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Super Burger Time (World, set 1) - MAME machine

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supbtime
Super Burger Time (World, set 1)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
supbtime Super Burger Time (World, set 1)
Short name:
Super Burger Time
Manufacturer:
Data East Corporation
Year:
Genre:
Platform
Category:
Platform / Run Jump
Serie:
Burger Time
Driver source:
dataeast/supbtime.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
70 to 80 (Good)
MASH All-Time:
-
Video
Display:
320x240@57.79965 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Hudson Soft HuC6280, Motorola MC68000
Audio
Sound:
Audio chips:
Hudson Soft HuC6280, Hudson Soft HuC6280 PSG, OKI MSM6295 ADPCM, Speaker, YM2151 OPM
Romset
First release:
Mame 0.35b9 released on mar-30 1999
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Imperfect
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 34 years ago:

    Super Burger Time © 1990 Data East.

    Super Burger Time is a platform game for one or two players - and sequel to the 1982 original - in which Peter Pepper must once again prepare a set number of burgers per stage, by collecting the separate ingredients needed and dropping them onto plates at the bottom of the screen.

    Stages consist of platforms joined by connecting ladders. At the bottom of each stage are a number of empty plates and the burger ingredients lay across platforms situated directly above the plates. Peter must make ingredients drop to the platform below, until all ingredients are on the plate and the burger is complete. All burgers must be assembled to complete a stage. Ingredients include the top and bottom of the bun, the meat patty and various garnishes, such as lettuce and tomatoes.

    The chef is once again pursued by rogue ingredients, including fried eggs, sausages and green-pea pods. Differences to gameplay from the original include simultaneous two-player action, and the ability to jump. Indeed, peter must now jump on the burger ingredients several times to get them to drop, rather than simply walking over them as in the original game. Many of the game's stages are now bigger than a single screen (another change from the original) and the display scrolls to accommodate this.

    To help peter deal with the angry ingredients, he can utilize numerous kitchen-based items, including pepper (the sole weapon of the original game), a skewer, a frying pan and a water hose. Another new addition to Peter's world are boss battles, with the Chef having to throw burgers to defeat the bosses.

    TECHNICAL
    Game ID: MAE

    Main CPU: Motorola 68000 (@ 14 Mhz)
    Sound CPU: Hudson Soft HuC6280 (@ 4.0275 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz)

    Screen orientation: Horizontal
    Video resolution: 320 x 240 pixels
    Screen refresh: 58.00 Hz
    Palette colors: 1024

    Players: 2
    Control: 8-way joystick
    Buttons: 2

    TRIVIA
    Super Burger Time was released in December 1990 in Japan.

    Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Edward Randy, Super Burger Time - PCCB-00061) on April 21, 1991.

    TIPS AND TRICKS
    Unlike in the original Burger Time, your weaponry is time-limited instead of limited in number of uses. Also unlike the original, hitting an enemy enough times with your weapon will knock them off the screen. If your weapon runs out of time, you'll be left unarmed until you can get another from the windows on either side of the screen. Don't be afraid of hammering your fire button - but also remember, you get extra points if you trap an enemy beneath a falling burger piece, so it may be in your best interests to merely stun them and then drop a topping on them, depending on the situation.

    SERIES
    • Burger Time (1982)
    • Peter Pepper's Ice Cream Factory [Cassette No.39] (1984)
    • Super Burger Time (1990)
    • Burger Time Deluxe (2009, iPhone, Macintosh, PC)
    • Burger Time: World Tour (2011, PSN, XBLA; 2012, Nintendo Wii)

    STAFF
    Game designer: Koji Akibayashi
    Software: Mentaiko (as Mr. Mentaiko), Virago Yamasaki, Noriaki Matsuo, Naoya Hanada
    Graphic designer: Mario Watanabe, Yoshiyuki Urushibara
    Sound: Tatsuya Kiuchi, Tomtom Sato
    Hardware: Hiroyuki Iwabe
    Reserve man: Furiten Nishi

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2702&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on march 26 2024


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Romset:
supbtime
Title:
Super Burger Time
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