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B-17 Bomber - MAME software

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Main data
Romset and title:
b17bomb B-17 Bomber
Software list:
intv Mattel Intellivision cartridges
Publisher:
Mattel Electronics
Year:
1981
Serial:
3884
Usage:
Uses Intellivoice
Rankings
Average user rating:
Romset
First release:
Mess 0.143u6 released on sep-22 2011
Last release:
Mame 0.265 released on apr-24 2024
Status
Software:
SUPPORTED
Additional infos
  • History (en)
  • History (it)
  • XML
  • Mattel Intellivision cart. published 43 years ago:

    B-17 Bomber © 1981 Mattel Electronics

    Pick a target, then fly to it. The voices of your fellow crew members tell you when and where enemy fighters and flak appear. When you hear a bandit's position, move to the machine gun where you can get a shot at the fighter. Over the target, aim bombsight and release bombs. Watch the fuel and don't stay too long: you've got to get back to England to refuel, rearm and repair your bomber. Fly as many missions as you can, for the best game score.

    TECHNICAL
    Model 3884

    Controls:
    KEYPAD 1: Pilot / Level 1
    KEYPAD 2: 12:00 Gun / Level 2
    KEYPAD 3: Bomb Bay / Level 3
    KEYPAD 4: Gauges / Level 4
    KEYPAD 5: Level 5
    KEYPAD 6: Preview / Level 6
    KEYPAD 7: 9:00 Gun
    KEYPAD 9: 3:00 Gun
    KEYPAD CLEAR: Map
    KEYPAD 0: 6:00 Gun
    KEYPAD ENTER: Score

    ANY SIDE ACTION KEY: Drop Bomb / Fire Gun / Set Target
    UPPER SIDE ACTION KEYS: Change Bomb Load / Jettison Fuel
    LOWER LEFT SIDE ACTION KEY: Fly Faster
    LOWER RIGHT SIDE ACTION KEY: Fly Slower

    DISC: Level 4 / Move Map Cursor / Aim Gun / Aim Bombsight

    TRIVIA
    At the beginning of the development, the game was called 'Air Traffic Controller' and 'Flying Fortress'.

    Early in the development of the game, John and Kai, just for fun, used Atari logos to mark targets on the map of Europe. No one noticed this when the marketing department displayed the unfinished game at the January 1982 Consumer Electronics Show. No one, that is, except the Atari legal team, who swooped into the Mattel booth and forced them to stop demonstrating the game.

    The gauges screen was not intended to be in the game. It was a debugging tool, used by the programmers to check on the value of certain variables during the game. John liked it so much it became part of the finished product. But since this screen was never intended to be seen by the public, it wasn't coded to check for values overflowing, resulting in non-numeric characters showing up on the counters.

    SCORING
    Press SCORE (ENTER) any time during the game to see net points for the current mission and the game so far. You get 2 points for each enemy fighter you hit, and target scores as indicated on Preview displays. Bonus points are awarded for completing each mission.

    Points are deducted for hits on the B-17. There's a HEAVY score penalty if you bomb England!

    STAFF
    Design: John Sohl, Bob Del Principe, Bill Fisher, Steve Roney
    Program: John Sohl, Bill Fisher, Steve Roney
    Graphics: Kai Tran, Peggi Decarli (map of Europe)
    Sound: Bill Fisher
    Voice of Pilot: Phil Proctor
    Voice of Bombardier: Phil Austin

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=60857&o=2
    Informations provided by © Alexis Bousiges
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Data updated on april 25 2024


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