HISTORY
Fast search
Tipo:
 
Romset:

The Champion Pub (1.6) - MAME machine

11225
cp_16
The Champion Pub (1.6)
0
1
Game
current
11
0
  Back to search
  Share this page using this link:
SHARE THIS PAGE

GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
cp_16 The Champion Pub (1.6)
Short name:
The Champion Pub
Manufacturer:
Bally
Year:
Genre:
Electromechanical
Category:
Electromechanical / Pinball
Serie:
-
Driver source:
pinball/wpc_95.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported
Input:
Keypad
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
512x128@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Analog Devices ADSP-2105, Motorola MC6809E
Audio
Sound:
Audio chips:
DCS Audio WPC, DMA-driven DAC, Speaker
Romset
First release:
Mame 0.141u1 released on jan-24 2011
Last release:
Mame 0.265 released on apr-24 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Pinball published 26 years ago:

    The Champion Pub © 1998 Midway Mfg. Co.

    TECHNICAL
    Midway WPC-95
    Model Number: 50063

    Main CPU: Motorola M6809 (@ 2 MHz)
    Sound CPU: ADSP2105 (@ 10 MHz)
    Sound chip: DMA-driven DAC

    TRIVIA
    Released in February 1998. 1,369 units were produced.

    The 14th collected jackpot is a 'Cow of a jackpot!'.

    Sometimes when the Barfly gets swatted, it will be a Cowfly and a 'moo' is heard.

    The boxing man assembly was modeled after programmer Duncan Brown.

    UPDATES
    Version 1.0 (changes from version 0.10)
    Date: February 3, 1998
    • This is the first production release
    • Added Speed bag test
    • Improved LED test - User can now move between left, right, or both.
    • Fixed LED test - they no longer blink during the test.
    • Fixed ROPE or SPEED BAG disabled. The corresponding lamp will no longer light after the player has completed all training.
    • Fixed Boxer disabled. It is no longer possible to enter an infinite loop after hitting the heavy bag when the boxer is disabled.
    • The ball will always return to the player if it drains while the flippers are off.
    • Added difficulties. The various difficulties will now modify the adjustments to make the game harder or easier.
    • Fixed double purse value bug - doubling a large purse will no longer rap around.
    • Added Ordered lamp test
    • Hurry up awards are now instantaneous instead of a short delay.
    • Arrange Display effect priorities so that an increase purse awards are displayed during jumps rope
    • Added Rope error detection.
    • The rope magnet will not turn on if the rope motor is broke or disabled.
    • Added Total page to Ultimate challenge.
    • Added Translations.
    • Added Error message for the boxer mech.

    Version 1.1
    Date: February 10, 1998
    • Fixed ball search during game over problem. The Scoops will no longer stay down.
    • The slings now turn of for short periods of time when the ball is on its way down a lane or out of a lock up device.
    • All training lamps re-light after all are complete allowing the player to complete all training again and again.
    • Fixed post third fight with full bar of life. There will no longer be a new fight and Raid mixed together.

    Version 1.2
    Date: February 20, 1998
    • Fixed training bug from v1.1. You can now complete all training as many times as you please.
    • Cash fights now risk percents of the players score instead of flat scores.
    • The Rope magnet will no longer energize during game over or tilt.
    • The ball will no longer reserve after a tilt.
    • The Power Shot feature was enhanced.
    • Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It now works correctly.

    Version 1.3
    Date: April 8, 1998
    • Added improved missing ball compensation.
    • Fixed Cash fight so it percentages the players millions correctly.
    • Fixed Ultimate challenge so multiple hits at the end of each fight do not create extra wins.
    • Added Poker night awards so they will not be as redundant.
    • Changed Spittn gallery so the extra ball could come from any spatter.
    • Fixed speed bag test so neither speed flipper stays on.
    • Fixed the poker night hand calculator; hands will not falsely be flushes.
    • Fisticuffs Multiball was added to the end of ultimate challenge if the player was still in Multiball
    • Victory laps were added to the end of ultimate challenge if the player beats all five boxers.

    Version 1.4
    Date: May 22, 1998
    • Fixed German Pricing, 6 for 5 DM.
    • Improved corner eject coil strength.
    • Improved playfield test.

    Version 1.5
    Date: July 2, 1998
    • Trough Jam switch will no longer kick out extra balls.
    • The lock pin properly releases a ball during ball search.
    • Improvements to game software performance.
    • Speed Bags are not allowed during multiballs.
    • Extra Ball alarm sound fixed.
    • Eliminated delay after third ball bonus.
    • Ball saves are preserved if no scoring has taken place.
    • Broken shooter switch compensation improved, including multiple balls kicked out at the start of a new ball.
    • 'Fight is Lit' lamp fixed to work during ball start.

    Version 1.6
    Date: September 14, 1998
    • Fixed bug after Ultimate Challenge, training lamps are now set correctly.
    • Fixed Cash Fight scores when the player has over 200 million.

    TIPS AND TRICKS
    If you hear an insect buzzing when the heavy bag is hit, quickly hit the launch button. This will give you a Barfly, Cowfly or Bobfly. 100k and a Smart Punch is also awarded.

    STAFF
    Concept by: Pete Piotrowski
    Art by: Paul Barker, Linda Deal (aka Doane)
    Mechanics by: Brad Cornell
    Music & Sound by: Rich Carle
    Software by: Dwight Sullivan

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=5255&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on april 26 2024


Image removal
You're proposing to remove this image from the web site.
Please indicate below the reason for the request and will be evaluated
as soon as possible.

Reason:
E-mail:
(optional)
Resource reporting
You can report links for further information, images, video or other url about this game.
Carefully fill out the fields below in such a way as to minimize the time required for the integration of this information in the page.
Link:
Resource type:
Title:
Notes:
E-mail:
(optional)
Game initialization (gameinit)
These data are used to solve any problems starting the game in Mame.
The specified text will be sent to the site ProgettoSnaps by AntoPISA and integrated with the existing one.
Updates are scheduled on a monthly basis so except in special cases you may not immediately see the changes.
Romset:
cp_16
Title:
The Champion Pub
Text:
E-mail:
(optional)
Share page
Report this game to a friend, with optional additional message.
Game:
The Champion Pub (1.6)
Recipient:
Message:
From:
Create e new list
You can create a new private list, visible only to you, that will allow you to group, view or do other operations on your favorite games.
Title:
Notes:
 

You can create a list using an existing file. In this case, please indicate below.

Import from:
Trascina qui un file
XXXXXXXX
Format:
Export to a file
You can export this list of games on a file so that it can be used by external programs

Title:
Format:
Emulator:
Games path:
Images path:
Release:
 
This option will add all bioses and devices to obtain a working set (no missing files)
Other options
 

 

 

 

 

 

 

NOTE: You will be prompted to download the file. If this don't occurs, check the popup blocker options of your browser and add this site to the exception list