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Barrier - MAME machine

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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
barrier Barrier
Short name:
Barrier
Manufacturer:
Cinematronics (Vectorbeam license)
Year:
Genre:
Puzzle
Category:
Puzzle / Drop
Serie:
-
Driver source:
cinematronics/cinemat.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 4 ways
Buttons / keys:
0
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
30 to 40 (Amendable)
MASH All-Time:
Video
Display:
ruotato di 270°
Orientation:
Vertical
Scrolling:
Unknown
Colors:
Black & White Vectorial
CPU:
Cinematronics CPU
Audio
Sound:
Audio chips:
Barrier Sound Board, Netlist Sound Device, Speaker
Romset
First release:
Mame 0.35b6 released on mar-15 1999
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 45 years ago:

    Barrier © 1979 Vectorbeam.

    The basic idea behind Barrier is that you have to move your little marker to the end of a grid, while avoiding the other markers. Actually that is the only idea. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. You move your little triangle around on the grid, while attempting to avoid the little diamonds that are also moving around on the grid. Reaching the end of the grid teleports you back to the front of the grid.

    TECHNICAL
    Barrier ran on the Cinematronics hardware platform, which also ran such games as "Warrior", "Speed Freak", and "Star Hawk". It used a huge X-Y monitor that was almost entirely covered with a monitor bezel that only allowed the small triangular playfield to show through. Around 70 percent of the monitor's total area was hidden from the player. The monitor was too large for the cabinet, it actually poked out through a notch in the back door. The control panel featured a Start button and four directional buttons, even though this title would have been better with a 4-Way joystick. The sideart shows a picture of a blue wizard who has the playfield of the game as his body, and the same wizard is repeated on the monitor bezel that blocks out most of the screen. This game had a metal marquee that did not light up. The marquee graphics were also repeated directly below the control panel, just in case you didn't see them on top of the machine.

    Cabinet dimensions: 69'' (175cm) high x 25'' (64cm) wide x 26,5'' (67cm) deep.

    Main CPU: CCPU (@ 5 Mhz)

    Screen orientation: Vertical

    Players: 2
    Buttons: 4
    → Up, Left, Down, Right

    TRIVIA
    Released in August 1979.

    The 2nd programmer hired by Tim Skelly, Rob Patton, was only 17 when he joined Cinematronics. This game is very reminiscent of the old Mattel hand-held football games from the late 70's. The gameplay is not as deep, though:o). Vectorbeam didn't have a game to ship after "Speed Freak" and needed a product to sell so Cinematronics sold them "Barrier" and in the words of Tim Skelly, 'laughed our asses off about it'.

    STAFF
    Designed & programmed by: Rob Patton

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=185&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on march 26 2024


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barrier
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Barrier
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