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Mario's Tennis (Japan, USA) - MAME software

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Main data
Romset and title:
marioten Mario's Tennis (Japan, USA)
Alternate title:
マリオズテニス
Software list:
vboy Nintendo Virtual Boy cartridges
Publisher:
Nintendo
Year:
1995
Developer:
Nintendo R&D1, Tose Software
Serial:
VUE-VMTJ-JPN, VUE-VMTJ-USA
Release:
19950721 (JPN), 19950814 (USA)
Rankings
Average user rating:
Romset
First release:
Mess 0.141 released on jan-09 2011
Last release:
Mame 0.264 released on mar-26 2024
Status
Software:
PARTIAL SUPPORTED
Additional infos
  • History (en)
  • History (it)
  • XML
  • Nintendo Virtual Boy cart. published 28 years ago:

    Mario's Tennis © 1995 Nintendo Co., Ltd.

    Smashing tennis action with incredible depth on a realistic 3-D court! Experience the ultimate Virtual Boy sports game in either singles or doubles mode.

    Characters in the game:

    MARIO
    He is an average player whose court speed and leg strength are solid. His
    racquet contact area is average, and he relies on his skillful groundstrokes
    though he will approach the net occasionally.

    LUIGI
    His skill level and court strategy are similar to Mario's. He has better court
    coverage, though, due to being faster than Mario.

    PRINCESS TOADSTOOL
    The princess is slow, but her racquet contact area is large. She doesn't like
    to approach the net, preferring to instead rally from the baseline.

    YOSHI
    He is the fastest of all the players, but his racquet contact area is small. He
    plays an aggressive type of game by rushing the net at every opportunity.

    TOAD
    Toad is quite quick on the court, but his racquet contact area is not very
    large. Like Yoshi, he tries to approach the net often. Though he is strong, he
    has great court coverage because he can lunge at tough shots.

    KOOPA
    Being a turtle, basically, his court speed suffers. He has a large racquet
    contact area, though. He likes to rally from the baseline, and he also can
    lunge at tough shots like Toad.

    DONKEY KONG Jr.
    He is slower than all the other players, and also has a smaller racquet contact
    area. He is, however, understandably the most powerful of all the players. His
    strong groundstrokes allow him to win many points from the baseline.

    TECHNICAL
    Model VUE-VMTJ-JPN

    TRIVIA
    Mario's Tennis was released on July 21, 1995 in Japan.

    Birdo (Kyasarin) was originally planned to be in the game.

    Reviews:
    [JP] Famitsu (August 1995): 26/40
    [JP] VB Guide 2: 74.5%

    Export releases:
    [US] "Mario's Tennis [Model VUE-VMTJ-USA]"

    TIPS AND TRICKS
    • Techniques to improve your play:
    1. Service: When serving, check your opponent's location on court. Use this to select the placement and depth of your serve. For the easiest serve, use the B Button without the L + Control Pad.
    • Return of serve: Watch where the opponent stands during service, and try to effectively place a solid return of serve. If an opponent rushes the net just after serving, make sure that you use your lob.
    • Groundstrokes, volleys, and smashes: Timing is very important on these shots. If you press the L + Control Pad too early, your player character will move and you may miss the shot.
    • HARD mode: To access a harder mode, press L, L, R, L, R, Select on the title screen. You'll hear a PING sound if you did it correctly.

    STAFF
    Executive Producer: Hiroshi Yamauchi
    Producer: Gunpei Yokoi
    Director: Masao Yamamoto, Hitoshi Yamagami
    Program Director: Yasu Shimokawa
    Main Program: Toshifumi Hiroo, Takanubo Nakashima, Takeshi Nagareda, Mitsunari Tani
    Graphic Design: Ryuji Kuwaki
    Sound Composition: Hitoshi Fukushima, Morihito Iwamoto
    Product Debug & Testing Unit: Super Mario Club

    Special Thanks: Toru Osawa, Hirokazu Tanaka, Takehiro Izushi

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=82370&o=2
    Informations provided by © Alexis Bousiges
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Data updated on march 26 2024


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