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Marble Madness II (prototype) - MAME machine

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marblmd2
Marble Madness II (prototype)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
marblmd2 Marble Madness II (prototype)
Short name:
Marble Madness II
Manufacturer:
Atari Games
Year:
Genre:
Category:
Maze / Ball Guide
Serie:
Marble Madness
Driver source:
atari/marblmd2.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 3 players (solo, 2-3 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
Video
Display:
336x240@59.922743 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
MOS Technology 6502, Motorola MC68000
Audio
Sound:
Audio chips:
Atari JSA III Sound Board, OKI MSM6295 ADPCM, Speaker, YM2151 OPM
Romset
First release:
Mame 0.245 released on jun-30 2022
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 33 years ago:

    Marble Man - Marble Madness II © 1991 Atari Games.

    A great sequel of the previous game, once again the players control marbles but this time marbles come to life and become on Marble Man rolling through 13 different levels and three bonus rounds, featuring special abilities power-ups, including an new underwater level and new animations, graphics effects and sounds.

    TECHNICAL
    Screen orientation: Horizontal

    Main CPU: Motorola 68000 (@ 16 Mhz)
    Sound Chips: 6502A

    Control: 1 Trackball per player
    Buttons: 1 per player

    TRIVIA
    "Marble Madness" was an arcade video game designed by Mark Cerny, and published by Atari in 1984. It was a platform game in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit. A sequel titled Marble Man was planned for release in 1991, though Cerny was not involved in the development. Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market.

    Because the market's demographic was a younger audience, Flanagan wanted to make the sequel more accessible and introduced a superhero-type main character. Marble Man expanded on the gameplay of the original game by featuring new abilities for the marble such as invisibility and flight, included pinball minigames between sets of levels, and allowed up to three players to traverse isometric courses.

    Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed seventeen courses. Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as "Street Fighter II". Atari assumed the track balls accounted for the poor reception and commissioned a second model with joystick controls. Because the new models were met with the same poor reception, production was halted and the focus shifted to Guardians of the Hood, a 2-D beat'em up game.

    Marble Madness II was never officially released, but the few proto machines are in the hands of various collectors. Two Marble Man machines showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California.

    SERIES
    • Marble Madness (1984)
    • Marble Man - Marble Madness II (1991)

    STAFF
    Game/Graphics/Program Design: Bob Flanagan
    Game/Playfield Design: Mike Hally
    Animation Design: Bridget Erdmann
    Audio Design: Brad Fuller, John Paul
    Game Hardware Design: Tim Hubberstey
    Technical Support: Cris Drobny
    Game Testing/Design Assistant: Victor Mercieca
    Game Programmer: Andrew Burgess
    Graphics Support: Sam Comstock, Kris Moser
    Software Support: Peter Lipson, Mike Albaugh
    ASIC Engineer: Pat McCarthy
    Audio Hardware: John Moore
    Alpha Team Leader: Chris Downend
    Project Manager: Gerald Momoda

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=3715&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on october 31 2024


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marblmd2
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Marble Madness II
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