A shoot-em-up arcade game which brings a perfect blend of classic arcade shooting and original gameplay. The player's ship can switch between two different 'polarities': White and Dark. The Dark polarity can absorb dark colored enemy bullets while the White polarity can absorb white-colored enemy bullets. If the player kills 3 enemies of the same color in a row, a combo is built up that adds to the score.
TECHNICAL GAME ID: GDL-0010 Runs on the Sega "NAOMI GD-ROM System" hardware.
Ikaruga's prototype title was "Project RS-2", referring to Treasure's previous shooter, "Radiant Silvergun". This game is NOT a true sequel, but a spiritual sequel, to Radiant Silvergun.
UPDATES Prototype version has:
No changes to the fighter's specifications concerning polarity.
Number of shots your fighter can fire is limited.
To replenish your supply of bullets have to absorb enemy bullets.
Can unleash successive Energy Releases.
When reserves run out, can only fire short-range blank shots, only effective at close quarter.
SERIES
Radiant Silvergun (1998)
Ikaruga (2001)
STAFF Director: HIROSHI IUCHI Co-Director: ATSUTOMO NAKAGAWA Character/Object design: E. SUZUKI BG graphic design: HIROSHI IUCHI Music by: Hiroshi Iuchi Sound effect/GM data edit: SATOSHI MURATA
--G-Rev Staff-- Management: HIROYUKI MARUYAMA Sub program: KATYUYUKI FUJITA BG graphic design: HIDEYUKI KATOH Art works: YASUSHI SUZUKI PC edition prototype/Tutorial game program: SHIROTG Receptionist: HARUKO HOSAKA Executive Producer: MASATO MAEGAWA
PORTS
CONSOLES:
Sega Dreamcast (2002) Nintendo GameCube (2003) Microsoft XBOX 360 [XBLA] (2008) Windows PC (Steam) (February 2014)
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=1179&o=2
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