Zwackery was a sword-fighting and spell-casting game in which the player controls a cartoony wizard Zak Thwacker on a quest to restore an enchanted frog back into the buxom princess she once was. A platform-style exploration game, the world that Zak explores is actually dozens of different screens which the player exits and enters through doorways and tunnels in search of spell and other powerups that will help him defeat the Evil Ghoulum. The Sword can be used to stab, or it can be spun around the player. The Shield, which can be wielded in the same manner, provides protection. Spells include Bouncing Boots, Shooting Swords, Invisibility Potions, Magic flutes, and a Dragons Egg, which put Leapin Fungoes to sleep and allows safe passage through the Dragon's Lair.
Screen orientation: Horizontal Video resolution: 512 x 480 pixels Screen refresh: 30.00 Hz Palette colors: 4096
Players: 1 Control: dial Buttons: 4
TRIVIA The game is the first game ever officially designed by artist animator Brian Colin, who would later design such arcade classics as "Rampage", "Xenophobe", "Arch Rivals" and "Pigskin".
Default highscore table: BC 500000 ZAWKMASTER RO 400000 SAGE IL 350000 SORCERER AI 300000 WIZARD NN 250000 MAGICIAN EG 200000 TRICKSTER MO 150000 CONJURER IL 100000 ADEPT LE 50000 NOVICE SN 10000 AMATEUR
STAFF Concept & design: Brian Colin, Emil S. Golen
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=3262&o=2
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