Puzzle Bobble 2 is an arcade puzzle game offering one or two-player competitive play and is the first sequel to the hugely successful original.
As with the first game, the aim is to clear each play area of the coloured bubbles clustered in the upper half of the screen. This is achieved by firing bubbles up the screen - with the angle of trajectory dictated by the player - at the clusters of bubbles. The aim is to forms chains of three or more like-coloured bubbles, making them disappear.
At regular intervals the 'ceiling' of the play area - together with any bubbles stuck to it - will drop one row down the screen, decreasing the size of the play area making life more difficult for players. The game is over when the bubbles reach the very bottom of the play area.
TECHNICAL Runs on the "Taito F3 System" Hardware.
Prom Stickers: E10
Players: 4 Control: 8-way joystick Buttons: 4
TRIVIA Puzzle Bobble 2 was released in July 1995.
This game is known in United States, Canada, Mexico and Brazil as "Bust-A-Move Again".
This game runs on the Taito F3 System hardware but it was re-released (licensed to SNK) on the SNK Neo-geo MVS hardware in 1999 as "Puzzle Bobble 2 [MVS]".
If you look closely at the bubbles, you'll notice that the enemies from "Bubble Bobble" are trapped inside; a different enemy for each different colored bubble. The following chart shows which enemies are trapped in which color bubble: Legend: Color of Bubble → "Bubble Bobble" Enemy Inside Blue → Zen-Chan Yellow → Pulpul Red → Invader Green → Drunk Purple → Monsta Orange → Banebou Black → Hidegonsu White → Mighta
On the last level, you will see characters from "Bubble Bobble" & "Rainbow Islands".
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.
Stepehn Krogman holds the official records for this game with 75275450 points (factory setting).
Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on March 28, 1997.
SCORING Pop a bubble: 10 points.
Drop bubbles: the first bubble is 20, and each additional bubble scores double. Thus: bubbles dropped score 1 20 2 40 3 80 4 160 5 320 6 640 7 1280 8 2560 9 5120 10 10240 11 20480 12 40960 13 81920 14 163840 15 327680 16 655360 17 or more 1310720
Unlike Puzzle Bobble, there is a way to get more than 1.31 million points. It's possible to get 2621440, 5242880, or even 10485760 points! To do this:
You need 17 or more bubbles.
One of these bubbles must touch exactly one bubble of a group of
similarly colored bubbles.
The bubble that pops the similarly colored group of bubbles must
not touch the group of 17 or more bubbles.
Bonus points: are awarded based on how fast you completed the stage.
Time you completed points awarded 1-5 sec. 500,000 6 sec. 494,600 7 sec. 481,700 8 sec. 469,400 9 sec. 458,400 . . . . 46 sec. 14,100 47 sec. as low as 300 or NO BONUS 48+ seconds or greater NO BONUS
SERIES
Puzzle Bobble (1994)
Puzzle Bobble [MVS] (1994)
Puzzle Bobble 2 (1995)
Puzzle Bobble 2 [MVS] (1999)
Puzzle Bobble 2X (1995)
Puzzle Bobble 3 (1996)
Puzzle Bobble 4 (1997)
Super Puzzle Bobble (1999)
Azumanga Daioh Puzzle Bobble (2002)
Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
Puzzle Bobble Vs. (2003, Nokia N-Gage)
Ultra Bust-a-Move (2004, Microsoft XBOX)
Puzzle Bobble Pocket (2005, Sony PSP)
Puzzle Bobble DS (2005, Nintendo DS)
Space Puzzle Bobble (2008, Nintendo DS)
Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)
STAFF Game designer: Seiichi Nakakuki Character designers: Kazuhiro Kinoshita, Baw Baw (Bawbaw), Ko-Ji Terada, Kat, T. Akitsu-Osaru-, Rie Amino, Uoosy Maler, Yuko Kajihara, Ryota Sasaki, Yasunobu Kousokabe, Miwa Kamiya, Rieko Kobayashi, Miyabi Tashiro, Masami Kikuchi, Anpanmanda, Saori Hiratsuka, Vap Corp. Programmers: Hiroshi Maruyama, Junichiro Noguchi Sound (Zuntata): Nakayama Joutohei, Kazuko Umino, Yasuko Yamada, Syu Designers: Kumi Mizobe, T. Yoshiba, M. Osaka, Y. Mori
PORTS NOTE: These are only ports released outside North America. For North American ports, see "Bust-A-Move Again".
CONSOLES:
[EU] Sony PlayStation (1996) "Bust-A-Move 2 Arcade Edition [Model SLES-00278]" [JP] Sony PlayStation (mar.29, 1996) "Puzzle Bobble 2 [Model SLPS-00284]" Nintendo 64 [EU] (1998) "Bust-A-Move 2 - Arcade Edition [Model NUS-NBUP-EUR]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"
HANDHELDS:
[EU] Nintendo Game Boy (1998) "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUP-EUR]" [JP] Nintendo Game Boy (apr.10, 1998) "Puzzle Bobble GB [Model DMG-AGPJ-JPN]"
COMPUTERS:
PC [MS Windows 95/MS-DOS, CD-ROM] [EU] (1997) "Bust-A-Move 2 Arcade Edition" [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"
You're proposing to remove this image from the web site. Please indicate below the reason for the request and will be evaluated as soon as possible.
Reason:
E-mail:
(optional)
Resource reporting
You can report links for further information, images, video or other url about this game. Carefully fill out the fields below in such a way as to minimize the time required for the integration of this information in the page.
Link:
Resource type:
Title:
Notes:
E-mail:
(optional)
Game initialization (gameinit)
These data are used to solve any problems starting the game in Mame. The specified text will be sent to the site ProgettoSnaps by AntoPISA and integrated with the existing one. Updates are scheduled on a monthly basis so except in special cases you may not immediately see the changes.
Romset:
pbobbl2x
Title:
Puzzle Bobble 2X
Text:
E-mail:
(optional)
Share page
Report this game to a friend, with optional additional message.
Game:
Puzzle Bobble 2X (Ver 2.2J 1995/11/11)
Recipient:
Message:
From:
Create e new list
You can create a new private list, visible only to you, that will allow you to group, view or do other operations on your favorite games.
Title:
Notes:
You can create a list using an existing file. In this case, please indicate below.
Import from:
Trascina qui un file
XXXXXXXX
Format:
Export to a file
You can export this list of games on a file so that it can be used by external programs
Title:
Format:
Emulator:
Games path:
Images path:
Release:
This option will add all bioses and devices to obtain a working set (no missing files)
NOTE: You will be prompted to download the file. If this don't occurs, check the popup blocker options of your browser and add this site to the exception list