[img]http://adb.arcadeitalia.net/?mame=checkmaj&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=checkmaj]Check Man (Japan) (romset checkmaj) on Arcade Database[/url]
TECHNICAL Main CPU: Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz) Sound Chips: General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits
Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.61 Hz Palette Colors: 98
Players: 2 Control: 8-way joystick Buttons: 2
TRIVIA Commercial remakes on home computer: Danger UXB by Micropower on the BBC Micro/Acorn Electron.
SCORING Clearing a square by walking over it: 10 points. Collecting flags: 500, 1,000, 1,500, 2,000 points etc. Defusing a bomb with 50-60 seconds remaining: 3,000 points. Defusing a bomb with 40-49 seconds remaining: 2,500 points. Defusing a bomb with 30-39 seconds remaining: 2,000 points. Defusing a bomb with 20-29 seconds remaining: 1,500 points. Defusing a bomb with 10-19 seconds remaining: 1,000 points. Defusing a bomb with 1-9 seconds remaining: 500 points.
TIPS AND TRICKS
Collect all of the flags on the early levels as there is no great threat from the boots.
Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
Move the floor away from boots to trap them.
If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.
STAFF Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer Music by: Robin Cartwright
PORTS
COMPUTERS:
Commodore C64 (1983, "Grid Trap")
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=443&o=2
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