A one-on-one fighting game - the collaboration between Capcom and SNK - pits seventeen well-known SNK combatants against seventeen of Capcom's most famous game characters.
'SVC Chaos' primarily utilizes the command system of the "King of Fighters" series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, however, "Capcom vs. SNK 2", SvC features no air guards and lacks a 'groove system', instead focusing on quicker game play and online competition.
Each character is equipped with a basic three-bar system for executing 'Exceeds' (special attacks), with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (For example, the player can no longer increase the damage of the 'Zujou Sashi' used by Choi Bounge by tapping the buttons).
TECHNICAL Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-269
Here are the 17 SNK characters (plus Evil Mr Karate) and their first appearance in video games: Athena Asamiya - "Athena" Choi Bounge - "The King of Fighters '94" Earthquake - "Samurai Shodown" ("Samurai Spirits" in Japan) Iori Yagami - "The King of Fighters '95" Kasumi Todoh - "Art of Fighting 3 - The Path of the Warrior" ("Ryuuko no Ken Gaiden" in Japan) Kim Kaphwan - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan) Kyo Kusanagi - "The King of Fighters '94" Geese Howard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan) Genjyuro Kibagami - "Samurai Shodown II" ("Samurai Spirits II" in Japan) Goenitz - "The King of Fighters '96" Mai Shiranui - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan) Mars People - "Metal Slug - Super Vehicle-001" Mr Karate - "Art of Fighting 2" ("Ryuuko no Ken 2" in Japan) as Takuma Takazaki Orochi Iori - "The King of Fighters '97" Ryo Sakazaki - "Art of Fighting" ("Ryuuko no Ken" in Japan) Shiki - "Samurai Shodown 64" ("Samurai Spirits 64" in Japan) Terry Bogard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)
There are also 17 Capcom characters (plus Shin Akuma) and here are their first appearances: Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan) Balrog (M. Bison in Japan) - "Street Fighter II - The World Warrior" Chun-Li - "Street Fighter II - The World Warrior" Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" ("Street Fighter Zero" in Japan) Demitri - "Darkstalkers - The Night Warriors" ("Vampire - The Night Warriors" in Japan) Dhalsim - "Street Fighter II - The World Warrior" Guile - "Street Fighter II - The World Warrior" Hugo - "Final Fight" Ken Masters - "Street Fighter" M. Bison (Vega in Japan) - "Street Fighter II - The World Warrior" Red Arremer - "Ghosts'n Goblins" Ryu - "Street Fighter" Sagat - "Street Fighter" Tessa - "Red Earth" ("Warzard" in Japan) Vega (Balrog in Japan) - "Street Fighter II - The World Warrior" Violent Ken - "Street Fighter Alpha 3" ("Street Fighter Zero 3" in Japan) Zero - "Mega Man X" ("Rockman X" in Japan)
The super bar is called the 'Groove Power Gauge'; a reference to "Capcom Vs. SNK 2 - Mark of the Millenium 2001".
Bao (from the King of Fighters series) makes a cameo in a few of Hugo's pre-battle and win poses.
The Athena that features in SVC Chaos is the original Athena character design that featured in the character's debut platform game, "Athena", instead of the usual Asimaya Athena that appears in virtually every other SNK game. Notably, a lot of her moves are now very different, and she wears noticeably less clothes due to the fact Athena loses her dress during Athena's intro. Athena's fighting moves are inspired by the manga/anime 'Saint Seiya'.
The 'Sennou Ken' character is based on the psycho-controlled Ken in the SF animated movie. A lot of Mars People's moves are references to numerous UFO-based staples; Independence is a reference to the movie 'Independence Day', for example.
The 'Dan Hibiki' character is once again used as a vehicle for numerous genre parodies. If you perform his super-taunt he parodies Joe Higashi and Yuri Sakazaki's taunts. Also, two of his new moves are parodies of the Kyokugen moves. In the first of these moves, Dan attempts to do one of the larger fireballs performed in one Ryo's desperation move, but it has the same range as his regular fireball. On the second move, Dan attempts to perform his own powerful punch similar to Ryo's Exceed move, but after the move charges and connects Dan grabs his arm in pain and then pretends it was nothing.
While using Demitri, if you perform Midnight Bliss on Orochi Iori, Iori will turn into Miss X (from SNK Gal Fighters on the Neo Geo Pocket) as he's choking him.
Suleputer released a limited-edition soundtrack album for this game on November 2003.
Some well-known hacks of the game include: "SVC Chaos - SNK Vs. Capcom Plus". "SVC Chaos - SNK Vs. Capcom Super Plus".
TIPS AND TRICKS
Random Select: On the character select screen, hold Start to activate a roulette-like feature.
Play as Geese: Hold Start and press Left(x3), Down, Left, Up, Right, Up, then press a button to select.
Play as Dan: Hold Start and press Down, Left(x7), then press a button to select.
Play as Goenitz: Hold Start and press Down(x3), Right, Down, Left(x3), then press a button to select.
Play as Demitri: Hold Start and press Right(x3), Left, Up, Right, Down, Up, then press a button to select.
Play as Mars People: Hold Start and press Up, Down, Right(x3), Up, Down, Left(x2), Down, then press a button to select.
Play as Zero: Hold Start and press Up, Right(x2), Left(x2), Down, Up(x3), Right, then press a button to select.
Play as Orochi Iori: Hold Start and press Up(x3), Down, Left, Right, Down, Left, then press a button to select.
Play as Violent Ken: Hold Start and press Up(x2), Down, Left(x2), Right, Left, Up, then press a button to select.
Fight against Red Arremer:
1) Finish 5 rounds with supers/specials. 2) Do not lose any rounds. 3) Finish off at least one character with block damage. If done correctly, your character will be transported to Hell after the fight with Shin Akuma/Shin Mr. Karate, where he/she will have to fight Red Arremer. Note: Some people (like Dan and Demitri) have alternate endings for fighting and winning in Hell.
Fight either Mars People or Zero: Don't lose any rounds, Don't win any rounds by "Time Out", win 3 rounds by using an Exceed Move.
Fight Geese Howard or Demitri Maximoff: Don't lose any rounds, Don't win any rounds by "Time Out", win 1 round by using an Exceed Move.
Fight Goenitz or Dan Hibiki: Fail to meet either of the above requirements.
Also your opponent on Stage 6 determines who you will fight in Stages 7 and 8.
Fight Orochi Iori (Stage 7) and Serious Mr. Karate (Stage 8): Stage 6 opponent is a Capcom character.
Fight Violent Ken (Stage 7) and Shin Akuma (Stage 8): Stage 6 opponent is an SNK character.
Fight Athena: Don't lose any rounds during Stages 1 through 7, Don't win any rounds by block damage.
Mid-Bosses: your performance in Stages 1 through 3 affects who you will fight in Stage 4.
Final Bosses: your performance in Stages 1 through 7 affects if you'll fight either Athena or Red Arremer (in Stage 9) after beating Stage 8 (Shin Akuma or Serious Mr. Karate). Your performance in Stage 8 will not affect any of these conditions.
See character's true/good ending: Defeat Athena or Red Arremer in Stage 9. If you lose to Athena or Red Arremer then you cannot continue. Many characters (such as Dan and Demitri) have different endings for beating either Athena or Red Arremer.
CPU Character Patterns: before you start the game the CPU randomly picks one of the predetermined patterns of opponents. This affects stages 1 through 3 and 5 & 6. Stage 4 is the predetermined mid-boss. Here are the predetermined pattern of fighters.
Pattern 1: Kim, Dhalsim, Mai, Bison, Kyo Pattern 2: Vega, Earthquake, Chun-Li, Choi, Ryo Pattern 3: Shiki, Balrog, Kasumi, Sagat, Iori Pattern 4: Guile, Genjyuro, Tessa, Kim, Ken Pattern 5: Tessa, Sagat, Mr. Karate, Chun-Li, Ryo Pattern 6: Chun-Li, Kasumi, Hugo, Mr. Karate, Guile Pattern 7: Mr. Karate, Hugo, Shiki, Dhalsim, Terry Pattern 8: Choi, Mai, Vega, Genjyuro, Akuma Pattern 9: Kasumi, Chun-Li, Shiki, Tessa, Mai Pattern 10: Earthquake, Vega, Akuma, Ken, Ryu Pattern 11: Dhalsim, Hugo, Kyo, Balrog, Iori Pattern 12: Iori, Guile, Bison, Kim, Ken Pattern 13: Ryu, Balrog, Kim, Sagat, Ryo Pattern 14: Terry, Choi, Earthquake, Genjyuro, Guile Pattern 15: Kyo, Ken, Ryo, Ryu, Terry Pattern 16: Balrog, Vega, Sagat, Bison, Akuma
So let's say the CPU randomly chooses Pattern 16 (which interesting enough follows the boss pattern of Street Fighter II plus Akuma), you would fight Balrog, Vega, and Sagat in stages 1 through 3, fight the mid-boss in stage 4, fight Bison and Akuma in stages 5 through 6, and then fight Orochi Iori and Serious Mr. Karate in stages 7 through 8 (since the stage 6 opponent was a Capcom character).
SERIES
SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color)
Capcom Vs. SNK - Millennium Fight 2000 [Model 841-0011C] (2000)
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