[url=http://adb.arcadeitalia.net/?mame=driveyes]Driver's Eyes (Japan) (1992/01/10, Main Ver 2.1, Sub Ver 1.1) (romset driveyes) on Arcade Database[/url]
[img]http://adb.arcadeitalia.net/?mame=driveyes&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=driveyes]Driver's Eyes (Japan) (1992/01/10, Main Ver 2.1, Sub Ver 1.1) (romset driveyes) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mame=driveyes'>Driver's Eyes (Japan) (1992/01/10, Main Ver 2.1, Sub Ver 1.1) (romset driveyes) on Arcade Database</a>
<a href='http://adb.arcadeitalia.net/?mame=driveyes'><img alt='' src='http://adb.arcadeitalia.net/?mame=driveyes&type=ingame'><br/>Driver's Eyes (Japan) (1992/01/10, Main Ver 2.1, Sub Ver 1.1) (romset driveyes) on Arcade Database</a>
Driver's Eyes was a state of the art Formula One Simulator, a follow up to "Winning Run" (1988). one of its most advanced features for 1991 was the 3-D solid polygons and the major sound clean up (music composed by Hiroyuki Kawada, who also composed music for Air Combat, Winning Run etc.). The player would select his/her level of racing, Novice or Grand Prix, then transmission select (Easy Drive or Technical Drive). When the selections were made, the game would then show a short animation of the engine going into the engine bay and the body work gliding down (changing view to the cockpit) revealing a sign saying BRAKES ON. Once the sign lifts the race starts (in novice mode Grand Prix was on the starting grid). Also the game featured a panoramic view thanks to a 3 monitor setup (controlled by 3 system 21's!). The game also had an LCD display in the player's cockpit in sync with the speed on the screen.
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