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S.T.U.N. Runner (rev 6) - MAME machine

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stunrun
S.T.U.N. Runner (rev 6)
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Main data
Romset and name:
stunrun S.T.U.N. Runner (rev 6)
Short name:
S.T.U.N. Runner
Manufacturer:
Atari Games
Year:
Genre:
Shooter
Category:
Shooter / Driving (chase view)
Serie:
-
Driver source:
atari/harddriv.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Stick
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
40 to 50 (Decent)
MASH All-Time:
Video
Display:
512x228@60.201796 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Analog Devices ADSP-2100, MOS Technology 6502, Motorola MC68010, Texas Instruments TMS34010
Audio
Sound:
Audio chips:
Atari JSA II Sound Board, OKI MSM6295 ADPCM, Speaker, YM2151 OPM
Romset
First release:
Mame 0.37b8 (0.44) released on oct-02 2000
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 35 years ago:

    S.T.U.N. Runner © 1989 Atari Games Corp.

    Take a seat, grasp the controls, and enter the world of the S.T.U.N. (Spread Tunnel Underground Network) Runner. Players travel ahead in time to the 21st century and experience the thrill of racing in a futuristic form of competitive driving. At the control of state-of-the-art technology, players pilot a billion-dollar vehicle capable of attaining speeds of over 900 miles per hour!

    Players control their vehicles with a return-to-center (RTC) flight controller. Control handles adjust shot elevation and include trigger buttons for firing. The start button is also used as a fire button for 'shock waves'.

    S.T.U.N. runner is a game of speed. The goal of this game is to travel as fast as possible and complete each race within the allotted time. Numerous enemies prevent the player from achieving this goal. Equipped with powerful lasers, all enemies can be gunned down with the exception of one.

    The race through the S.T.U.N. Network is made up of many levels. Each level presents a unique challenge to the player. The player's ultimate goal is to guide the vehicle through the network of levels to reach the 'Ultimate Challenge'. In this never-ending race, players go as far as their driving skills will take them. If the distance they travel qualifies as one of the top five, their name (18 letters) will be displayed along the road for future players to see (only if they reach this distance).

    In S.T.U.N. Runner, there is no foot pedal to control speed. Faster speed is achieved by:
    • Correctly driving on the fastest portion of the tunnel.
    • Staying off side rails (of flat sections).
    • Avoiding collisions with enemy vehicles.
    • Running over 'boosts' for hyperspeed.
    • Avoiding areas under construction.

    In turn, the fastest portion of the tunnel is the outer wall. Like a luge or bobsled racer, players use basic laws of physics to attain the fastest speed. Riding on the inner wall results in a slower speed and hinders a player's ability to reach a finish line. On flat sections, running into side rails creates a visual and audio chattering resulting in a loss of speed. The first race, a training race, called 'Cake Walk', is intended to teach players how to drive correctly.

    Red flashing markers in tunnels and flats are called 'boosts'. By running over these, the S.T.U.N. Runner gets a boost of hyperspeed. In addition to reaching the finish line faster, a S.T.U.N. Runner in boost in invincible. The vehicle can pass through all enemy vehicles unharmed and cannot be shot. In this mode the player's vehicle will appear transparent as though it is a skeleton.

    The underground network has three different tunnel sections. They include wide tunnels, narrow tunnels, and tunnels under construction. Under construction sections contain portions that are unsurfaced. These areas do not provide full power to the vehicle, and slow down the S.T.U.N. Runner.

    Open areas are called 'flats' and are both narrow and wide. Being above the ground, the player is treated to many views of the earth's surface in the 21st century. On flats, players must avoid driving along the side rails. The friction caused will slow down the S.T.U.N. Runner vehicle.

    A S.T.U.N. Runner vehicle has six shields for added protection. Colliding with an enemy results in the loss of one shield. At the end of each race, players are awarded bonus points for each shield remaining. A large bonus is awarded if all shields are intact.

    In the tunnels and flats are ramps. These ramps will catapult S.T.U.N. Runners above the track for a brief distance. Ramp jumping is often a good method of crossing areas under construction and avoiding collisions with enemies.

    When players do not reach the finish line of a race within the allotted time, the game would normally end. However, they can be allowed to advance to the next level on a continuation.

    Special Weapon: In selected races, a 'shock wave' is located along the way. If the player can pick up the shock wave, the weapon becomes available for use. Also, shock waves can be awarded on some levels if the player hits a predetermined number of stars and completes the level. This information is green in the map at the start of each level.

    Players activate the shock wave by pressing the start button. This super weapon will destroy all enemies and hazards within view. It is a one-time weapon, but more than one can be stored. The number of shock waves stored is show as blue and white icons on the screen below the level number display.

    Bonus Stars: Additional points can be scored along the way by running over 'stars'. In the first race, the training race called 'Cake Walk', the stars are red. Players should run over as many stars as possible. In the remainder of the game, all bonus stars are green.

    Challenge Races: These are bonus races awarded to players for reaching various points in the game. Races 5, 10, and 15 are challenge races. Each presents a unique challenge to the player.
    • Boost Challenge
    • Star Challenge
    • Kill Challenge

    In each challenge race, players have one goal. Instructions are displayed prior to the start of each race. The time clock still operates, but a game will not end because the time expires. This is considered a free bonus for players. Each challenge level has its own high score table.

    Ultimate Challenge: For those players skilful and patient enough, an 'Ultimate Challenge' awaits them at the end. It is an endless race filled with enemies and unexpected surprises. The object is to travel as far as possible within the allotted time. Markers on the road display the names of the five best S.T.U.N. Runners. It is a unique method of identifying the best players of the game. These names are also presented on a separate high score table.

    TECHNICAL
    Game ID: 136070

    Main CPU: Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2100 (@ 8 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

    Players: 1
    Control: stick
    Buttons: 2

    TRIVIA
    S.T.U.N. Runner was released in September 1989.

    S.T.U.N. stands for 'Spread Tunnel Underground Network'.

    This game built on technology that Atari games had already used in their "Hard Drivin'" series of games. But this time Atari got it right. S.T.U.N Runner had liquid smooth polygonal graphics, voice samples, and many challenging levels.

    Originally based upon an idea that Carol Cameron submitted. In her original concept there were only tunnels and you were racing against computer players as opposed to racing against the clock.

    Levels are named:
    • Cake-Walk
    • Boost Boulevard
    • Blood Alley
    • Roller-Coaster
    • The Boost Challenge
    • Outer Drive
    • Ramp-Alot
    • Split Decision
    • Close Call
    • The Bonus Star Challenge
    • The Labyrinth
    • The Coat-Hanger
    • The Clover-Leaf
    • Mcnamara's Revenge
    • The Kill Challenge
    • Knee Jerk
    • 3-Ring-Circus
    • Probot Hell
    • Satan's Slalom
    • The Death Spiral
    • Figure 8
    • The Jigsaw
    • The Ultimate Challenge

    Game staff names are in the default high score and challenge level score tables
    Gunner Glenn = Glenn Mcnamara
    Ranger Rick = Rick Moncrief
    Dirty Don = Don Diekneite
    Righteous Ralph = Ralph Perez
    Happy Hata = Ken Hata
    Kyoko = Kyoko Dougherty
    Ranger Rick = Rick Moncrief
    Who Ray = John Ray
    Momo = Jerry Momoda
    Uncle Milty = Milt Loper

    Special Contest Feature: Every S.T.U.N. Runner game in the U.S. has a special built-in contest feature. A player can win a free S.T.U.N. Runner T-shirt just for playing the game. All players have to do is reach the checkpoint on the last level, the Ultimate Challenge (this contest expired April 1, 1990).

    UPDATES
    REVISION 1:
    • Software version: 20.3
    • Build date: Sat Sep 9 13:56:31 1989

    REVISION 2:
    • Software version: 21.1
    • Build date: Fri Sep 15 10:53:18 1989

    REVISION 3:
    • Software version: 22.0
    • Build date: Fri Sep 15 15:51:12 1989

    REVISION 4:
    • Software version: 22.1
    • Build date: Mon Sep 18 10:47:59 1989

    REVISION 5:
    • Software version: 23.0
    • Build date: Fri Sep 29 13:55:10 1989

    REVISION 6:
    • Software version: 24.0
    • Build date: Wed Oct 18 09:50:21 1989

    REVISION 7:
    • Software version: 24.1
    • Build date: Wed Oct 18 10:29:48 1989

    REVISION 8:
    • Software version: 25.0
    • Build date: Thu Nov 2 12:21:06 1989

    REVISION 9:
    • Software version: 26.0
    • Build date: Thu Nov 9 14:07:19 1989

    REVISION 10:
    • Software version: 26.26
    • Build date: Mon Dec 18 16:30:02 1989

    REVISION 11:
    • Software version: 26.34
    • Build date: Thu May 22 11:31:04 1990

    SCORING
    Destroying enemies:
    Train: 25 points
    Armored Drone: 50 points
    Mag Cycle: 75 points
    Lorrie: 100 points
    Ornobot: 500 points
    Chopper Bot: 500 points
    Proton Bot: 1000 points
    Radar Bot: 750 points
    Terrigible: 10,000 points

    On Level 1, each red star the player's ship runs over scores 50 points.
    On Level 3 and after, each green star the player's ship runs over scores 500 points.

    Running over a boost pad scores 200 points. Running over consecutive boost pads will increase this value by 200 each for each pad. Thus, the 2nd consecutive boost pad scores 400 points, the 3rd scores 600 points, etc. For this scoring bonus to occur, the boost pad must be run over before the effect of the previous boost wears off (the exception to this occurs on level 8, where running across the boost pads continue the boost pad scores achieved at the end of level 5).

    At the end of each level, the player is awarded a bonus of 100 points per .1 second remaining on the clock.

    At the end of each level after level 1, the player is awarded a bonus based on how many shields his ship has left:
    6 shields: 8,000 points
    5 shields: 4,000 points
    4 shields: 2,000 points
    3 shields: 1,000 points
    2 shields: 500 points
    1 shield: 250 points
    0 shields: 0 points

    Performing a warp scores 20,000 points.

    When starting on level 6 (intermediate), 50,000 bonus points are awarded when the level is completed.
    When starting on level 11 (advanced), 100,000 bonus points are awarded when the level is completed.

    TIPS AND TRICKS
    • Warp:
    Start out at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to the very end of level 18, essentially placing the player on level 19.
    Note: This warp is only available on 'Software version 24.0' and lower (see Update section for more information).

    There is also a warp on level 9 which takes the player to level 14.

    STAFF
    Commissioner (Design): Ed Rotberg
    Transit Authority (Programmer): Andrew Burgess
    Tunnel Architect (Lead Artist): Sam Comstock
    Vehicle Engineer (Artist): Will Noble
    City Planning (Supporting Artist): Kris Moser
    Communications (Music): Don Diekneite
    Acoustics (Sound Effects): Brad Fuller
    Propulsion Engineer (Hardware Design): Jed Margolin
    Patriarch (Team Leader): John Ray
    Public Relations (Product Manager): Jerry Momoda
    Blue Sky (Technical Support): Carole Cameron
    Damage Control (Technician): Glenn McNamara
    Physicist (Software Design): Max Behensky
    Optics (Lead Software Support): Stephanie Mott
    Auxiliary Systems (Hardware Engineer): Gary Stempler
    Mathematics (Math Software): Jim Morris
    Chief mechanic (Mechanical Design): Milt Loper
    Backhoe Operator (Design Support): Erik Durfey
    Overlord (Assistant Design Support): Mike Hally
    Chainsaw (Cabinet): Ralph Perez
    Bondo Man (Cabinet Design): Ken Hata
    Xacto Bladerunner (Technical Support): Kyoko Dougherty
    Pub Runner (Technical Support): Andrea Dencker
    Widget Artist (Management): Mary Sumner
    The Ancient One (Support): Rick Moncrief

    PORTS
    • CONSOLES:
    Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]"
    [US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3"
    [US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]"
    [EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3"
    [EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]"
    [US] Nintendo GameCube (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]"

    • HANDHELDS:
    [US] Atari Lynx (1991) "S.T.U.N. Runner [Model PA2060]"

    • COMPUTERS:
    [EU] Sinclair ZX Spectrum (1990) by Domark
    [EU] Sinclair ZX Spectrum (1991) Budget edition by Erbe Software
    [EU] Commodore C64 (1990) by Domark
    [EU] Commodore Amiga (1990)
    [EU] Atari ST (1990)
    [EU] Amstrad CPC (1990)
    [EU] PC [MS-DOS] (1990)
    [EU] Commodore C64 (1991) Budget edition by Hit Squad
    [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
    [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2289&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on october 31 2024


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Romset:
stunrun
Title:
S.T.U.N. Runner
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