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Doom - MAME software

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Main data
Romset and title:
doom Doom
Software list:
jaguar Atari Jaguar cartridges
Publisher:
Atari
Year:
1994
Serial:
J9029E 800129-002
Rankings
Average user rating:
Romset
First release:
Mess 0.141 released on jan-09 2011
Last release:
Mame 0.265 released on apr-24 2024
Status
Software:
NON SUPPORTATO
Additional infos
  • History (en)
  • History (it)
  • XML
  • Atari Jaguar cart. published 29 years ago:

    Doom © 1995 Atari Corp.

    Mars, and the gateways between its two moons, Phobos and Deimos, has been the site of inter-dimensional space travel testing. Recently, however, these passageways have become dangerously unstable. Experiments using human guinea pigs have met with tragic results. Something evil has been exiting the gateways.

    As the only combat-ready assault troops within 50 million miles of Earth, you've been ordered, along with your buddies, to Phobos. You arrive and are assigned to secure the perimeter of the base while the other marines go inside.

    From outside the base you hear the carnage: guns firing, men screaming, bones cracking... then silence. Suddenly you're the last galactic marine alive, thrust into a bloody, gore-ridden underworld. Packing everything from chain saws to rocket launchers, it's up to you to annihilate Imps, Lost Souls, dead Marines, Barons of Hell... and ultimately avenge the brutal slaughter of your men.

    TECHNICAL
    Game ID: J9029E

    Used a 4MB cartridge.

    Graphics were rendered in 65k CRY color (aka 16-bit shaded color, as opposed to 256/8-bit color of the PC)

    Is one of the few games in the Jaguar library that supports linked console play. Users must have an appropriate Jaguar linking device (JagLink, Catbox), an RJ-11 phone cable, two Jaguars, and two copies of Doom.

    TRIVIA
    Mainly coded by John Carmack. He discussed many technical aspects of the game and the Jaguar itself in the June 1994 issue of Edge Magazine.

    Reviews:
    [FR] April 1995, Consoles + N.42: 96/100

    TIPS AND TRICKS
    • God Mode = Pause, • + Pause
    • Very Happy Ammo Mode = Pause, '#' + Pause (all keys, weapons, ammo, armor, and health)
    • Level Select = Pause, [level '#'] + Pause (A button adds 10, B adds 20)
    • When playing in Network/Linked mode, the game is prone to "Network Errors," which causes a small crash, and kicks players back to the level select. To minimize such errors, try different phone cables (the more shielding and shorter the length, the better); crashes also occur more frequently on larger maps. It is also not recommended to use the Automap, as this slows the game down considerably for both users.

    STAFF
    ID Software
    Biz Guy: Jay Wilbur
    Biz Assistant: Donna Jackson
    Programmers: John Carmack, John Romero, Dave Taylor, Shawn Green
    Artists: Adrian Carmack, Kevin Cloud
    Level Design: Sandy Peterson, American McGee, John Romero
    Levels Converted For Jaguar: American McGee
    Testing and Support: Shawn Green, American McGee
    Special Thanks To: Composer: Robert Prince

    Atari Production Team
    Producer: Bill Rehbock
    Tech Support: Normen Kowalewski
    Lead Tester: Joe Sousa
    Play Testing: Joe Sousa, Hank Cappa, Tal Funke-Bilu, Tom Gillen, Scott Hunter, Andrew Keim, Dan McNamee, Martin Mueller, Ted Tahquechi

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=72356&o=2
    Informations provided by © Alexis Bousiges
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Data updated on april 25 2024


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