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Quester (Japan) - MAME machine

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Quester (Japan)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
quester Quester (Japan)
Short name:
Quester
Manufacturer:
Namco
Year:
Genre:
Ball & Paddle
Category:
Ball & Paddle / Breakout
Serie:
-
Driver source:
namco/namcos1.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Dial
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
70 to 80 (Good)
MASH All-Time:
Video
Display:
288x224@60.606061 Hz, ruotato di 90°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Hitachi HD63701V0, Motorola MC6809E
Audio
Sound:
2 audio channel
Audio chips:
8-Bit R-2R DAC, Namco CUS30, Speaker, YM2151 OPM
Romset
First release:
Mame 0.36rc1 released on feb-26 2000
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 37 years ago:

    Quester © 1987 Namco ltd.

    The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play.

    TECHNICAL
    Namco System 1 hardware
    Game ID: QS

    Screen orientation: Vertical
    Video resolution: 224 x 288 pixels
    Screen refresh: 60.61 Hz
    Palette colors: 24-bit RGB palette

    Players: up to 2 (alternate)
    Control: Dial
    Buttons: 1
    [A] = shoot the ball

    TRIVIA
    Quester was released in September 1987 in Japan only. It represented at its time the Namco's response to Taito's "Arkanoid".

    Round #2 is inspired by round #3 of Arkanoid, although the red blocks can be destroyed after a few shots. Round #5 shows a flagship from Galaxian. Round #6 shows Pac-Man.

    Completion of the game gives you the image of Earth, eastern hemisphere with western side of the Pacific ocean and then appears the CGI sequence with the capsule landing in the aeronautical base during daytime.

    Creative staff is written in white, engineering - in yellow (programming section) and red (hardware section).

    Even if you complete entire game, you'll still a game over.

    The high score allows you to put 8 characters.

    Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on 08/03/1989.

    TIPS AND TRICKS
    • Quester is a timed game. Complete the stage in less than 2 minutes to get bonus. The time you required to complete the stage is shown after it. Otherwise, you'll see time 'UP' in the post-stage box and you'll get no bonus.
    • There are 2 types of blocks speeding the ball up or slowing it down: the red triangle pointed up speeds the ball up, blue triangle pointed down - slows it down. You may need to avoid both blocks.
    • Pick the 'B' power-up and as soon as the molecule appears, insert the ball there to increase the ball count rapidly. This tip is useful for stage #4.
    • Watch out for meteorites: they shorten the paddle.
    • Take 'L' power-up to mount a barrier.
    • Bonus stages occur every 7 rounds. They require you to push the fire button to shoot the balls and clear all the blocks in 15 seconds.
    • A bunch of stages feature disco blocks - they add red ones next to flashing bricks. Shoot them 4 times to wipe them out of the play-field.
    • Complete 33 stages.

    STAFF
    [CREATIVE] Game designer: Shinji Noguchi
    [CREATIVE] Field designers: Toru Iwatani, Shinji Noguchi, Yukihiko Yagi
    [CREATIVE] Graphic designers: Nobutaka Nakajima, Shinji Noguchi, Yukari Miyagi, Satoshi Norimatsu, Michiyo Yamashita
    [CREATIVE] Title logo designer: Akira Usukura
    [CREATIVE] Music composer: Shinji Hosoe

    [ENGINEERING, PROGRAMMING SECTION] Game sequence: Kosei Matsuura
    [ENGINEERING, PROGRAMMING SECTION] Device driver: Atsushi Yuhara
    [ENGINEERING, PROGRAMMING SECTION] Sound driver: Junko Ozawa, Takatoshi Kobayashi
    [ENGINEERING, PROGRAMMING SECTION] Hardware test: Hideto Yamazaki

    [ENGINEERING, HARDWARE SECTION] PCB & chip design: Toru Ogawa, Makoto Inoue, Tsutomu Fujita, Takao Okada, Kazukiyo Shinozaki
    [ENGINEERING, HARDWARE SECTION] Control panel: Akira Ohsugi, Hiroyuki Kobayashi

    [PROBABLY CREATIVE] Produced by: Toru Iwatani

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2104&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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If you notice any inaccuracy or error, please report

Data updated on march 26 2024


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quester
Title:
Quester
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