A 1 to 2-player cooperative game, featuring Namco's innovative 'Hit and Hide' system.
In the third installment of the Time Crisis series, the island of Lukano is threatened by the Zagorias Federation Army who is planning to use tactical missiles which will not only threaten Lukano, but the nations surrounding Lukano. In response to the hostile takeover, VSSE deploys agents Alan Dunaway and Wesley Lambert to the leader of the Federation Army behind the hostile takeover named Giorgio Zott.
TECHNICAL Standard Cabinet Dimensions: 87'' x 62'' x 66''. Deluxe Cabinet Dimensions: 91'' x 92'' x 70''.
Runs on the "Namco System 246" Hardware.
Screen Orientation: Horizontal
TRIVIA Even if titlescreen says 2002 (development year), Time Crisis 3 was shown at the 2003 AOU Amusement Expo show in Japan. It was then released on April 01, 2003.
This game is rated Animated Violence Strong.
Time Crisis 3 is the first game in the series which allows players to switch weapons while hiding from the enemy's gunfire. while hiding, the player can pull the trigger to switch their standard handgun with submachine guns (which allows rapid fire capabilities while the player is not hiding), a Shotgun (which provides a wider range of firing), and a grenade launcher (which inflicts massive damage to enemies).
SERIES
Time Crisis (1995, ARC)
Time Crisis II (1998, ARC)
Crisis Zone (1999, ARC)
Time Crisis - Project Titan (2001, PSX)
Time Crisis 3 (2003, ARC)
Time Crisis 4 (2006, ARC)
Razing Storm (2009, ARC)
Time Crisis 5 (2015, ARC)
PORTS
CONSOLES:
Sony Playstation 2 (2003)
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=3985&o=2
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