen turns blue, and PLAYER 1 or PLAYER 2 is displayed on the screen, along with that player's number of remaining lives.

    As you play the game you may find that sane scenes are repeated, but the image is reversed on the screen (the scene is reversed on the disc, not by the hardware).

    Princess Daphne appears during the game, in distress and crying for help. She is unattainable until the end.

    DATI TECNICI
    The images for the game are stored on a laser disc, a type of storage device. Dragon's Lair uses a laser-disc player made by Philips (model 22VP 932/00) and a Z80 microprocessor to generate the images and action required for game play.

    Most of the sounds you hear during game play originate from the disc.

    The control panel:
    SWORD BUTTONS: Causes Dirk to draw and use his sword.
    JOYSTICK: Controls Dirk's movements. Dirk moves in the direction that the joystick is pointed. In some instances, moving Dirk to an object causes him to do something with that object.

    CURIOSITÀ
    Dragon's Lair è stato rilasciato il 19 Giugno 1983.

    The attract mode of the game displays various short vignettes of gameplay with the accompanying narration: 'Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!'

    Dragon's Lair was one of the first games to use the then-new Laserdisc format. It was the first game to have feature-quality animation (exactly 22 minutes of full animation at a cost of 1.3 million dollars). This set it apart from the other arcade games of the day which had very primitive graphics.

    The animation was done by Don Bluth Studios, which also did feature-length animated movies such as 'The Secret of NIMH' and 'An American Tail'. Don Bluth was a former Disney employee who left to start his own company. To keep the cost as low as possible, they decided not to hire professional voice actors. Instead they all pitched in and did the voices themselves. Sound Engineer, Dan Molina was the voice of Dirk the Daring. Vera Lanpher, head of assistant animators, was the voice of Daphne. The narrator was Michael Rye and the musical score was created by Christopher Stone.

    Dirk only speaks twice. Once, he mutters 'Uh, oh' when the platform begins to recede during the fire-swinging sequence, and exclaims 'Wow!' when first entering the dragon's lair.

    Dragon's Lair had a huge impact on the arcade industry in 1983 (grossing more than 32 million dollars in the first eight months in the arcades). It was so big that quite a bit of merchandise was produced. Dragon's Lair books, buttons, trading cards, stickers and toys were just a few of the many different items that could be purchased.

    Lance Mazmanian was the one of the first ever in the US (or perhaps actually the first in the US) to successfully complete the commercially released Dragon's Lair game. This happened at Zody's Arcade in North Las Vegas, Nevada, 1983, when Mazmanian, then 17 years-old, narrowly beat Rick Gurlach to the prize (Gurlach completed the game a mere day later). When word of the victory spread, two Japanese executives from a competing game company flew to Las Vegas to meet with Mazmanian, who was privately interviewed for an hour in the arcade (which was closed by the operators to accommodate the interview). Mazmanian was asked extensive questions about the interface, the gaming experience, the control cluster, the story progression, the animation, and so on.

    Marvel Studio produced a Saturday-morning TV-show based on the game. The TV show, produced by Ruby Spears, debuted in the fall of 1984 on ABC and lasted only 1 season.

    There was also a Dragon's Lair feature film that was planned, storyboarded, and written but never put into production. The film was to be called 'Dragon's Lair - The Legend'.

    The 'Hover Joust' scene and 'dirk turns into a skeleton' death scene was parodied in an episode of the animated television show Family Guy in 2009

    Dragon's Lair has been parodied in a sketch on the television show Robot Chicken.

    KOTO, an Italian synth group released two Discs in 1988, KOTO 'Dragons Legend' and KOTO 'Dragons Megamix'. The remix music themes include takes of the audio from the attract mode of Dragon's Lairas well as some dialogs of Daphne in game. The themes are Dragons Legend, Dragons Legend (Dub version) and Dragons Megamix.

    Greg Sakundiak detiene il record ufficiale di questo gioco con three starting lives with a score 374,954 points on July 20, 1985.
    Judd Boone detiene il record ufficiale di questo gioco con five starting lives with a score of 558,724 points on October 31, 1983.

    AGGIORNAMENTI
    • Rev. A: use the Pioneer PR-7820 only, 5 Chip set.
    • Rev. B: use the Pioneer PR-7820 only, 5 Chip set.
    • Rev. C: use the Pioneer PR-7820 only, 5 Chip set.
    • Rev. D: use the Pioneer PR-7820 only, 5 Chip set.
    • Rev. E: use the Pioneer LD-V1000 only, 4 Chip set.
    • Rev. F: use either players, 4 Chip set.
    • Rev. F2: use either players, 4 Chip set.

    CONSIGLI E TRUCCHI
    • Hints:
    1. React! Often the player will be given a visual cue as to which direction to move. These cues are often presented as a flashing light, flashing tunnel, flashing rope, or flashing door. In general, the player should move toward a flashing object.
    • Remember, even though the player may know the direction to move, the timing of his move is critical.
    • The player must react to fire -- it is his enemy. He should not linger too long near fire, and in general, he should move away from blazing fires.
    • Unlimited Lives: On some versions of Dragon's Lair the programmers left a secret Easter Egg that allows you to have unlimited lives. To access it, wait for the Attract Mode to begin, then hold the joystick UPLEFT and press the Sword button while inserting your quarters. Release the joystick and then select 1 player. You will now have unlimited lives until you complete the game.

    SERIE
    • Dragon's Lair (1983)
    • Dragon's Lair II - Time Warp (1991)
    • Dragon's Lair 3D - Return To The Lair (2002, PC CD-ROM)
    • Dragon's Lair 3 (2004, PC CD-ROM)

    STAFF
    Designer: Rick Dyer
    Animation by: Don Bluth
    Gameplay designed by: Victor Penman, Marty Foulger, Darlene Waddington
    Programmato da: Mike Knauer, Vince Lee
    Auxiliary programming: Earl Stratton
    Voice acting: Michael Rye, Vera Lanpher, Dan Molina

    CONVERSIONI
    • CONSOLE:
    Colecovision (1984)
    Nintendo Famicom (1990)
    Nintendo Game Boy (1990)
    Nintendo SNES (1992)
    Panasonic 3DO [JP] (Mar. 26, 1994) "Dragon's Lair [Modello FZ-SJ0153]"
    Sega Mega-CD (1994) "Dragon's Lair [Modello 4436]"
    Phillips CD-I (1994) "Dragon's Lair [Modello 810 0181]"
    Sega Saturn
    Atari Jaguar (1995): CD version
    Nintendo Game Boy Color (2000)
    Sony PlayStation 2 (2000)
    Microsoft XBOX (2001)
    Nintendo DSi [DSiWare] (2010)
    Nintendo Wii (2010) "Dragon's Lair Trilogy"

    • COMPUTER:
    Commodore C64 (1986) "Dragon's Lair"
    Commodore C64 (1987) "Dragon's Lair II"
    Sinclair ZX Spectrum (1986) "Dragon's Lair"
    Sinclair ZX Spectrum (1987) "Dragon's Lair II"
    Amstrad CPC (1986) "Dragon's Lair"
    Amstrad CPC (1987) "Dragon's Lair II"
    Commodore Amiga (1988)
    Atari ST (1988)
    Apple Macintosh [3.5"] (1988)
    PC [MS-DOS, 3,5" / 5,25"] (1990) "Dragon's Lair"
    PC [MS-DOS, 3,5" / 5,25"] (1991) "Dragon's Lair - Escape from Singe's Castle"
    PC [MS Windows 9x, DVD-ROM] (1997)
    PC [MS Windows 9x, CD-ROM] (1997) "Dragon's Lair Deluxe Pack"
    PC [MS Windows, CD-ROM] (2001) "Arcade Authentic Version"

    • ALTRE:
    DVD-Video (1998)
    DVD-Video (2002) "Dragon's Lair 20th Anniversary Special Edition": PS2 & XBOX Compatible
    Google Play (2012): Digital Leisure

    CONTRIBUISCI
    Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=702&o=2
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  • Informazioni fornite da Fabricio Coroquer, tratto dal lavoro di
    ATTENZIONE: La versione breve è stata dismessa nel novembre 2019
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Dati aggiornati al 30 novembre 2024


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dlair
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Dragon's Lair
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