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Amidar (Japan) - MAME machine

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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
amidarjp Amidar (Japan)
Short name:
Amidar
Manufacturer:
Konami
Year:
Genre:
Not Classified
Category:
Not Classified
Serie:
-
Driver source:
-
Language:
-
Similar games:
Input / Controls
Players:
None
Input:
Buttons / keys:
0
Coins:
0
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
Non gestito
Orientation:
Scrolling:
Unknown
Colors:
-
CPU:
Audio
Sound:
-
Audio chips:
Romset
First release:
Mame 0.14 released on apr-02 1997
Last release:
Mame 0.35b7 released on mar-18 1999
Clone of:
amidar Amidar
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
amidar Amidar
New romset:
amidar Amidar
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
-
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • NOTICE: These are informations from parent game amidar - Amidar
    Arcade Video game published 43 years ago:

    Amidar © 1981 Konami.

    Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

    On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten.

    If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

    On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

    In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.

    TECHNICAL
    Game ID: GX337

    Main CPU: Zilog Z80 (@ 3.072 Mhz)
    Sound CPU: Zilog Z80 (@ 1.78975 Mhz)
    Sound Chips: (2x) General Instrument AY8910 (@ 1.78975 Mhz)

    Players: 2
    Control: 4-way joystick
    Buttons: 1

    TRIVIA
    Amidar was released in October 1981 in Japan.

    The word Amidar comes from Amidakuji, a Japanese classic method of lottery that looks like ladders. It is designed to create random pairings of arbitrary numbers of two sets of start points and goals, each with an equal number of elements.

    Todd Lamb holds the official record for this game with 19,225,030 points.

    Re-releases:
    "Amidar [Re-Release]" (1982)

    Licensed products:
    [US] Amidar (April 1982, Stern)
    [IT] Amidar (1982, Olympia)

    Unofficial products:
    Amigo (1982)

    UPDATES
    Japanese version: Worse attract mode and does not display the number of jumps left. Also higher scoring (20 points per coconut/segment).

    SCORING
    Collecting a coconut or painting a segment: 10 points.
    Filling in a box with the paintbrush: the score in the centre of the box - 100 to 700 points.
    Killing the Amidars and Tracer after filling in the corner boxes: 100 points, 200 points, 400 points, 800 points, 1,600 points, etc. 3,200 is the maximum on later levels (only in the Japanese version).
    Collecting the bonus banana on the interim level: 5,000 points.

    TIPS AND TRICKS
    • The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you complete the fourth corner box of the maze, making it easy to kill.
    • The Amidars all have a set movement pattern, which is detailed by the 'Amidar movement' on the title screen. They only move in 4 ways:
    a) up/right
    b) up/left
    c) down/right
    d) down/left.
    They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when they move round the edge of the last box they contact and continue with their new pattern. e.g. Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner. Mastering their pattern of movement is the key to success!

    • If all Amidars are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top. Use this time to clear as much of the top area as you can.
    • Remember you have three jumps available on each level so make use of them to get yourself out of a tight corner. Two quick jumps if used in succession will easily give you enough time to get well clear of any danger.

    PORTS
    • CONSOLES:
    Casio PV-1000 [JP] (1983)

    • COMPUTERS:
    BBC B [EU] (1983) "Crazy Tracer" by Acornsoft
    BBC B [EU] "Crazy Painter" by Superior Software
    BBC Electron [EU] (1983) "Crazy Tracer" by Acornsoft
    [EU] Sinclair ZX Spectrum (1983) "Colour Clash" by Romik Software
    Sinclair ZX81 [EU] (1983) "Damper" by Quicksilva
    [EU] Commodore C64 (1984) "Rollin" by Atlantis Software

    • OTHERS:
    VFD portable game [JP] (1981) by Gakken.
    VFD portable game [JP] (19??) by CGL (Gakken clone).

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=80&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by

If you notice any inaccuracy or error, please report

Data updated on may 25 2022


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amidarjp
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Amidar
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